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Thread: Heroes 6 & Starcaft 2 | Forums

  1. #11
    [Heroes 6] is supposed to be a strategy game but it's strategy-free. You just go from start to finish and cutting down each and every enemy without care about formulating any specific strategies or fear of defeat.

    This one is the easiest in the series so far.
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  2. #12
    Originally posted by Thonlo:
    Except that isn't right. Not in the least.

    SC2 is a strategy game. Real time strategy. One is RTS, the other is turn based. There's a comparison.


    No, not really... no.
    Real-Time Strategy was a marketing term used a long time ago to describe computer games that wasn't turn based. It isn't even an accurate term today. Gaming companies don't even create games like that anymore.
    StarCraft 2 is really an action game. Closer to an arcade game.



    In both games you build and control armies.

    Actually, in Might & Magic: Heroes VI you hire and control heroes.


    In both games your "build order" is quite important.

    That's not accurate...
    In StarCraft 2, you can order workers to build as many structures (of the same type) as you can afford.

    In Might & Magic: Heroes VI, the hero you control must enter/capture towns in order to erect a structure. In addition, you can only erect structures sequentially. If you wanted to erect structures of the same type, your hero must enter/capture another town which by the way, if you capture enough towns you can win the game.

    In StarCraft 2, to win the game, you must destroy structures.

    So, you can build structures in both games, you can also build structures in the Sim City games... are you gonna compare that game to StarCraft, too?

    This is why I say it's not really a fair comparison between the two games. It's embarrassing, actually.
    I mean, you can try to play a Heroes game the same way you'd play StarCraft but I think you'd have problems.

    To be honest, I haven't played Heroes VI yet but I assume that the core gameplay elements haven't changed much from previous versions so I'm confident in my remarks.
    Even the bravest of heroes must rest sometime.
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  3. #13
    Starcraft II wasn't full of bugs and didn't crash randomly on release, stark contrast to Heroes VI
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  4. #14
    Originally posted by poorbeggarman:
    Starcraft II wasn't full of bugs and didn't crash randomly on release, stark contrast to Heroes VI

    You're kidding, right?

    StarCraft 2 was EXTREMELY full of bugs upon release.
    You are either ignorant of the multiple patches which is what 99% of the 'discussions' [read: complaints] are revolved around at battle.net or you are a fanboy.

    There is even a dedicated forum within battle.net itself to deal with the numerous bugs and issues that plague that game, that's how serious the 'bug' issue is with StarCraft 2.

    Go ahead and do a Google search, "list of every starcraft 2 patch" and tell the forum here what the search engine finds.


    ...and as far as crashing...?
    StarCraft 2 doesn't even have to crash to the desktop because the players in multiplayer games already got that area covered; The players at battle.net themselves don't even respect StarCraft 2 because they are the ones that crash the game with disconnects and third party programs...
    ...mainly because StarCraft 2 players have a hard time dealing with defeat!
    Even the bravest of heroes must rest sometime.
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  5. #15
    Still don't understand people defending a product wchich is poor and doesn't work. Imagine u buy a new car and u cant drive it properly. Do you patiently wait for the fixes saying "its a good car and i saw worse ?". I'm ****ed and im currently trying to get my money back.

    As for sc2 and homm6, its like comparing table tennis to tennis. Doesnt make sense to me.
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  6. #16
    Originally posted by HEF2011:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by poorbeggarman:
    Starcraft II wasn't full of bugs and didn't crash randomly on release, stark contrast to Heroes VI

    You're kidding, right?

    StarCraft 2 was EXTREMELY full of bugs upon release.
    You are either ignorant of the multiple patches which is what 99% of the 'discussions' [read: complaints] are revolved around at battle.net or you are a fanboy.

    There is even a dedicated forum within battle.net itself to deal with the numerous bugs and issues that plague that game, that's how serious the 'bug' issue is with StarCraft 2.

    Go ahead and do a Google search, "list of every starcraft 2 patch" and tell the forum here what the search engine finds.


    ...and as far as crashing...?
    StarCraft 2 doesn't even have to crash to the desktop because the players in multiplayer games already got that area covered; The players at battle.net themselves don't even respect StarCraft 2 because they are the ones that crash the game with disconnects and third party programs...
    ...mainly because StarCraft 2 players have a hard time dealing with defeat! </div></BLOCKQUOTE>

    Hey HEF2011
    Are you sure that SC2 was EXTREMELY full of bugs?

    I was able to complete SC2 single player game out of the box
    And enjoyed it


    So you are deliberately LYING about EXTREMELY full of bugs
    Only first several patches were bugfixes
    And these bugs did not affect my single player experience
    Because they were not critical
    The latter patches were mostly balance changes

    And I tell you this:
    I cannot complete HoMM VI out of the box because of CTDs and bugs
    I have a workaround for CTDs
    But I cannot enjoy the game because of many bugs
    How do you reply to this?

    You have not even played Heroes VI yet to make judgements
    Shame on you!! Why are you here?
    Do you have Heroes VI?

    Do you own SC2 title to make judgements?
    Just stop talking your imaginary nonsense about SC2
    It has good singleplayer good multiplayer and prompt support
    And I say it once more to you: You are incompetent

    And lastly:
    HoMM is turn based strategy
    SC2 is real time strategy
    They are both strategies
    Get used to it. This is how the world goes
    Do not feed this forum with your imaginary explanations

    I really like HoMM VI
    I want it to be a finished product
    So it becomes a good piece of entertainment
    Just like SC2 currently is
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  7. #17
    And lastly:
    HoMM is turn based strategy
    SC2 is real time strategy
    They are both strategies
    Get used to it. This is how the world goes
    Do not feed this forum with your imaginary explanations

    I really like HoMM VI
    I want it to be a finished product
    So it becomes a good piece of entertainment
    Just like SC2 currently is

    Just this, rest is just needless rage against a troll.
    +1

    About the thread , imo:
    A turn based strategy game should offer a lot more complex content, like too many races and resources and too many variables so that you think.

    A real time strategy game however should offer more micro management, less time on resources and races and variables so that you react.

    This pretty much covers my opinion about the game, it is just boring. Still, im ready to give this game a second chance once some bugs are fixed and i can actually play the campaign without crashes or disconnects. I paid 49.99 after all...
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  8. #18
    To make it more clear for HEF2011 about strategies:

    In SC2 you explore the map
    In HoMM IV you explore the map

    In SC2 you accumulate resources
    In HoMM IV you accumulate resources

    In SC2 you expand to capture more resources
    In HoMM IV you expand to capture more resources

    In SC2 you build structures
    In HoMM IV you build structures

    In SC2 you build armies
    In HoMM IV you build armies

    In SC2 you fight with armies
    In HoMM IV you fight with heroes+armies

    In SC2 you have to make decisions to achieve mission goals
    In HoMM IV you have to make decisions to achieve mission goals
    - which buildings to build given resource or strategy constraints
    - which army composition to have
    - what to capture
    - what to destroy
    - where to go and what to do

    In SC2 you destroy buildings and armies
    In HoMM IV you destroy armies
    capture towns and plunder/sabotage mines

    Both games are strategies
    SC2 is realtime thus more reaction based
    HoMM VI is turn based

    HoMM VI also has some role-playing elements
    Heroes with stats can influence armies

    Also note:
    I'm talking about singleplayer game here
    Although multiplayer is almost no different
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  9. #19
    In few more fiscal quarters, StarCraft 2 will end up in the same hole as the rest of Blizzard Entertainment's 'showelware', which is satisfying the low common denominator and raking in the cash from the unwashed masses.

    Now, I'm not in this forum to defend Might & Magic: Heroes VI but to present the facts:

    Might & Magic: Heroes VI cannot be compared to StarCraft II.
    ...and it doesn't even matter what playable state Heroes is currently in right now.

    I'll bet that if Blizzard Entertainment went out of business today, no one would pick the IP up. The StarCraft series would literally dissolve right before your very eyes!

    You can't say the same thing about the Might & Magic series.

    ...and while you compose your next post in this thread, take a look at StarCraft 2's patch history that deals with balance changes AND BUG FIXES.

    http://wiki.teamliquid.net/sta...ll_Starcraft_2_Nerfs



    Lying, indeed...!
    Even the bravest of heroes must rest sometime.
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  10. #20
    Senior Member abe70280's Avatar
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    And I tell you this:
    I cannot complete HoMM VI out of the box because of CTDs and bugs
    I have a workaround for CTDs
    But I cannot enjoy the game because of many bugs
    How do you reply to this?
    that is limited to your experience and possibly to your pc configuration.

    been playing since the release and i have completed the campaign flawlessly despite the bugs and i NEVER had a crash.
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