Okay, so details on what to expect in Vegas have emerged from the current issue of EGM. I€m reading a lot of things that sound great, and some I may have to live with. There are some things, to me and others, who play skillfully that hope the little things of the past are in and maybe a few solid tweaks on others.
First off, what we refer to as the €œ30+1€ option. What this is in the game is the way the ammunition count is in your weapon and clip. For a standard firefight, this is what makes a huge difference during the battle. If you timed your reload just right before you spent a whole clip, you got less time on the reload because you didn€t have to hit the whole animation of a full reload. This makes a tremendous difference when it comes down to a gritty fight. It€s because of this feature from Rainbow Six 3 that has caused me to ALWAYS reload my weapon after a firefight in any game I play.
Next should without a doubt be ROF (or rate of fire). This is something that others and myself drooled over when we got our hands on Black Arrow. I love the single shot for a few reasons, a quick kill, will make you less vulnerable for attention and just down right fun to spew shots one by one. I was very excited to see that this was put into Lockdown, however the biggest upset for that was the speed of it. ROF in my opinion should hopefully be more like it€s little brother, Ghost Recon when it comes to the speed of the single shot and bursts in Rainbow.
The Lean. There are people here who will disagree with me here on this, but the lean we had in Black Arrow was good. Not too solid (still a few hit detection issues) but the ability to hit the corner and stride over ever so gently was marvelous in getting the right angle made for a corner shot. I will say that the thought of how the lean is in Lockdown is good, just not solid. If anything I could take from the Ghost Recon series (not to pick on little brother again) then I strongly think a lean very similar to that of Advanced Warfighter will work superb with this series. Nice an slow on the peek, can still look and lean around a corner.
Now how about that crouch? Well I don€t know how you guys feel about this, but the one thing I absolutely hated in Rainbow Six 3 and Black Arrow were what some refer to as €œbunny hoppers€. People misused one of the most important functions in the game as a way to try and stay alive in a fight. You know those players I€m talking about, they are running in the open of the map and you start to pop a few shots off at them, then before you know it they€re hopping faster than a Bunny€s touché on a Bunsen Burner. Believe it or not, I like the slow, quick crouch of that in Lockdown. As soon as you dropped, you dropped quickly, but there was a minor pause that took place when you tried to stand back up. I firmly think that for the most of the honest and respected community players, this is something that would be a god-send if tweaked a lot smoother/slower than that of the past.
Lastly, removing the rings on frags. The rings in Lockdown just made it way too easy to throw frag grenades. Not to reiterate on what was in the past versus that of the future, but I strongly think that making grenade tosses more feasible to that of past Rainbows will help to keep frag throwing as a learning skill and not a simple toss & run. I like the way it was in Lockdown though when it came to pulling one off quickly and moving, just couldn€t stand the rings.
There is so much more I could think of and list but I don€t want to bore you guys. I would like to hear some of the other little things you€d like to see stay or come back in the Rainbow Six game. If you have any ideas, please feel free to post them up.
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