
Originally Posted by
JoshHardenburg
■Being able to make a party of 8 would be nice.
This needs to happen, but then ppl might QQ that teamwork & communication is OP XD
■Use nades in warm up. For that matter use anything in warm up and not have it deplete.
This one isnt a priority, but should be fixed anyway
■Shorter warm up time, or better yet giving a reward of some sort for capturing all the objectives in the warmup period.
There should be a vote to skip the warm up all together but warmup does have its upsides that it does allow more players to join. No reward for winning a warm up cuz then might as well make 3 round matches.
■Heat should do a little more damage not much but its a little low IMO.
HEAT needs a slight buff but its more of a suppressive item then an aggressive killing machine
■I like the idea of Mines! The kind of mines from back in the day's of Goldeneye, where you just plant a little disk shaped mine on the wall and if someone walked up on it boom! There could be all different types. Such as mines that don't exploded but if an enemy walks within there proximity it alerts you, Proximity explosive mines, remote mines, ect...
Oh please no, this game is all about flanking, we dont need mines to turn it into a bogged down stalemate
■The red bubble sheild (forget name) I feel could have its movement constraints taken away if the bubble took damage from enemy bullets. In its current stat I feel helpless against a bubble if I have no grenade.
AEGIS is pretty easy to defeat, only class i see that doesnt stand a chance against one is a recon wit oracle.
■Smoke grenades. Static grenade???
Smoke grenades yes, but their smoke cloud shouldnt blanket an entire area, maybe the width of the bridge on metro city would be fine.
■BULLET PENETRATION! Maybe special Penetrating Ammo?
Im iffy about this one since it could lead to more snipers. There is already some cover that can be shot through and its hard when pushing up on a point and u cant use 50% of the cover since it can be shot through.
■Killing 3 people with heat is crazy annoyingly hard!
I havnt even attempted this since everything will be wiped anyway.
■Blitz Fails verse more then 1 person. I always seem to run out of time when i go to hit the second person. What if when you hit someone with blitz, it adds a little time to your blitz timer giving you the ability to blitz multiple people. Say maybe you can hit a total of 2 people to get recharges from?
I like that the blitz ability doesnt turn the assault into a pinball wit a gun. Also if this mechanic gets put in assaults would easily be able to hold down entire spawns by just repeatedly knock ppl over and having essentially infinite blitz.