Originally posted by NaRc.op:
the last question is what interests me the most...
"5. What makes Critical Hour different from previous Rainbow Six games?
We introduced back the realism that made old Rainbow Six so successful; strong enemy A.I., intelligent teammates (they are there when needed), realist pace (no more run & gun) etc. In fact, we heard what the community said, and made a game that answered those questions and comments. This way, Critical Hour will be different from previous Rainbow Six on console, with a PC feel to it and corrected gameplay features."