Since Ubi Shanghai is making it
they screwed up splinter cell with the mediocre pandora tommorow and the horribly glitchy and painful to play double agent. cant wait to see how theyll screw this one up.
Since Ubi Shanghai is making it
they screwed up splinter cell with the mediocre pandora tommorow and the horribly glitchy and painful to play double agent. cant wait to see how theyll screw this one up.
Maybe it will, but I hope it won't. Nobody knows at this point. They have a lot of people from various places around Ubisoft coming together to make this. I'm taking a bet it will be good.
Come on fellas, can it really be that bad. I mean if Ubi games were all that bad and you've given up hope, then why are you on this forum? Let's just give these boys and girls a chance.
I can already tell that you'll be buying this game, just like you bought the other two, and that you'll probably suck at this game just as much as you did at the other two.Originally posted by DeMoN_67:
Since Ubi Shanghai is making it
they screwed up splinter cell with the mediocre pandora tommorow and the horribly glitchy and painful to play double agent. cant wait to see how theyll screw this one up.
Oh, and btw this game rocks already.
I can already tell that you'll be buying this game, just like you bought the other two, and that you'll probably suck at this game just as much as you did at the other two.Originally posted by CrazySunDog:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DeMoN_67:
Since Ubi Shanghai is making it
they screwed up splinter cell with the mediocre pandora tommorow and the horribly glitchy and painful to play double agent. cant wait to see how theyll screw this one up.
Oh, and btw this game rocks already. </div></BLOCKQUOTE>
ZING! LOL!
Are you aware of the fact that there is not only one Team in the Shanghai studio that's developing games and that Teams are changing from game to game?Originally posted by DeMoN_67:
Since Ubi Shanghai is making it
they screwed up splinter cell with the mediocre pandora tommorow and the horribly glitchy and painful to play double agent. cant wait to see how theyll screw this one up.
Ever heard of Michael De Plater? That's definitely NOT a developer who's known for terrible or screwed up games. He's been responsible for some very tactical and strategic deep games. Google the name, if you don't believe me.
BTW: He is only one of the new diamonds in the Shanghai Team which is working on End War.
I have complete confidence in Ubi for this game...why?
Well for one, it's obvious they're putting a lot of effort in the story.
Second, the things that were said about it being revolutionary and all that..ok I know pretty much every developer says that when they announce a new game, but something tells me this won't be just another RTS.
Being it as an RTS and No PC version (WHere all the RTS's should stay anyway) It is already in deep mule hole.
ANd looking to Ubi's Past record, this will be non-polished and rushed due the time limitation.
It will not ahave a patches, and if it somehow will be released on PC, it will dump-suck due bad polishing and supporting from Ubi.
My prediction is : Fail. Ecxept that it will sell for COnsoles anyway (Consoles sell anything from pee to poo)
_______________
<<Game marketing is ought to be bigger than the game itself>>
--------------------------------------Originally posted by sl0ppy_sec0nds:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by capteenix:
Being it as an RTS and No PC version (WHere all the RTS's should stay anyway) It is already in deep mule hole.
ANd looking to Ubi's Past record, this will be non-polished and rushed due the time limitation.
It will not ahave a patches, and if it somehow will be released on PC, it will dump-suck due bad polishing and supporting from Ubi.
My prediction is : Fail. Ecxept that it will sell for COnsoles anyway (Consoles sell anything from pee to poo)
I agree. What is UBI thinking? A console RTS? Not to mention that it is going to be released a year from now? This game is obviously another quick buck. </div></BLOCKQUOTE>
from the gfaq's forums, this guy puts it perfectly:
Ubi Shanghai is by no means a bad developer...but that's not to say that they're by any means withing the same league as the team over in Montreal.
They've taken the Splinter Cell series and raped it of its qualities. They've never developed a ground-breaking title within the franchise either. Both PT and DA we're merely expansions upon their previous installments.
Pandora Tomorrow was the better of the two (PT/DA) imo, because it didn't completely screw with the core formula of the series. It didn't offer anything new except for some touched up textures, a lazer (which didn't even react properly with the recoil), slightly more flexible AI, same linearity (except for one mission which took place in a camp; had about 2min worth of open-endedness), and more of the same...and horrible voice actors.
Double Agent is pure blasphemy in terms of the Splinter Cell series' gameplay. Biggest fault: they tampered with the shadows...the SHADOWS. You have to be messed up in the head to alter the most defined mechanic of the series. Everything was way too bright."Oh, but they wanted to change it up"...I don't purchase a game with the name SPLINTER CELL plastered on the front and expect to play some sun-drenched, hollywood elements-laden catastrophe of a product that completely goes back on all that SC1 and Chaos Theory created. And what's up with the baldness? Did every one get surgery or something?
Don't even get me started on the joke that was the alliance meter, or whatever it's called. The HQ's were a hit and miss. Everything was just way too off.
Now on the other end of the spectrum we have Ubi Montreal. They created the series and established the wide fanbase the game recieves to this day. They've made the revolutions and evolutions that have taken the game further...in the right path mind you. Splinter Cell (1) still has the purest, hardest, most classic feel to it. And for its time, I'd have to give it the best game of its year. Sure, going back to it from time to time makes it obvious to me where its flaws are (and boy, how they stand out...the series has really improved...barring DA), but it makes Chaos Theory shine that much more.
Chaos Theory is, imo, the true successor to the first. It retains much of what was in the first, but it expanded on nearly every single aspects, and those graphics were nothing short of impressive given what Ubi Montreal had to work with. It offered the open-endedness, the gameplay (slightly on the easy side though), the graphics, the value, the whole package.
*Regarding the multiplayer: Shanghai did not create it. They've been recieving credit where credit is not due. I don't know the name, and lack the will to search for it, but another entirely different developer has worked on ALL three variants of the multiplayer that have appeared in the last three installments. It's Ubi Annecy, or Annessy...I dunno. Point is, Shanghai didn't make the only part of Pandora (and DA) that is worth commending. It made the meager expansion that had its 'moments' that were few and far between. Same can be said for DA imo.