Not just for Rainbow Six, but for the Ghost Recon series as well. There seems to be a huge disconnect between the multiplayer and single player design. The separation has eliminated things like Terrorist hunt (in R6) with AI teammates and elimination in (GR) with AI teammates. I do applaud Ubisoft for trying to show some connection between multi and single player as far as PEC. But overall, it would seem appropriate to merge the two separate design teams so that the game is all inclusive of all the rules and features in stead of one set of parameters for single player and another for multiplayer. Maintaining that there will always be some practical difference between the two modes, do you think there is currently too much of a disconnect in the features and/or overall game play?