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Thread: Game similarities | Forums

  1. #1
    From what i've seen and read of this game, it sounds very much like Massive Entertainments "World in Conflict", only with less players to a game and with predetermined unit numbers. Anyone here familiar with this up n coming game and what other differences there would be between them?
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  2. #2
    atacms "claims" he was in the beta, but he also "claims" to be superhuman, able to throw tonka trucks an enthusiastic 2 feet.

    j/k

    he'll probably post something here to describe some of the difference from a first-hand perspective..

    One thing that should be noticable, however, is the fact that WiC takes place in 1989 ( I think ), while Endwar takes place some 30 odd years later. I don't think it's geared towards a persistent multiplayer experience where you are just one leader amongst many others trying to win the war for your side ( thousands of players perhaps ). The battles will be smaller in scale than a regular MMO, but they will contribute to the overall war nonetheless, whereas WiC will probably have multiplayer skirmishes, but nothing as integrated as what we're being shown in Endwar.

    Also, the camera of Endwar will be closer on the units, giving you a view of the battlefield based on what they see, and not the standard top-down, isometric view we see in current strategy games.

    Also..this game takes place in the Clancy-verse, which pwn's the living daylights out of any other fabricated universe known to man.
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  3. #3
    atacms's Avatar
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    Originally posted by pettyofficerj:
    atacms "claims" he was in the beta, but he also "claims" to be superhuman, able to throw tonka trucks an enthusiastic 2 feet.

    j/k

    he'll probably post something here to describe some of the difference from a first-hand perspective..

    One thing that should be noticable, however, is the fact that WiC takes place in 1989 ( I think ), while Endwar takes place some 30 odd years later. I don't think it's geared towards a persistent multiplayer experience where you are just one leader amongst many others trying to win the war for your side ( thousands of players perhaps ). The battles will be smaller in scale than a regular MMO, but they will contribute to the overall war nonetheless, whereas WiC will probably have multiplayer skirmishes, but nothing as integrated as what we're being shown in Endwar.

    Also, the camera of Endwar will be closer on the units, giving you a view of the battlefield based on what they see, and not the standard top-down, isometric view we see in current strategy games.

    Also..this game takes place in the Clancy-verse, which pwn's the living daylights out of any other fabricated universe known to man.
    Oh Pettyofficer, tisk tisk, that sounds like the jealousy of a "petty" human, I can actually throw tonka trucks 2 1/2 ft. Lol. Just keep the kyrptonite away.

    The Wic pre-alpha test was smooth as heck! It was just MP, but I have to say I'm not usually a fan of MP, but the way these guys did it, it really encouraged teamwork. Just like it MIGHT seem to work in Endwar, WiC pushes for certain players to certain roles (tanks or infantry or helos or arty) so that units will be pretty cheap if that's your specialty and pretty expensive if you want to get units that are outside of your specialty. Anway, just like in Endwar there is absolutely no base building or resource gathering. Units are delivered realistically. Yayyy! It was so tiring to see troops pile out of a building you just built, what a way to destroy immersion. Anyway Endwar and WiC share that in common.

    Camera control I don't know how Endwar's will be other than that it will be 3rd person view. Also great to hear! WiC gives you a roaming camera that can give you top down view, 3rd person, look at the sky if you want, etc - and it's smooth.

    Destructibility - awesome! You can launch a precision strike and take out bridges or buildings and seem their walls tumble. UNFORTUNATELY, they don't seem to have incremental destruction where each hit slowly damages the object and it look different each time. You can't for example have a tank blow a hole in a building?!! But eventually you can destroy it and it crumbles.

    SUPERWEAPONS - lots of them, plus the nuke. It's incredible and the shockwave flattening trees puts C&C Generals to shame!

    Anway, that's it for now. My lunch break is over. Ask me specific questions and I'll tell you more.

    ----In your application of military force, be just, fair, precise, but to conquer your enemies' will, heart and mind, seek to improve his lot- atacms-----
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  4. #4
    No matter how designers try, there are going to be similarities between games, it's just a given. But, I think we can safely say that these two games will be reasonably different.

    Let's keep in mind that they're being released on completely different platforms, so that's difference enough for me.
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  5. #5
    I think that they are also on a very different scale from each other
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  6. #6
    atacms's Avatar
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    Originally posted by PrinceCaspian5:
    I think that they are also on a very different scale from each other
    I think the most WIC can handle is 300 units on the battlefield, I may be wrong.

    Key difference is timeline, which will cause also weapons to be different.

    We haven't seen any gameplay videos for Endwar, so can't really say with any conviction how close these games are other than what I've already said about the camera and teamwork aspects.

    ----In your application of military force, be just, fair, precise, but to conquer your enemies' will, heart and mind, seek to improve his lot- atacms-----
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  7. #7
    Not necissarily.

    It you think about it, they're both games based on what WWIII could have been, so the scale would be about the same. They both seem to cover a vary wide range of battlefields.

    Or are you talking about a different type of scale?
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  8. #8
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    Originally posted by Skita1:
    Not necissarily.

    It you think about it, they're both games based on what WWIII could have been, so the scale would be about the same. They both seem to cover a vary wide range of battlefields.

    Or are you talking about a different type of scale?
    Yes, I'm talking about a different kind of scale. Both are about the big WW3 scenario, but what I meant by scale was the actual number of units the game engine allows on the screen without causing a slowdonw in Framerates Per Second.

    ----In your application of military force, be just, fair, precise, but to conquer your enemies' will, heart and mind, seek to improve his lot- atacms-----
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  9. #9
    Hm.

    But still, both games could still go either way, big or small.
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  10. #10
    I thought WIC was going to have a bit larger scale than endwar
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