Hey thanks for this, I'm going to go try it again. I want to get get at least ONE stun with it before hanging it up to pasture.Originally posted by DeafAtheist:
Charge is a very effective ability if used right, but unfortunately sometimes it can miss especially when using it defensively. But it works like a charm to use it offensively at a morphed or disguised target hiding in a crowd. It eliminates the chance of being stunned because it doesn't give them a chance to deploy a smoke bomb or mute you. Charge also has the ability to cancel the effects of the throwing knife slowing you down.
Templar Vision is nice but I prefer Charge. It's got that extra surprise factor on targets who are hiding in a crowd and waiting for a confused pursuer to stun when suddenly you rush in and kill them before they can react. The same for pursuers. It's funny when you see someone obviously following you but trying to remain inconspicuous and you just turn around and charge stun them. It's especially effective against runners because they're constantly in high profile and give themselves away with the bright red marker glowing over their heads. You just face them and charge stunning them before they can kill you. It's a beautiful thing.
Unlocked mute and decoy today and made a test build with both of them. Did REALLY well but the opponents might have been slightly sub-par. The decoy worked much better than I expected, going around a stall and using it when I heard whispers was very effective. At least for 3-4 matches then people started to get wiseMute works well too since it prevents pursuers from using their abilities. The only weakness to it is the short range and it it only effects whoever may be in the area at the time of activation. Unlike a smoke bomb that remains in effect for a brief period of time that can slow down another pursuer behind the one you used it on. Mute would not effect a 2nd pursuer behind the 1st one the way a smoke bomb could.
I've tried using Decoy too, but I honestly don't know how effective it is because your Decoy takes off running and I don't see it effect the pursuer. I guess I'd have a better opinion on it if someone used a Decoy on me but that hasn't happened yet.
I'm very curious as to whether it fools the compass and the LT icon above the decoy when it runs by. If it doesn't, it should.
I like mute. Takes a few misses to get the timing right but it's a guaranteed stun when you're on. I might even prefer it to smoke bomb. The problem is it's cooldown.
Me. Neither. I'm pretty sure I've done more stuns than actually got killed when people use it on me. It should disable stunning for the duration or something because right now it sucks offensively and defensively. I guess it does show who's an npc but vision does the same without tipping your hand.I don't find firecrackers very useful.



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