I repeat my earlier suggestions.
1) Ubisoft should provide a way to skip cinematic scenes with a clear warning:
By skipping the cinematic scene, you may miss valuable information that you will need to solve future puzzles.
Once the game player presses <OK, skip the scene> the player has been warned and takes his or her own risks.
Having played Warrior Within five times so far, I take breaks (bio, kitchen, exercise, ...) until the game is available to me again.
2) I remember one "cinematic scene" in Leisure Suit Larry 2 where it appeared that it was one continuous cinematic scene (on the island in the jungle); but there were, in fact, two scenes with a couple of second break in the middle. If you clicked a certain key during the break, you solved a certain problem or gained an extra point.
3) There are probably higher production costs in the cinematic scenes than in animated graphics and the cinematic scenes probably take more cd-rom/dvd-rom space. There can be certain physical media limitations to produce a game for all platforms without requiring the game player to constantly swap out game disks.
4) Ubisoft, do not force me to buy a new motherboard or new graphics card for each new game. I squeezed performance out of my 800 MHz PC to play Warrior Within five times to conclusion; but Ubisoft only certified Warrior Within for a 1 GHz processor.
5) Also, Ubisoft, please include a toolkit for players to extract the cinematics after the game player has successfully seen the scene in context in the game. For every game, there are forum topics "How do I extract the music? How do I extract the video?"
Then forum participants wait for someone to post the extracted information on some file share location.