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Thread: Heroes 6 wishes & requests for possible future expansions / TO UBISOFT's ATTENTION | Forums

  1. #1

    Heroes 6 wishes & requests for possible future expansions / TO UBISOFT's ATTENTION

    So goal of this thread is to centralize everyone's wishes and requests for making Heroes 6 a better game.

    Obviously some people disagree on some things, therefore it is obvious that :
    This thread is NOT for arguing different opinions between players, it must stay as clean as possible otherwise Ubi won't bother to look around the mess, just say what you want to be implemented/removed/modified to/from the game.


    I'll start with some I have in mind right now, I'll probably add/edit in the future. Doesn't matter if there are some repetitions with people asking the same thing, au contraire, will show and insist on the demand.

    __________________________________________________ __________________________________________________ ___

    - Use all movement points when entering/landing on boats. / This I actually find quite important.

    - Sanctuary shouldn't be able to waterwalk. / Make an artefact for that feature, available to all, rare and hard to get.

    - Reduce units movement on the battlefield. / Two turns to make the whole battlefield ? One with initiative bonus ?? No...

    - Heroes recruted at the tavern should have Reputation as well. / Everything centralized on one Hero I don't like.

    - Make more heroes to choose when starting a scenario/skirmish. / Not only might vs magic.

    - Add a taxe system depending on your income. / Towns conversions are just too easy at some point.

    - Weeks of the *random creature*. / Make them spawn on the map every week

    - No hero level limitation, thus meaning => Rework/improve the skill system

    - Random skill system. / Or seriously improved one.

    - Mage guilds. / Where are they ? skill tree is just not enough.

    - More adventure buildings / Missing those.

    - More neutral buildings / Missing those.

    - More maps / There are so few available !

    - More artefacts / You could check tons that were made in previous opuses.

    - Random Map Generator / Yes yes.

    - Simultaneous Turns / Yes yes.

    - 7 ressources system / I know it might not be possible, but I can't resist to ask.

    Do I have to mention missing factions ? =)

    Last edited by GalaadleHaut; 05-11-2013 at 11:03 PM.

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  2. #2
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    I dont know if this will get a lot of attention, but i tried to start a topic simular to this, only focused on the next installment Might and Magic Heroes VII. I started that one because i felt that after almost 2 years and HVI was not fixed that the game was lost, and that some features were impossible to implement into the game. I also wanted to see how many people were thinking or feeling the same is i felt.
    Here is that topic: http://forums.ubi.com/showthread.php...light=petition
    But that topioc got actually destroyed (that is what i think) by fanboyism for Ubi and HVI. I still do think that HVI is a great game, but that's just it. It is not good or anything and it still misses things (like you mentioned). For me this doesn't feel like a Heroes game, atleast not completely. And then were not even talking about bugs, even game breaking bugs.

    I do hope that this will get a lot of attention. But i think it should be focused on the next installment HVII, since HVI is lost. I do agree with most of the points you give out.



    - Use all movement points when entering/landing on boats. / This I actually find quite important. - I dont really care about this one.

    - Sanctuary shouldn't be able to waterwalk. / Make an artefact for that feature, available to all, rare and hard to get. -The fact is that it is really anoying they can do that. But i think it is part of - sanctuary. so no. But artifact yes.

    - Reduce units movement on the battlefield. / Two turns to make the whole battlefield ? One with initiative bonus ?? No... -Hmm i dont really care, but the combat is sometimes pretty fast bc of this.

    - Heroes recruted at the tavern should have Reputation as well. / Everything centralized on one Hero I don't like. -I dont mind, But it could be more fun using sec heroes.

    - Make more heroes to choose when starting a scenario/skirmish. / Not only might vs magic. -i dont think it is possible with the skill system we have now.

    - Add a taxe system depending on your income. / Towns conversions are just too easy at some point. -I do think that the player becomes too powerfull too fast bc of this. But i - dont agree to the taxes system.

    - Weeks of the *random creature*. / Make them spawn on the map every week -Yeah i miss this too sometimes.

    - No hero level limitation, thus meaning => Rework/improve the skill system -I competely agree with you. Why the hell should lvl 30 the limit, its to low.

    - Random skill system. / Or seriously improved one. -I do agree with this, only that the random skill system should be more - focused on the factions (ill get back to this later)

    - Mage guilds. / Where are they ? skill tree is just not enough. -Yeah i am missing those too a bit. And there are not that much "good" - spells. There should be more spells.

    - More adventure buildings / Missing those. -I dont really mind, but maybe bc of this the game feels like a chase - game.

    - More neutral buildings / Missing those. -Same as above.

    - More maps / There are so few available ! -I agree.

    - More artefacts / You could check tons that were made in previous opuses. -I completely agree. Even tho the dynasty weapons are great, they do - destroy the purpose of artifacts a litle.

    - Random Map Generator / Yes yes. -Yes please.

    - Simultaneous Turns / Yes yes. -I dont mind.

    - 7 ressources system / I know it might not be possible, but I can't resist to ask. -I dont mind.

    Do I have to mention missing factions ? -Yeah i miss some too.




    Here are some of my "requests".

    -Bigger battlefields or decrease the movement on the battlefield. Although this makes the combat faster, there is less strategy involved (this is what i feel).

    -Skill system should be random again, and there should be more skills that are exclusive for factions (although i dont see this happen). And a bigger skill tree (for the unlimeted lvling) Besides this i think they should re-introduce the class system from HIV and improve it. I really liked the idea that if you had certain skills you could gain a class.

    -No lvl limit. 30 lvls is just way too low. Even if the hero could become powerfull or godlike. That is how it is suppose to be.

    -no town conversion (this also means no dwilling conversion). But bring back the caravan system. Keep the portal system (one of the few good concepts in this game).

    -Mage guild back. And the skills for learning those spells from mage guilds back. And also more spells. And maybe an ability or skill to merge spells?

    -Random map generator, but only if it is user friendly and works like HIII and not like HV. And it should'nt save those maps either. That was annoying.

    -More artifacts. I would like to see back those artifact sets that could combine artifacts and create a new artifacts, just like in HIII. And remove the dynasty weapons or make them normal artifacts, tho they are nice, but they destroy the purpose of the artifacts a litle bit.


    Well this is what i can come up for now.
    Last edited by RobvD84; 05-12-2013 at 08:14 AM.
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  3. #3
    First Iam not arguing whose opinions are better, they are just opinions


    - Use all movement points when entering/landing on boats. / This I actually find quite important.
    = Same rule apply to you and your enemy as well, so either way is ok

    #
    #

    - Sanctuary shouldn't be able to waterwalk. / Make an artefact for that feature, available to all, rare and hard to get.
    = I have quite opposite opinion, each faction should have their own unique ability on world map

    #
    #

    - Reduce units movement on the battlefield. / Two turns to make the whole battlefield ? One with initiative bonus ?? No...
    = Its ok either way

    #
    #

    - Heroes recruted at the tavern should have Reputation as well. / Everything centralized on one Hero I don't like.
    = I actually like the ideal of main hero, because campaign does centralize on story. I think the newly recruited hero should give player an option to choose tear or blood, grind those reputation point for one hero is quite enough

    #
    #

    - Make more heroes to choose when starting a scenario/skirmish. / Not only might vs magic.
    = No opinion

    #
    #

    - Add a taxe system depending on your income. / Towns conversions are just too easy at some point.
    = No meaning to make the game more complex in this part, this is not a Sim game

    #
    #

    - Weeks of the *random creature*. / Make them spawn on the map every week
    = Hell no! I hate grinding through those trash, so PLEASE dont make this happen

    #
    #

    - No hero level limitation, thus meaning => Rework/improve the skill system
    = Again No! This would make every hero the same, if under a different skill system may be yes.

    #
    #

    - Random skill system. / Or seriously improved one.
    = No, a might hero with all those fancy spells that he cant even afford to cast is a bad joke

    #
    #

    - Mage guilds. / Where are they ? skill tree is just not enough.
    = Under current game design mage guild is not necessary, hero can only cast one spell per turn any way. If game skill system go back to HOMM3 then it is, and I like both.

    #
    #

    - More adventure buildings / Missing those.
    = No opinion

    #
    #

    - More neutral buildings / Missing those.
    = No opinion

    #
    #

    - More maps / There are so few available !
    = I think few good maps out weight a whole lot maps no one even play, a random map generater is good enough

    #
    #

    - More artefacts / You could check tons that were made in previous opuses.
    = No opinion

    #
    #

    - Random Map Generator / Yes yes.
    = Yes please

    #
    #

    - Simultaneous Turns / Yes yes.
    = MUST have

    #
    #

    - 7 ressources system / I know it might not be possible, but I can't resist to ask.
    = NO, I like this simplified ressources system very much.

    #
    #



    Heres my request, just one

    - Bring 360% city view from HOMM5 back, improvements on that should be even nicer.
    Last edited by oneplusonetwo; 05-12-2013 at 11:21 AM.
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  4. #4
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    - Use all movement points when entering/landing on boats. / This I actually find quite important.
    = Same rule apply to you and your enemy as well, so either way is ok
    ^ Agree with -. It makes sea travelling more strategic.

    - Sanctuary shouldn't be able to waterwalk. / Make an artefact for that feature, available to all, rare and hard to get.
    = I have quite opposite opinion, each faction should have their own unique ability on world map
    ^ Again agree with -.

    - Reduce units movement on the battlefield. / Two turns to make the whole battlefield ? One with initiative bonus ?? No...
    = Its ok either way
    ^ OK

    - Heroes recruted at the tavern should have Reputation as well. / Everything centralized on one Hero I don't like.
    = I actually like the ideal of main hero, because campaign does centralize on story. I think the newly recruited hero should give player an option to choose tear or blood, grind those reputation point for one hero is quite enough
    ^Yes, Reputation to everybody!

    - Make more heroes to choose when starting a scenario/skirmish. / Not only might vs magic.
    = No opinion
    ^ I think all Dynasty Heroes should be able to be hired in tavern by both you and AI. (Or to be taken by AI as a start hero). Btw. Do AI heroes use reputation/Dinasty weapons?

    - Add a taxe system depending on your income. / Towns conversions are just too easy at some point.
    #
    #

    - No hero level limitation, thus meaning => Rework/improve the skill system
    = Again No! This would make every hero the same, if under a different skill system may be yes.
    ^ Yes. Would be fun!

    - Random skill system. / Or seriously improved one.
    = No, a might hero with all those fancy spells that he cant even afford to cast is a bad joke
    ^ Give us improved Skill system, or at least more skills.

    - Mage guilds. / Where are they ? skill tree is just not enough.
    = Under current game design mage guild is not necessary, hero can only cast one spell per turn any way. If game skill system go back to HOMM3 then it is, and I like both.
    ^ Yeah. Remove spells from skills, add extra mage skills and return Mage guilds. Will be epic!

    - More adventure buildings / Missing those.
    = No opinion
    ^ The more the better.

    - More neutral buildings / Missing those.
    = No opinion
    ^ Yep

    - More maps / There are so few available !
    = I think few good maps out weight a whole lot maps no one even play, a random map generater is good enough
    ^ Yes, more maps + RMG.

    - More artefacts / You could check tons that were made in previous opuses.
    = No opinion
    ^ Make some weapon artifacts which are not Dynasty... Give us a choice!

    - Random Map Generator / Yes yes.
    = Yes please
    ^ Yes

    - Simultaneous Turns / Yes yes.
    = MUST have
    ^ Don't care really

    - 7 ressources system / I know it might not be possible, but I can't resist to ask.
    = NO, I like this simplified ressources system very much.
    ^ Either way is OK.
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  5. #5
    Member broui's Avatar
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    Quote Originally Posted by GalaadleHaut View Post


    __________________________________________________ __________________________________________________ ___

    - Use all movement points when entering/landing on boats. / This I actually find quite important. I could O cou I couldI
    ****** I could go either way on this one. However, if the switch was made, "Summon Boat" and certain artifacts ought to come back so that the penalty could be removed.
    - Sanctuary shouldn't be able to waterwalk. / Make an artefact for that feature, available to all, rare and hard to get.
    Disagree. This is their unique faction ability. Leave it.

    - Reduce units movement on the battlefield. / Two turns to make the whole battlefield ? One with initiative bonus ?? No...
    Rather, I would recommend more varying sizes of battlefields.
    - Heroes recruted at the tavern should have Reputation as well. / Everything centralized on one Hero I don't like.
    Agreed. Further, ANY of the heroes in our Alter of Wishes ought to be playable for the AI. ei. Sandro v Crag Hack v Raelag in a skirmish.
    - Make more heroes to choose when starting a scenario/skirmish. / Not only might vs magic.
    Is this what I referred to above

    - Adeed. d a taxe system depending on your income. / Towns conversions are just too easy at some point.
    Meh.

    - Weeks of the *random creature*. / Make them spawn on the map every week
    Nope. Not with the present rules for Tears/Blood

    - No hero level limitation, thus meaning => Rework/improve the skill system
    Map Makers should be able to set or not set the limits but the limits (generally) ought to be higher.

    - Random skill system. / Or seriously improved one.
    Not this time. No thanks. Maybe a faction specific improved one.
    - Mage guilds. / Where are they ? skill tree is just not enough.
    I miss them too. Replacing all those spells with "Learn Spell" skills for every magic discipline. Then have the mage guild. Each faction has one skill they can learn without the skill.
    - More adventure buildings / Missing those.
    Yep
    - More neutral buildings / Missing those.
    Yep
    - More maps / There are so few available !
    Many, many, many more maps.

    - More artefacts / You could check tons that were made in previous opuses.
    There are already quite a few. But more couldn't hurt.

    - Random Map Generator / Yes yes.
    We're going to have to wait til next.
    - Simultaneous Turns / Yes yes.
    We're going to likely have to wait til next.
    - 7 ressources system / I know it might not be possible, but I can't resist to ask.
    I miss those too. But I suspect that'll have to wait til next as well.

    Do I have to mention missing factions ? =)


    Elves. Wizards. Dwarfs. The ability to auto arrange all the heroes in my collection by faction as it is messy now. More neutral creatures - mummies, Behemoths, etc., ones that are related in some way to a faction. The ability to rotate the camera should be improved. I'm drawing blanks for more.
    Last edited by broui; 05-13-2013 at 01:06 PM.
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  6. #6
    Id settle for the ability to create custom heroes without having to purchase the entire game again.
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  7. #7
    For me things that should be changed:
    - Town conversions. Idea is fine, but time and cost needed fot this is too low. Conversion should take 7 days, cost some money each day (5k for example), and coverted town should have only one basic building regardless what had been built before.

    - Hero faction abillity should work on every creature in army, not only those from hero faction.
    " I've got 90000 pounds in my pajamas..."
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  8. #8
    Quote Originally Posted by superzgred View Post
    For me things that should be changed:
    - Town conversions. Idea is fine, but time and cost needed fot this is too low. Conversion should take 7 days, cost some money each day (5k for example), and coverted town should have only one basic building regardless what had been built before.

    - Hero faction abillity should work on every creature in army, not only those from hero faction.
    Did you ever think before you wrote this post.... This is a serious question, not a joke. Inferno being able to Gate ANY UNIT? Even those that don't exist in Sheogh? (HINT: THE MAJORITY), Necropolis being able to heal/reanimate LIVE UNITS, Haven being able to Shield Undead with the light, and Dungeon should be able to make Units not devoted to Malassa, IE Haven units who worship her polar opposite invisible?

    Please do yourself a favor....before posting think about the ramifications of what you are saying.
    And Conversion costing 5k a day would make it utterly pointless, might as well upgrade your new town to level 3 and leave it for gold only.

    Thank god you aren't on the balance team is all I can say. Please consider taking an ESL course, learning the meaning of "spelling" and "grammar" and think before typing.
    Not only do your ideas make no sense (logically or lorewise), they would be trash for game balance.

    L2THINK.
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  9. #9
    Quote Originally Posted by Amunra93 View Post
    Please do yourself a favor....before posting think about the ramifications of what you are saying.
    Please do everyone a favour and read again what is written in red in OP before posting.

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  10. #10
    Quote Originally Posted by GalaadleHaut View Post
    Please do everyone a favour and read again what is written in red in OP before posting.
    Why don't you do yourself a favor and stop posting. You are delusional if you think Ubisoft will bother reading the delusional balance rantings of 2 Russian posters with mental deficiencies.

    The only valid points in this entire thread are the lack of an RNG Map Generator and the lack of variation in available skills. Why don't you do yourself a favor, my poor Third-World Comrade?

    Learn how to mod this game inside and out, because unless hell freezes over none of your Russian changes will ever be going through.

    Shame on UBISOFT for reducing the price of this game for third-worlders, the extra cash is not worth the bad 50 IQ suggestions IMO.

    Америке пород Пошел ты русская сволочь

    You should probably check out Eador: Masters of a Broken World, you can be with your own "kind" their. Maybe you are more logical when conversing in Russian, IDK.

    Your Move, OP.
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