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Thread: Reflections already expected the reactions toward the storyline | Forums

  1. #31
    Oh, would you look at that. The upcoming game, Bioshock Infinite (awesome name) is going to take the Bioshock franchise from the sea to the sky. How very original. As if other games like Skies of Arcadia Legends and The Legend of Zelda: Twilight Princess didn't already have the sky as their main setting.

    Seeing game developers slam together stories that have been done to death in video/PC games is really making me feel frustrated. And having no choice but to expect little more than 90% or more of the familiar genre mechanics in a game is also disappointing. When will they ever learn anything new?

    It seems almost hopeless that a revolution in storytelling will come anytime soon.
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  2. #32
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    I found an interview with the writer of the comic book series, David Lapham. Something really interesting here:

    In the comic we find out it was Tanner that was killed. So, I believe the game is Tanner coming back after Jericho. My story begins that process, showing how far Tanner will go to get the man who killed him [...] As I said, he’s died and been revived and now he’s coming back to get the man that did it at all costs [...]
    http://www.newsarama.com/comic...m-driver-100813.html

    Martin said that both survived, but Lapham sais Tanner died. Now this is confusing.
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  3. #33
    Today, I watched the trailer for Deus Ex: Human Revolution, and it reminds me of MGS4, with the outfits and the character design that are present in the game. And, as much as I was impressed by the first Deus Ex game, I just don't see this game working out that well. Maybe it's story will be a solid one, but it doesn't feel as original, and the gameplay will probably suffer like Deus Ex: Invisible War's. Consoles are just not built for giving players a lot of different actions to choose from. Maybe once game developers realize this, they'll see how limited console gaming is, when compared to PC gaming, especially as more games combine genres and embrace complexity in their gameplay.

    http://www.gametrailers.com/vi.../702812#comments_top

    Oh, and in case you were curious as to how Bioshock Infinite will play out, you can watch a trailer of it here:

    http://www.gametrailers.com/vi...hock-infinite/702794
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  4. #34
    Member Yukoney's Avatar
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    Originally posted by PeaceMaker_101:
    Consoles are just not built for giving players a lot of different actions to choose from. Maybe once game developers realize this, they'll see how limited console gaming is, when compared to PC gaming, especially as more games combine genres and embrace complexity in their gameplay.
    I disagree a bit with this. Sure that consoles are weaker than PCs, but I don't think that they can limit that much. It will all depend on the competence of the developer. If they are competent enough, they'll make workarounds on those limitations. Like Driver 1 for example. Many people (and Reflections themselves) thought that the game wouldn't run on the PS1, but they managed to make it work regardless.
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  5. #35
    Look at Dragon Age: Origins, which didn't manage to offer everything for its console versions. On the PC, it had everything that the 360 & PS3 versions had, along with an isometric view that made it feel more like the Baldur's Gate franchise. The controls were easier and more suited on the PC version, particularly because the game was created in the form of a computer RPG, so the console versions suffered. The 360 version received a bad framerate, and the PS3 version had more dumbed down graphics than the other two versions.

    If you've also played the System Shock games, you'll know what I mean. Bioshock 1 & 2 were merely more limited versions of those two games that came out for the PC. The PS3 & the 360 just couldn't handle such a sophisticated inventory system (one of the best ever seen in a game), like the one in System Shock 1.

    Unless Kinect and the Playstation Move allow for more actions in games, console versions of a game will be inferior when compared to its PC version.
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  6. #36
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    Oh, would you look at that. ...
    I think you're getting a bit worked up over nothing Peacemaker. What would be an original setting? We've seen games set underwater, on land, in the sky, in space. 2D, 3D, 4D? 1D?

    Yukoney, maybe Tanner flatlined, but was revived?
    DRIVER 6 - my wishlist - Unlicensed Vehicles, Real-Time Car Damage, Car Flipping and Roll-Overs, On Foot AND Shift, Guns, No Invisible Walls, Able to drive of cliffs, jump fences etc, Performance Upgrades, Car Creator basic example, Set up Ramps and Stunts in shift mode, Reduce Framerate to 30fps and add back all the stuff you had to take out, Please and Thank You!!!
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  7. #37
    I have just watched on gamespot the Martin Edmondson interview.

    From what I've seen of this new trailer it may be promising.

    But the fact that DR3 was a failure and half baked by the same company who sold it for a quick buck, but now new owner. I never bought the successor to DR3 it was a protest at the fact that that wasn't any good at all.

    This game will have to be good for me to want to like this game series again.
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  8. #38
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    From what I've seen of the new Deus Ex, it looks like it's completely missed the point of the first one. Bioshock Infinite, however, might be the first Bioshock I'd ever get. That world looks much more vibrant and alive than Rapture. Though I bet it'll just devolve into another stupid twisted genetic mutation horror story somehow. Why can't they just give us a fantastic other world to explore in it's prime?
    What the next DRIVER needs: Tighter, narrower streets for slower, more responsive cars as seen in D1,2,3. More 70s feel, possibly the entire game's setting. Keep 88mph top speed as the norm, with only bonus supercars going beyond. Get rid of Burnout as the default acceleration. Unlicensed Vehicles- so that they can be destroyed with explosions. On foot returning, with a version of shift as an unlockable. Weapons, with FPS controls like D3, only more polished. Hubcaps. Car underside pouncing. Offroad areas without invisible walls. All previous driver game cheats return plus a few surprises. All camera angles in D1 Film Director returning. Completely overhauled multiplayer, with virtually no 'boosting'. Finally, ability to play multiplayer offline,and with bots.

    Failing that, D1 and 2 as fully emulated games unlockable within Driver 6.
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  9. #39
    Originally posted by J_Frumpleberg:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Oh, would you look at that. ...
    I think you're getting a bit worked up over nothing Peacemaker. What would be an original setting? We've seen games set underwater, on land, in the sky, in space. 2D, 3D, 4D? 1D?

    Yukoney, maybe Tanner flatlined, but was revived? </div></BLOCKQUOTE>
    My frustration lies more with the fact that game developers like Irrational Games claim that their games' settings and gameplay are very innovative. Of course, pretty many different settings have already been done before. I find the word "innovation" to be used more as a buzzword nowadays, with the intention to make gamers more easily cater to a certain product. There are some exceptions to this, but very few. And Bioshock Infinite is far from innovative.

    Why can't someone attempt to make a story centered more around emotions, like a romance game, without the restrictions of a Japanese visual novel, or a comedy-driven game? Now that would be more pleasant to see than just another heavy action-filled game. It isn't easy to make games that are nonviolent, but I still feel that someone should experiment with such ideas more.

    DSF and any other upcoming Driver games will need to be as realistic as possible, offering as few stereotypical characters as possible, in order to truly impress me with their stories and characters. D2, D3, and DPL were so full of stereotypes.
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  10. #40
    Some interesting points PeaceMaker.

    A lot of gamers aren't looking for deep stories all the time (see Wii casual gamers), but it is nice when they arrive.

    Have you played Heavy Rain? I hear that's all about innovation and storyline beyond gameplay.

    As far as DSF's storyline, would you agree that a character using his mind to navigate is a novel idea in video games?
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    Driver SF2, include: Everything from DSF and... More freedom to explore: Open Parking Lots, Offroad hills, forests, bring us into a Rural Setting, customizable options, lots of RAMPS again and corkscrew wooden bridges across ponds, Sportbikes too. And please lose the lame roadside rails, so we can REALLY go off road and fly off without hitting invisible walls.
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