04-03-2012, 04:54 AM
Xbox 360 beta?????
is there a beta for ghost recon for the xbox360 ???
04-03-2012, 07:03 AM
GRO Community Leader
1. why would you ask that question in this thread?
Originally Posted by Neonkeon
2. This game is a PC exclusive called Ghost Recon: Online
3. The game you are referring to is Ghost Recon: Future Soldier which is a console game.
04-03-2012, 04:31 PM
Stop making the servers close at night because your afraid the kiddies won't go to school tomorrow. I hear the Euro version is 24/7.
04-04-2012, 12:02 AM
i think discounts for beta testers when buying gear weapons ect. when gro turns open beta. but my major consern is controlors ps3 and 360 should be alowed in options so ppl who want to try pc gaming and they are coming from consele. that aside 3rd-party programs such as xpadder glitch and screw up so thats not an option unless u make gro compatible with said program or simply add controllor options. another idea ive had besides more choices in everything is a shooting range style intro to the controls and functions in gro. this would make the game alot eisier to adapt to but these are suggestions not ordors so if u can add them go ahead if not well maybe u can make a better version of the concept in each idea
04-04-2012, 07:04 AM
Hello, I have played mny ghost reon games in the past and many first and 3rd person shooters. And this game is definitely the best 3rd person free 2 play game out there and its only in beta so congrats! since its a beta and this list is huge with ideas. But from scanning this forum, doesnt look like many people play the specialist class whcih I do. and even in game i see lots of recon and assualt classes, first game i was in i saw this that i was the only one so i thought that was odd... started up the game 2 matches later and 25 deaths and 5 kills realized why no one plays as them since the Light machine guns are heavily under balanced! i could hardly kill anyone even if they were out in the open if i was shooting auto or semi 3-4 hits would kill me and 20 bullets later with 5 hits on target they were still alive. the only thing i want changed is better weapon balancing. Using a light machine gun is going to have heavy recoil which is fine but my idea is to have the weapon do more damage or have less spread. When i use a red dot or similar scope the bulletwill only hit the target if i wait a few seconds but by then i am sniped every time. i use shotguns now because of this imbalance. i knwo this beta will have lots of different tweaking done to the game and weapons but right now i fing that very few players play as the specialist which is a giant notice that something is not quite right with the game. For people talking about tactics and its all one sided well that would be solved if people played as the specialist and used there shield bubble becasue it can used as an assualt tool to capture the points on the map as well as it draws out the snipers and enemy players. the recons can shoot the snipers and the assualt classes can then back up the specialists since the shields dont last long(by the way the special abilities for the specialist are spot on or very close to spot on, the cool down time is good the activation time is good, no issue there) I do have fun playing this game now since i have spent rp points on a shotgun but with the first 5 matches i played using the lmg was horrible and left me very angry and fustrated. please fix the lmg's they seem to be the weakest weapon(i havent used a pistol yet so cant compare them) . Thank-you for creating an actual 3rd person shooter! you continue to leap a head of the competition. i have tried almost every single f2p 3rd person game that has come out and they are not as polished and refined as this. if you can fix the balancing issues and some of the marketing prices. My video game console will hardly be used other then to play ghost recon future soldier! hahah. other members agree with this and lets make some changes to better this game!
04-04-2012, 07:16 AM
GRO Community Leader
I didn't read the whole wall of text, (lost my place lol) but I understand your frustrations with the starting LMG. I saw a Night and Day differences once I hit lvl 5 and bought my next LMG. Don't stop playing Specialist, IMO it's a great class with 2 ability's that are both very very strong.
04-04-2012, 09:09 AM
Can we got addons for the pistols too? The USP in game is a HK USP Tactical (in reality), and has high sights and a threaded barrel that's meant to have a suppressor accompanying it. Maybe a laser too. Ok, I admit, I love that **** pistol too much.
04-04-2012, 10:09 AM
GRO Community Leader
■Switch Classes in warm up
■Sell our Starting gear.
■Make Warm Up a minute shorter.
■Starter LMG needs tuning IMO people hate it and don't use the class because of it.
■Cloak needs a better shimmer effect, Its a little to invisible. (just a tad)
■Drop the Pentagun in a dark hole and leave it there.
■Starting spawns need to be tuned better to prevent spawn camping, I suggest a flank route that is on the far left or right side of the maps, it would allow the team being camped to come out on the side instead of a frontal assault.
■Aegis still needs tuning.
■If you cap 80% of a point, then die you should still be awarded a capture IMO. You did most the work and get no credit for it... Plus people always seem to die 1 second before it caps.
■Some maps need at least 1 more lane.
■RoofTops A side needs better spawn exits. The Kegaro Pillar Of DOOM! is to strong.
■Shotgun Range is a tad to far. I would be ok if the shot did less damage from distance but I've seen some pretty crazy 1 shots from range...
■Heat needs to be unNerfBated!
■Spawn Zone Exit time? Only allowed to stay in spawn zone for 3 minutes?
■Level Ones should have Abilities, its annoying and pointless to gib level ones.
■Prone on stairs is a issue...
■Too many chock points on maps.
■Party members show up a different color in game?
■When someone speaks in VoIP their name should appear in the bottom right above your weapons.
■Pistols should be allowed to have attachments.
■SMG's are to accurate at range.
■Blitz shield should just add to the assaults armor count, not shield him.
■EMP while being charge could last a little longer before shorting out.
■I would love to be able to Lean left and right to peak around corners without having to be in cover.
■Waffles need to be included in the game somewhere!
■Melee needs major fixing, ATM it is just awful...
■Bigger chat box, and the ability to toggle it to always on. Its annoying trying to see what someone said as your fighting and dont have time to hit .
■Party's size of 8!
■More accurate Grenade aim sight.
■Their needs to be a /dance command!!!
■Sights in the store should have pictures of what the sights cross hairs look like.
■VoIP in party lobby.
■Leaderboards should show all class's, it's annoying have to switch class to see who's where in that class's leaderboard.
■Cloak needs too "shimmer" more.
■Give me a cookie for writing all this!
Last edited by JoshHardenburg; 04-05-2012 at 12:29 AM.
04-04-2012, 10:30 AM
Complete re-design of all the user interface elements, from the main menus all the way to the in-game ones.
Windows 8 Metro is a terrible inspiration please stop using it.
04-04-2012, 02:06 PM
Which is no different than any other modern combative sidearm. There are even revolvers that have 1913's. A rail however, is not always an advantage. Sometimes it's just the opposite.
Originally Posted by iaredavid
It's a little odd that Ubi has decided to go with the USP in GRO. The HK45 took it's place years ago. Besides, the USP doesn't have a 1913 whereas the HK45 does.
In HK lingo, "Tactical" just means the pistol comes with a threaded bbl. Which you can install dropped into any slide. So...
I own both the USP45 and HK45 - if I had to choose between the two, I'd take the HK45 any day of the week.
The sights you are refering to are not can specific. They are match sights. You can purchase a USP with match or fixed sights. Or, you can swap which ever ones you have with the other if you like.
I doubt Ubi will include any lights and/or lasers for sidearms. I don't recall those accessories being included in past Ghost Recon titles but I could be wrong. If a sidearm light were to be included it would have to be done so that you cannot toggle it. Attached to the RMB for example so that when you aim it is turned on. The thing is, weapon mounted lights are for positive target identification - in GRO, it is very likely if a user is shooting at you, he is an enemy combatant.
I do agree though, it is a good sidearm.