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Thread: It€s the little things that count! | Forums

  1. #1
    cre8nhavoc's Avatar
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    Okay, so details on what to expect in Vegas have emerged from the current issue of EGM. I€m reading a lot of things that sound great, and some I may have to live with. There are some things, to me and others, who play skillfully that hope the little things of the past are in and maybe a few solid tweaks on others.


    First off, what we refer to as the €œ30+1€ option. What this is in the game is the way the ammunition count is in your weapon and clip. For a standard firefight, this is what makes a huge difference during the battle. If you timed your reload just right before you spent a whole clip, you got less time on the reload because you didn€t have to hit the whole animation of a full reload. This makes a tremendous difference when it comes down to a gritty fight. It€s because of this feature from Rainbow Six 3 that has caused me to ALWAYS reload my weapon after a firefight in any game I play.

    Next should without a doubt be ROF (or rate of fire). This is something that others and myself drooled over when we got our hands on Black Arrow. I love the single shot for a few reasons, a quick kill, will make you less vulnerable for attention and just down right fun to spew shots one by one. I was very excited to see that this was put into Lockdown, however the biggest upset for that was the speed of it. ROF in my opinion should hopefully be more like it€s little brother, Ghost Recon when it comes to the speed of the single shot and bursts in Rainbow.

    The Lean. There are people here who will disagree with me here on this, but the lean we had in Black Arrow was good. Not too solid (still a few hit detection issues) but the ability to hit the corner and stride over ever so gently was marvelous in getting the right angle made for a corner shot. I will say that the thought of how the lean is in Lockdown is good, just not solid. If anything I could take from the Ghost Recon series (not to pick on little brother again) then I strongly think a lean very similar to that of Advanced Warfighter will work superb with this series. Nice an slow on the peek, can still look and lean around a corner.

    Now how about that crouch? Well I don€t know how you guys feel about this, but the one thing I absolutely hated in Rainbow Six 3 and Black Arrow were what some refer to as €œbunny hoppers€. People misused one of the most important functions in the game as a way to try and stay alive in a fight. You know those players I€m talking about, they are running in the open of the map and you start to pop a few shots off at them, then before you know it they€re hopping faster than a Bunny€s touché on a Bunsen Burner. Believe it or not, I like the slow, quick crouch of that in Lockdown. As soon as you dropped, you dropped quickly, but there was a minor pause that took place when you tried to stand back up. I firmly think that for the most of the honest and respected community players, this is something that would be a god-send if tweaked a lot smoother/slower than that of the past.

    Lastly, removing the rings on frags. The rings in Lockdown just made it way too easy to throw frag grenades. Not to reiterate on what was in the past versus that of the future, but I strongly think that making grenade tosses more feasible to that of past Rainbows will help to keep frag throwing as a learning skill and not a simple toss & run. I like the way it was in Lockdown though when it came to pulling one off quickly and moving, just couldn€t stand the rings.

    There is so much more I could think of and list but I don€t want to bore you guys. I would like to hear some of the other little things you€d like to see stay or come back in the Rainbow Six game. If you have any ideas, please feel free to post them up.

    Discuss!

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  2. #2
    Blind fire and "no look" suppressing fire will be important components as well; the action switches to a third-person, over-the-shoulder camera during these moments, much like in 360 launch title Perfect Dark Zero.
    This makes me very upset, along with the health features. I almost couldn't believe what I was hearing.

    The lean from Black Arrow needs to return, thats all there is to it. No 3rd person camera, leaning a corner is all that needs to be done. Having the ability to see around corners is cheap. This isn't PDO or Ghost Recon. I'm starting to lose faith, it's as if the devs aren't even listening to the fans at all.
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  3. #3
    It is the little things that make a game great. Essentially all the games of a particular genre are built on the same basic foundation. Shooters have guns, enemies, and maps. RPG€s have characters, classes, mana, and monsters. Racers have vehicles, tracks, and upgrades. Etc.

    It was the finer things that really set Rainbow Six apart from the competition. One thing Havoc touched on was the 30+1 option. This made all the difference in a hectic battle. A skilled player could take on another player or two, but through ammo management you could take the upper hand. One thing was the last shot a person took if they emptied a clip made a different sound. Time to rush them. Likewise if you were getting rushed, reloading before emptying your clip could save you a few critical seconds that might determine if you survive or not.

    Frags. Like I have said before and I will say it again, tossing frags is an art and a skill. With practice I could place a frag anywhere I wanted to within throwing distance. A player who had mastered this skill had an advantage over a player who had not taken the time to learn. A casual gamer could still have fun tossing a few frags, but they would not have the success that a skilled gamer had. This is how it should be, the skilled gamer should have an advantage over the average gamer. With rings doing all the work for you, a 5 year old could put a frag through a window that only a skilled player could otherwise.

    ROF. Rate of fire is fairly important. Again, it was a skill in BA to be able to single shot a person for greater control and accuracy. Being able to actually control the rate of fire is a desirable option. But when the rate of fire is set to single shot, this does not affect the ability of the gun. The gun still has the ability to shoot as fast as the trigger can be pulled. Even with a controllable rate of fire, if it slows down the action of the gun, a player would rather keep the gun on full auto and single fire it just as they always have.

    Leaning. The lean had some problems in Rainbow Six 3, but were fixed for the most part. But even with the bugs still present there were ways to counter act them. If you played as much as I did, you discovered how to combat these problems. Even before the problems were fixed, the positive still outweighed the negative. Aside from those who used it to cheat, the use of the lean was an invaluable tool for a winning tactical strategy. Again, as Havoc has said, the way the lean is implemented in G.R.A.W. works very well.

    Finally, the €œbunny hoppers.€ We had a different name for them, but that will do for now. Same as the lean, ducking is an important part of the game. But same as the lean, players would use it as a way to try and cheat through programming. So while it needs to be in the game, it needs programming in order to keep it being used as it was intended. Players should be more vulnerable, less accurate, and maybe unable to shoot momentarily during the transition. This would help to keep players using the crouch for what it was intended for.

    Third person over the shoulder has no place in Rainbow Six. This gives a camping player an advantage over a player trying to play the game. If I can€t see you then you shouldn€t be able to see me. If a player wants to hide and use cover, fine, but if you want to aim and shoot you should have to expose yourself as much as any player. I have not played PDZ, nor do I intend to, but from what I understand a player can hide behind cover, watch an area and aim without exposing their body, and then shoot an unsuspecting player with minimal risk. Campers will be in every game, it comes with the territory, but don€t give them an advantage over a player trying to play a legitimate game. Besides being an unfair advantage it also strays from realism that we all find so important in Rainbow Six.

    These are my thoughts for now. Possibly more later.
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  4. #4
    Third person over the shoulder has no place in Rainbow Six. This gives a camping player an advantage over a player trying to play the game. If I can€t see you then you shouldn€t be able to see me. If a player wants to hide and use cover, fine, but if you want to aim and shoot you should have to expose yourself as much as any player. I have not played PDZ, nor do I intend to, but from what I understand a player can hide behind cover, watch an area and aim without exposing their body, and then shoot an unsuspecting player with minimal risk. Campers will be in every game, it comes with the territory, but don€t give them an advantage over a player trying to play a legitimate game. Besides being an unfair advantage it also strays from realism that we all find so important in Rainbow Six.
    I agree, especially with this statement. Man you don't know what I would give for a Rainbow Six 3 remake taking full advantage of the 360, with added weapons and fixed glitches.
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  5. #5
    Senior Member Ghost Dog 3's Avatar
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    Over the shoulder would be stupid on Rainbow Six series.I may even start playing different games.
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  6. #6
    Senior Member kimi_'s Avatar
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    I want crouch. Maybe a slower crouch to combat the avoiders, but no crouch at all is simply ridiculous.

    I want a lean equal in speed to Rainbow Six 3, and one that you can move while leaning. None of this Lockdown lean where, if you're leaning you can't move at all.

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  7. #7

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    wow... i agree wholeheartedly with everything i have seen in here but... im suprised to see you guys not ranting and raving about the one thing that bothered me the MOST! A HALO STYLE LIFE BAR!!! that goes back up if your not hit!!!!what the #@#$@$$@!$ #$@!$ #@!$ #@$!$ @!#4 ... i mean the ONE thing we all hate.. and thats something you are adding?????? i mean i could understand that in advanced warfighter...(its in the future) you could say there are stimpacks or something... but NOT rb6!!!!!!! where is the realism there???? let those kids who want to play halo .. go play halo.. everything else looks sooo good. im at a loss.. i cannot believe what i read.. does this bother anyone else??? oh yes .. and third person has NO place in rb6 (unless its an option or button you push to make it happen...i meanwhat dow we throw a sticky cam on the wall behind us every time... ??? what are you guys thinking??? you talk about going back to the roots and "core gameplay" and then you say insane stuff like this..
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  8. #8
    Originally posted by kimi_:
    I want crouch. Maybe a slower crouch to combat the avoiders, but no crouch at all is simply ridiculous.

    I want a lean equal in speed to Rainbow Six 3, and one that you can move while leaning. None of this Lockdown lean where, if you're leaning you can't move at all.
    Agree completely. The R6:3 lean was fine, except for the idiots exploiting it.

    I also like the GR grenade action; no rings, aiming arcs, none of that arcade junk. And the ability to hold for a shorter/harder toss is required for lobbing over obsticles, and more importantly, to properly nade a room, i.e. hard throw so it bounces off walls or door frame so the tangos can't pick em up and thow them (real world).
    Most of you are discussing features that increase player effectiveness, and that's good, but to me increasing realism is every bit as important. (That's why I mentioned the grenade tactic, whether the tangos can actually pick them up is irrelevant. It's important to me to use real tactics.)
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  9. #9
    Senior Member Ghost Dog 3's Avatar
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    Yes No arcs or Rings!!! please.The fast crouch is also a good thing,yes it will bring back the dancing but that isn't a matter to me.I have never heard of anybody but campers complaint about the dancing.

    In the beginning when campers didn't have to worry about it they killed lots of people but then rushers and tactical players learned from campers and started to kill them whit dancing and other moves.If we learned why can't they?

    Fast crouch is more real then slow crouching.I like when I press crouch to avoid enemy bullets it does it right away like in R6 3.Dancing was not a big deal nor leaning.Lean walking should be fixed unless it is available like in BArrow.
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  10. #10
    Originally posted by GhostDog3:
    Over the shoulder would be stupid on Rainbow Six series.I may even start playing different games.
    Ironically, 3rd person view in R6 would finalize it's departure from what was Rainbow 6, and qualify it as a different game, and you would in fact be playing a different game than R6 (in a R6 box).
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