Page 2 of 2 FirstFirst 12
Results 11 to 17 of 17

Thread: Episodic release every 6 months | Forums

  1. #11
    Senior Member SolidSage's Avatar
    Join Date
    Jan 2011
    Location
    Santa Rosa, Ca
    Posts
    4,798
    I DO want it, i just want a lot. GTAs DLCs were decent in length, i dont see why Ubi couldnt do it for SC. Regardless, i would buy whatever they offered, im just asking for SC on an AC schedule, annually at a minimum.

    My biggest issue with SCC was what i call wasted gameplay opportunity, the Sam maps may have been vastly different than A&Ks and probably not conducive to good co-op game play, but none the less, co-op d'opsing that contenet would have been great....A&K busting the Airfield or White Box?!
    And what a waste not letting us use Sam in the co-op maps...its just lost replay value is all.


    for the night is dark and full of terrors
    Reply With Quote Reply With Quote

  2. #12

    Join Date
    Jul 2007
    Posts
    1,929
    4-5 hours? I tend to think getting through every map in the Insurgency Pack, on realistic, with a conservative and stealth-like play-style, would take more than 4 hours.. Does that make it a game?
    Reply With Quote Reply With Quote

  3. #13
    Senior Member SolidSage's Avatar
    Join Date
    Jan 2011
    Location
    Santa Rosa, Ca
    Posts
    4,798
    It could have been an episode for sure if they put some story content and more robust objectives in there.
    Hunting, and then hunting without being detected gets old, and Last Stand is too repetetive in its delivery, i like jazzs mode additions and am finding time trial style gameplay to be appealing. MORE objectives is essential, cant just wander around maps with no purpose.
    Player customizable objectives may hold some value, example; i set a 10 piece data trail over 6 maps for you to collect and impose limitations, ranging from allotted time, through total ammo count, damage allowed, detected limits, kill count, etc etc.


    for the night is dark and full of terrors
    Reply With Quote Reply With Quote

  4. #14
    Senior Member eoj19's Avatar
    Join Date
    May 2010
    Location
    New York
    Posts
    504
    Absolutely agree sameer.

    I really do see how they could capitalize off of creating flashback missions as a dlc. You'd have to visit my extinct thread about instituting flashback missions (I made that thread when no one else so much as mentioned the word "flashback". That's how extinct it is.)

    Flashbacks could be one component. But additional content like the examples given in the OP.

    Didn't Lambert refer to Sam as a SIGINT NINJA in the ORIGINAL SC?

    NINJA, huh....what ever happened to "Sam Fisher the SIGINT NINJA"............
    Reply With Quote Reply With Quote

  5. #15
    Senior Member sameer_monier's Avatar
    Join Date
    Sep 2009
    Location
    Cairo, Egypt
    Posts
    5,524
    Originally posted by eoj19:
    Absolutely agree sameer.

    I really do see how they could capitalize off of creating flashback missions as a dlc. You'd have to visit my extinct thread about instituting flashback missions (I made that thread when no one else so much as mentioned the word "flashback". That's how extinct it is.)

    Flashbacks could be one component. But additional content like the examples given in the OP.
    Where is that thread my friend ?!, maybe we can put some life into it, and make it Flashback ideas and you can update it

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
    Spin Offs Ideas
    Small Channel on Youtube
    Reply With Quote Reply With Quote

  6. #16
    Senior Member eoj19's Avatar
    Join Date
    May 2010
    Location
    New York
    Posts
    504
    Originally posted by sameer_monier:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by eoj19:
    Absolutely agree sameer.

    I really do see how they could capitalize off of creating flashback missions as a dlc. You'd have to visit my extinct thread about instituting flashback missions (I made that thread when no one else so much as mentioned the word "flashback". That's how extinct it is.)

    Flashbacks could be one component. But additional content like the examples given in the OP.
    Where is that thread my friend ?!, maybe we can put some life into it, and make it Flashback ideas and you can update it </div></BLOCKQUOTE>

    LOL that thread is older than the stone age.

    Didn't Lambert refer to Sam as a SIGINT NINJA in the ORIGINAL SC?

    NINJA, huh....what ever happened to "Sam Fisher the SIGINT NINJA"............
    Reply With Quote Reply With Quote

  7. #17
    Senior Member sameer_monier's Avatar
    Join Date
    Sep 2009
    Location
    Cairo, Egypt
    Posts
    5,524
    Originally posted by eoj19:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sameer_monier:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by eoj19:
    Absolutely agree sameer.

    I really do see how they could capitalize off of creating flashback missions as a dlc. You'd have to visit my extinct thread about instituting flashback missions (I made that thread when no one else so much as mentioned the word "flashback". That's how extinct it is.)

    Flashbacks could be one component. But additional content like the examples given in the OP.
    Where is that thread my friend ?!, maybe we can put some life into it, and make it Flashback ideas and you can update it </div></BLOCKQUOTE>

    LOL that thread is older than the stone age. </div></BLOCKQUOTE>

    LOL no hope of finding it then

    Share your ideas with me on SC6 "if you love Conviction" Part 1, Part 2, Part 3
    Spin Offs Ideas
    Small Channel on Youtube
    Reply With Quote Reply With Quote

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •