
Originally Posted by
gameshoes
...What I'm about to suggest may be a bit radical, but I believe that it'll really increase the viability of this ability.
Don't change the overall function of the ability, but change the delivery of it.
Currently, Blackout delivers its effect in a sphere. What I am proposing is that the effect should be delivered as a player-aim pyramid (a sideways pyramid) that has a long range.
Blackout's range and width should increase as the charge increases; similar to how the radius enlarges currently.
Blackout should also retain the function of penetrating walls as well.
I believe that this'll help counter pushes by the assault and specialist classes better and also aid in initiating your own pushes by accurately shutting down the enemy.
Yes, this ability won't cover all angles, but you're really counting on your team to ensure that your enemy is coming from only one way anyway.