View Poll Results: Well?

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  • Yes

    9 31.03%
  • No

    20 68.97%

Thread: Melee attacks? | Forums

  1. #1
    Real720's Avatar Senior Member
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  2. #2
    Real720's Avatar Senior Member
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  3. #3
    No melee for me, didn't need it before.
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  4. #4
    I like the idea, because I hate not having many options when I run out of ammo. I also think we should have access to knives off the bat too.
    There should always be a steath kill method in these kinds of games.
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  5. #5
    Real720's Avatar Senior Member
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by korn311:
    No melee for me, didn't need it before. </div></BLOCKQUOTE>

    You didn't need it before because the previous versions of rainbow six, frankly, did not have such realism when it came to supressed weapons.
    Like I said before, silencers do not get rid of noises completely.
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  6. #6
    DayGlow's Avatar Senior Member
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    smacking someone on the back of the head is no garantee of a clean KO in real life either. Knives are messy and can be loud as well. From what I've read most units do use suppressed weapons, especially a .22 hushpuppy for stealthy kills because even though it isn't the quietest thing out there, it does not sound like a gunshot.
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  7. #7
    Real720's Avatar Senior Member
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    Well what if melee attacks can create after-effects like distorted vision or whatnot, depending on where the individual gets struck?

    And also, combat knives definitely aren't as loud as supressed weapons. It's true that some supressors almost completely gets rid of noise, but still, knives can be useful when it comes to shortage in ammunition or something.
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  8. #8
    NO
    But I'll one up you on this one; want to keep it real and close quarters as it should be? Leave out the f***ing grenade launchers.
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  9. #9
    Agreed, no.
    Guys, when this type of team enters a room, those on the recieving end of their offensive assault are utterly overwhelmed by the speed, precision, and ultra violent nature of CQB tactics. And, anyone who attempts to follow the CT team into that room to engage them is walking into the biggest world of sht they could ever imagine.
    I'm not picking on anyone, but anyone who takes the time to ponder and suggest tactical ideas for this game should take at least a few minutes and research the material on the web. It's not boring stuff.
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  10. #10
    Real720's Avatar Senior Member
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    On second thought, melee attacks would make the action a little too sketchy. Like what DayGlow said, melee attacks don't guarentee an instant KO.
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