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http://www.strategyinformer.co...egame/interview.html
Three years ago during pre-production on Avatar, Kevin Shortt and his scriptwriting colleagues were presented with one hell of a daunting task. Take the verdant moon of Pandora, which has been throbbing away inside the fertile brainpan of visionary director James Cameron for the last ten years or so and script a 15 hour third-person action adventure game from it.
And with people already dismissing Avatar: The Game as yet another cynical movie cash-in, we thought it would be a fantastic idea to chat to Shortt about the inherent challenges of penning a movie game script and how videogames writers can go about shifting the age-old preconception of great movies being transformed into abominable game adaptations.
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