Originally posted by RockinRobbins:
I agree that map updates off is a terribly unrealistic way to play the game. The TM plotting system is by far the most realistic way to play.
First, it gets rid of the tails. These instantly gave you the perfect course of every spotted target, WAY more than a real sub crew would have known from a visual or radar observation.
Then it nerfs the hokey ship silhouettes, instantly identifying any visual or radar target when sighted or detected on radar. All silhouettes are replaced by a position marker dot.
Then it gets rid of the friend/foe/neutral colors. There's no way you can tell that immediately on visual or radar sighting. All TM contacts are gray, as are sonar bearings.
Right now we have a mod called TMOplot
, by Orion2012 and myself, that gives the whole TMO plotting system to RFB users. We don't yet have TMOplot for stock game. I'll have to test it to see if it works, and perhaps modify it for stock. Unfortunately I'm working on my wife's non-SH4 laptop while waiting for warranty on my dead power supply on my SH4 system.
The TMO plotting system is the most perfectly realistic plotting system in SH4 yet. It may be the most realistic possible. Its only flaw, and that is hardwired, is that visual contacts are placed on the nav map in their perfect positions. It is easy to ignore that and play realistically. Radar eliminates that quibble, because radar was the gold standard of range measurements. But for the early war submarine without radar, TMOplot and TMO itself do give you too much information in that instance only.