Some of the reputation abilities are nice, and you are going to take abilities from both sides anyways, but if you go blood, Counterstrike lasts 1 turn, and all CC (Puppet master, time stasis, petrify, Intimidate etc._ Lasts a lot shorter.
If you go tears, life drain might only be 60% instead of 90%, your direct nukes are a little weaker, and you probably won't use those as tears anyways, while you will still use tear defensives and CC as blood.
Reputation level has a pretty minimal effect on blood warcries too - Flawless assault will always last 5-8 turns at end-game, heroism is unaffected, heroic charge is broken and might as well just be rush-2 right now.



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