Just thought I'd open the floor for discussions regarding abilities and how best to balance them.
Now for me currently the best skills are morph and smoke bomb. I don't so much consider them overpowered as properly powered. I'd like the other abilities to be lifted up so as to be equally useful as these two.
Sprint - Is good at what it does but usually only nets you 100 pts so it's not super useful. My suggestion is maybe boosting the points you get for escaping a chase to 200.
Charge - Maybe I'm a dummy, I dunno, but I can't get this to do anything useful for me. I would welcome anyone's ideas as to proper usage.
Throwing Knife - Could last a bit longer but it's not terrible.
Hidden gun - Works for what it is. Same problem as sprint though, only ever going to net you 100pts.
Templar vision - Not a bad little ability, I would make it last longer though. At least twice as much.
Disguise - An elegant weapon, from a simpler time. I respect people who use this successfully. It should really be longer though. Lengthen the base by 50%
Compare 20sec of this to the infinite length of morph and you can see there's a little bit of a balancing issue.
Firecrackers - On paper seems to be a somewhat flexible offensive and defensive tool. Unfortunately fails to live up to it's potential. Defensively it never seems to do jack for me, if it doesn't already it should break target lock on affected pursuers. Offensively in my experience it doesn't do that great. I've been mildly hit a couple times where all it does is raise my brightness and clue me to run. If you're in the radius, you should be blinded. With those two additions I think it could be ok. Maybe increase the radius by 20% as well but that's not as crucial.
I haven't unlocked the last couple so I have no comment regarding those. Feel free to add your suggestions or critique mine