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Thread: Spawn effect "kills" game | Forums

  1. #1
    So having finished SP, I've been playing around with SP and Co-op terrorist hunt, a great concept and highly enjoyable until it becomes a tad frustrating after being gunned in the back by a spawned tango that wasn't there 1 second ago when you last turned your head.

    Watch the guy spawn at the end of the corridor :
    http://www.motionbox.com/video/player/1f98d9b7181992

    This surely isn't how it was meant to be ? I wonder why all NPC's weren't programmed to spawn randomly at the beginning of each map and have them roam (as in CS) ? This game mode has very little to do with being an adept FPS gamer, but more about memorising spawn points for each map. Very sucky indeed I must say.
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  2. #2
    ok.. I've never noticed that but this is certainly dissappointing. This was the problem with Soldier of Fortune 2 that ruined the single player for me. I think this isn't as bad a SOF2, but that is definitely dissappointing. I really wish they would station their men in every place and have them roam about, and have a certain area they roam around in, or a specific path they follow to look like they are on guard.
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  3. #3
    The problem with having them spawn all at once is that the CPU has to do calculations for them constantly, slowing down the game. There are 2 possible solutions, both of which are WAY better than just having them spawn randomly:

    1. Spawn them all at once BUT don't allow more than say 20 AI on a map. I'd rather fight 20 smart AI than 200 morons in flak jackets.

    2. Spawn them all at once but have the CPU only do full calculations for snipers and AI within a 75m radius or so. The further away the AI is the dumber it is. This helps lower the CPU usage AND brings back stealth.

    While it is too late to implement this in Vegas (at least without an expansion) I hope that these methods are used in later versions of the series.

    Just my 2 cents.
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  4. #4
    Sure, I can see the merit in your suggestions....anything is better than the random spawning behind your back where they either appear to be "beamed" in from Star trek or literally drop from the ceiling.

    I doubt however that any changes will be made in this respect....but it would make the co-op and SP terrorist hunt so much more fun and plausible.
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  5. #5

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    Originally posted by HeXeDOSOK:
    This was the problem with Soldier of Fortune 2 that ruined the single player for me. I think this isn't as bad a SOF2, but that is definitely dissappointing.
    I've played a lot of single player SOF2 and I've never seen even just one ennemy spawning. Did you play the original 'Double Helix' version 1.00? I've played the Gold Edition, which is version 1.03, so maybe you went through bugs that were fixed in that final version.
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  6. #6
    i like how he shouts "got ya now" as he spawns infront of u LOL

    ontopic: never actually seen that happen..yet<div class="ev_tpc_signature">


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  7. #7
    Originally posted by Nutlink:
    While it is too late to implement this in Vegas (at least without an expansion) I hope that these methods are used in later versions of the series.
    I fear this release has marked the end of the R6 gaming legacy...at least for the oldtimers. Maybe I am just being nostalgic. ohhh the days of mplayer and the evil Phoenix group
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  8. #8
    Yea, its like making cheating AI - the kind thats no fun to try and beat, ****ing stupid.
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  9. #9
    Originally posted by reggo:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HeXeDOSOK:
    This was the problem with Soldier of Fortune 2 that ruined the single player for me. I think this isn't as bad a SOF2, but that is definitely dissappointing.
    I've played a lot of single player SOF2 and I've never seen even just one ennemy spawning. Did you play the original 'Double Helix' version 1.00? I've played the Gold Edition, which is version 1.03, so maybe you went through bugs that were fixed in that final version. </div></BLOCKQUOTE>

    Yeah, it was when it FIRSt came out, the 1.00. I only saw a person spawn once... but the problem I had was, specifically in the large ship. going through door after door in the living quarters, you step out of a door, and they spawn 1 person through the other hall... so everytime you steps out, you knew you had 1 enemy just lurking around, who seemed to have come from a room that you have already been through. It was just a pain, but then again I had the dificulty on high so when 1 was spawned, they would do much more damage and shot much better than the medium level goobs.
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  10. #10
    Originally posted by Phrakmendo:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nutlink:
    While it is too late to implement this in Vegas (at least without an expansion) I hope that these methods are used in later versions of the series.
    I fear this release has marked the end of the R6 gaming legacy...at least for the oldtimers. Maybe I am just being nostalgic. ohhh the days of mplayer and the evil Phoenix group </div></BLOCKQUOTE>

    Even though I feel ya on the mplayer comment (I remember when mplayer closed in the US and we had to migrate to Gamespy...that still makes me sad...) I still think the AI in Rogue Spear was horrible. It was still GREAT to play..especially terrorist hunt with friends online, and it WAS an older game so you can't expect that much, but I wouldn't call this game an end to the R6 series. I think Lockdown was the end, and now, we have a new, updated game with new capabilities. I'm pretty nostalgic, but after playing this game online, I finally experienced that feeling I felt a while ago when playing R6, RS, and RVS.
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