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Thread: Another mission objectives question | Forums

  1. #1
    I just got done searching and found some useful info, such as objectives only applying to one side (which I didn't know before), and that helps, as I had wanted to have a chance for either side to actually win.

    But... it's not quite like what I was hoping for.

    I have 4 player flyables attacking a target, and 4 player flyables which are intended to defend the target.

    The defenders are slower than the attackers, so they could drive them off, without being able to kill them.

    If the attackers blow up 75% of the ground targets, they win. That's easy and I got that worked out.

    If I switch it to a blue defense objective instead of a red attack, then I could allow for both sides to get the "color Won" message. Great. That's what I wanted.

    But what if the blues drive the reds off, as I mentioned? What determines successful defence?

    I read something about a timeout, but then that means that red is racing the clock to get the ground kills, which is odd and just not right.

    They can't possibly take out everything with their bombs alone, they have to do a lot of strafing, and this could take quite a long time. So what if they are still working the target over long past the "deadline"? What if blue killed them all or killed a couple and drove the rest off quickly, long before the alloted time?

    In the former, I don't want "Blue Won" to show up when that isn't actually the case (since Red would still be working the target over, thus blue hadn't successfully defended the target, they just did it for a set period of time). And in the latter I don't want to have "Blue Won" *not* come up because Red bugged out and didn't achieve their objectives, meaning blue did win.

    Is there a work around to this?
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  2. #2
    The only thing you can do is set a timeout for red. Give them 20 minutes (or whatever time you feel is appropriate) to destroy the target. This isn't as unrealistic as you might think. The defenders could call in reinforcements if the attackers stick around too long. You could actually model this with mobile AAA tanks (the wirbelwind is excellent for this) or additional aircraft timed to show up after 20 minutes.

    It looks like you figured out that if you don't set a timeout for red, then blue can never win.
    Zeus-cat

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  3. #3
    Bugger. I was afraid of that.

    Good point about the re-inforcements though. I'll have to go that route. Just have a second flight of blue, AI only, set to take off just before the timer for red expires. With luck this should drive them off just as the timer ticks off.

    I have a bad feeling this could result in some situations, but I guess it's the best we can do for now.

    Thanks.
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  4. #4
    Global Moderator Tully__'s Avatar
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    Don't set a timeout. If the reds successfully destroy 75% of the targets, the Red Won message comes up. If they don't, the Blue Won message comes up when the host ends the mission. That's the point of not setting a timeout, it leaves the goal open ended but the host ending the mission forces all goals to resolve to one side or the other if they're not already resolved.
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  5. #5
    Senior Member Aviar's Avatar
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    Are you sure about that Tully? Are you talking about coop missions?

    I've never seen a coop mission display the Red\Blue Won message at the end of the mission that wasn't already broadcast DURING the mission.

    In other words, I've never seen a coop mission, as you say, 'resolved' AFTER the mission is over.

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  6. #6
    I've never seen a coop mission display the Red\Blue Won message at the end of the mission that wasn't already broadcast DURING the mission.
    I agree. I can't recall ever seeing it either.
    Zeus-cat

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  7. #7
    Global Moderator Tully__'s Avatar
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    I've seen it lots but as later and later versions come up it displays for shorter and shorter periods. I must say that I haven't flown much in the last couple of versions and don't know if it still appears.
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  8. #8
    Hmm, I'll have to give this a try and see what happens.

    What I had done was set up a flight of re-inforcements, since that made sense when I thought about it. I got them to spawn a few minutes before the end of the mission. Long enough that if Red hasn't won, they will be actively engaged with the Blue fighters, and a second wave coming in would pretty much spell doom for them at that point, so they will either be running or shot down, so I had the target goal time out at about that point.

    Seemed to work well enough in the few online runs I did with it. But I'll give Tully's suggestion a try. That would be a more ideal solution. (I'll leave the wave of re-inforcements though)
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