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Thread: Acropolis (PC) | Forums

  1. #1
    I would like to introduce you my latest map - <span class="ev_code_YELLOW">Acropolis. </span>
    As is evident from the title, is the main motive an ancient temple in Athens - the world famous Acropolis. This map took me most of the time from all maps whose I made before (Pony Express, LITICE Castle, Golf course, Sanatorium) I dont know exactly how many hours it was, but sure more than 100.
    Who you have already made a map, you know, what difficulties may be encountered when creating their own objects, especially in terms of visibility of the object from a distance and then limits diagram on the hardware of individual players. And so was one the biggest challenges the construction of the temple pillars. Finally, I was after a few experiments with objects in concrete structure required to use the girders, which is used for each column, 36th in each column is used 8 pieces oclussion blocks.

    Sample Column




    Oclussion blocks are used in huge numbers at every possible piece of the map, so I hope that the playability on all machines would be acceptable. I can run it on constant 60fps on high settings (in the game, not in the editore, from where are some of those screenshots).

    Main temple in the developed stage view from below



    As of the other screenshots show the whole map is located on the hill, which has a dimension of approximately 130x130 meters, and thus defines the main part of playing area in which all relevant place. Base teams and diamonds are located in the side of smaller temples. Since the objective was offering the players lots of fun and variability, i decided that those walls wouldnt be also demarcated area for the game. On the contrary. Once you find the circuit 4 exits, by where you can leave the hill or to return. For instance, if the ignition in the games fall over the edge of the wall and you will be lucky enough to survive the fall, you can move around the hill and get back. In order to not také that way too long, there are 4 vehicles, but as soon as they board, you will need to count on the fire from 50 mm guns, which is the circumferential wall a few. This "element" could be tactically very significant and the map would be not only win by excellent shooting, but also by good team tactics.


    So I hope you will like a map and have there lot of fun.
    I looking forvard to meet you on our server (1.FCCZ for all), where this map is going to be set in the rotation, and also for some feedback from all of you.
    File is 3,5 Mb so maybe would ne better to download it in advance directly from HERE
    Have fun.











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  2. #2
    Very cool.
    I have been to the Acropolis. It is a beautiful place.
    If you wanted to make it more realistic, I would remove the plants, the well and fences.
    I would add 2 more temples.(small) Temple of Nike is the small one behind to the left. I would partially enclose the main structure and add some scaffolds around it because it is going through a long stage of reconsturction.

    Also this is just some trivia, but did you know that all of the columns angle inwards to provide support?

    Anyway the map looks really nice and i wish i had a PC version to play.

    Great job.


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  3. #3
    Thx zeeEVIL1
    I was studied lots of pictures but to make that place really realistic it would be too much for snipers and also I was (and still Iam) a bit worried about performance on lower pc, so I didnt want go further with another temples. So I decide use plants and fences to give players more cover.
    I hope that all of it would works fine in the game..
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  4. #4
    Another interesting thing regarding the slope of the columns, it was done moreso as a visual thing rather than for support. If you have columns that are the same width at the bottom as they are at the top, the eye perceives the column as actually widening as it nears the top.
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  5. #5
    looks really good. I noticed that your spawns and base are reversed (APR with the UFLL diamond and base marker), I'm gonna just asume that you want it that way though.

    Thraxus
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  6. #6
    Originally posted by thraxus1983:
    looks really good. I noticed that your spawns and base are reversed
    Lol, no I didnt want to do that reverse so thx m8 for note....
    Fixed
    If you downloaded that file yesterday, please download fixed version directly from HERE
    Link for direct download in my first post is changed to the fixed version as well.
    http://www.farcry2.cz/
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  7. #7
    i tried to host this tonight but others were unable to download off the ubi server. So if u havent already, plz publish a current version of this so we can play it. thnx
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  8. #8
    Seems a very nice looking map to me.
    Hope to play it once on your server Patient.

    cheers
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  9. #9
    Originally posted by R6_Eagle_9:
    i tried to host this tonight but others were unable to download off the ubi server. So if u havent already, plz publish a current version of this so we can play it. thnx
    Current version is published on UBI, its the same map version which you can download from direct link from my previous post in this thread, I updated those links today morning. So it should work fine for you now.
    Apologize for complications...
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  10. #10
    We were played this map map on 1.FCCZ server all server whole weekend and I think that it works fine and also - no complaining about fps so you are all welcome to come and try it out.
    http://www.farcry2.cz/
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