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Thread: Occlusion Map Inquiry | Forums

  1. #11
    Far Cry 3 Elite Member neokinesis's Avatar
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    Originally posted by zeeEVIL1:
    would run through the block to get to the larger battlefield.
    Again, I dont want my players having sezures

    Did you get that picture I put in the Art thread?
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  2. #12
    Yes I did. Did you get my PM's?
    How would players have a seizure by running through a single occlusion block?


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  3. #13
    this is what I think neokinesis wants to do : http://www.youtube.com/watch?v=BiVly3YJAsE
    my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
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  4. #14
    Far Cry 3 Elite Member neokinesis's Avatar
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    Originally posted by zeeEVIL1:
    Yes I did. Did you get my PM's?
    How would players have a seizure by running through a single occlusion block?
    Point taken. One flash is hardly a seizure.

    The 1 occlusion block trick won't work because I don't want players to be able to go inside the block. If I raise the block then it doesn't occlude the things behind it unless the player is inside the block. I also don't want the effect of the level deconstructing while playing. That worked for the 'Building Bridge' in [360] Temporal Expansion but it wont help me here.

    It's purpose will be to expand the universe of the level. I want for one team to see something from thier base that will hopefully envoke an emotional response. Unfortunately, balacing the gameplay requires a bit more depth. Don't worry though, my hat is deep and my sleeves stuffed!

    Originally posted by Fauch_:
    this is what I think neokinesis wants to do : http://www.youtube.com/watch?v=BiVly3YJAsE
    Yes Fauch, this is perfect! Only one thing, we aren't playing Time Splitters...
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  5. #15
    at least everyone knows what you want now. it seemed unclear to some people.

    did you try what I posted above?
    my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
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  6. #16
    Its a shame the biggest occlusion blocks are so small, otherwise you could have your play areas inside 2 big blocks, that way you wont get the boxy area ppl can hide in. Snapped together ppl would either be in one block or another.
    You could always use a bunch together but then you'd need a "portal" between each one.
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  7. #17
    I was bored, so I played 5 minutes with occlusion blocks and found how to do it...

    ok, here is an example :
    http://www.youtube.com/watch?v=EWR2Mbj3dME

    put the occlusion blocks in a similar way to the drawing I posted on the previous page.

    when you will try it, you will notice some glitchyness around the portal.
    prevent that by building the hidden structure with small brushes and make the portal big enough to mask all the glitchyness.

    the terrain will look glitchy too, so make sure it is not too easy to see. your idea of a cliff should work well, people don't have any reason to look down there during a match.
    my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
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  8. #18
    Far Cry 3 Elite Member neokinesis's Avatar
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    You guys crack me up.

    The original question wasn't how to do it. It was which maps already do it.
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  9. #19
    I am in search of some examples of affective ways to use occlusion blocks so that I may mask very large structures
    sounds like you didn't know how to do
    my far cry 2 and timesplitters map : http://www.youtube.com/user/LeFaucheur
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  10. #20
    Far Cry 3 Elite Member neokinesis's Avatar
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    I hope fc3 let'se chain occlusion blocks together to mask large areas of objects.
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