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Thread: Suggestion Thread | Forums

  1. #31
    Its sad to say but im done with this game. I wanted to love this game but you haven't fixed any of the issues that players wrote about in the family and friends betas. This thread use to be the only one but the devs don't read this, or if they do don't care about what the fans and players of this game want fixed and changed.
    STILL ISSUES IN THE GAME : The horrible class balancing issue, the class powers needing a whole redo, the hit box issues, the lack of customization options for all guns and your char. The over priced RP items and not getting very much RP per game win or loss, having only frag type grenades, No mines, C4, EMP, stun or flash, and not having any kind of match making system so you get in to matches with players that are 2 twice your lvl and skill, not fun for anyone. To be honest this version of the game may look much better then the others but it has gone backwards in game play. It has now gone from and Ok game with some tweaking needed to a horrible travesty of the name ghost recon. Its so far from a true ghost game that you should take that name off of it and rename it. From all the lack of improvements and even making the game worse then where it was before, it shows me that the devs of this game are lazy and dont care about this game, and the players that will play it. You need to take a long hard look at this game and redo it !
    The devs and Ubisoft should be ashamed of this game and the lack of taking player feed back and changing the game. Its the players that are going to play this game and maybe pay money for it. As the game is right know it needs a massive over hall, of the game play and classes for it to be any fun for all types of gamers.

  2. #32
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    Calm Down Harpster the game is not released yet to the public im sure some of these fixes you speak of will be in the game! why would the second faze of testing include new patches or fixes? other testers need to also add there views and input! Relax Breath.....

  3. #33
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    There needs to be more incentive to use Blackout on the Specialist.
    As of right now, I see this ability as a [risky] flanking ability, or as a counter against enemy special powers.
    But what makes this rather lackluster is that its short range really cripples the ability to have utility.
    It's far too dangerous to approach the enemy while their Aegis is up to shut it down (even with cover); also the Aegis seems to be better when it comes to all other aspects of combat except for mobility.
    While I believe Blackout is meant to be used more as defensive purposes to counter large pushes, I really think there should be some offensive ability to it.

    What I'm about to suggest may be a bit radical, but I believe that it'll really increase the viability of this ability.
    Don't change the overall function of the ability, but change the delivery of it.
    Currently, Blackout delivers its effect in a sphere. What I am proposing is that the effect should be delivered as a player-aim cone (more like a sideways pyramid) that has a longer range.
    Blackout's range and width should increase as the charge increases; similar to how the radius enlarges currently.
    Blackout should also retain the function of penetrating walls as well.

    I believe that this'll help counter pushes by the assault and specialist classes better and also aid in initiating your own pushes by accurately shutting down the enemy.
    Yes, this ability won't cover all angles, but you're really counting on your team to ensure that your enemy is coming from only one way anyway.
    Last edited by gameshoes; 03-10-2012 at 06:05 PM.

  4. #34
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    I think the game has some potential for the console market. Judging from this map, the maps are going to be to linear with to much of a Call of Duty feel for PC play to really feel like all out warfare. Old ghost recon games were HUGE maps that made flanking a breeze and tactical play a dream. bring back that size and you may have something.

  5. #35
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    Quote Originally Posted by Warfox16 View Post
    I think the game has some potential for the console market. Judging from this map, the maps are going to be to linear with to much of a Call of Duty feel for PC play to really feel like all out warfare. Old ghost recon games were HUGE maps that made flanking a breeze and tactical play a dream. bring back that size and you may have something.
    I feel that this game tries to force people to work together. Well, "force" may be too blunt, aside from flanking, there are powerful special abilities to push the game forward.
    But I'm assuming that you're stuck playing as a Recon, so you haven't experienced the pushing power of the Assault and Specialist classes. Consider trying those classes!

  6. #36
    Quote Originally Posted by gameshoes View Post
    ...What I'm about to suggest may be a bit radical, but I believe that it'll really increase the viability of this ability.
    Don't change the overall function of the ability, but change the delivery of it.
    Currently, Blackout delivers its effect in a sphere. What I am proposing is that the effect should be delivered as a player-aim pyramid (a sideways pyramid) that has a long range.
    Blackout's range and width should increase as the charge increases; similar to how the radius enlarges currently.
    Blackout should also retain the function of penetrating walls as well.

    I believe that this'll help counter pushes by the assault and specialist classes better and also aid in initiating your own pushes by accurately shutting down the enemy.
    Yes, this ability won't cover all angles, but you're really counting on your team to ensure that your enemy is coming from only one way anyway.
    I think this is a really good idea, actually. After all, if the Blackout is a sphere, the only time you can utilize it is when an enemy is near you. What special abilities would an enemy need to use near you? An enemy Specialist with an Aegis shield won't let enemies near for fear of them getting inside anyways; an Assault wouldn't bother since they can aim their Heat. Does Blackout make it so the Oracle of Recons can't see them? If that's the case, that would be really the only reason to use the Blackout - but then again, as little as you could use it with it having to recharge each time, it probably wouldn't be worth having. This triangle (or better, cone-shaped), directional Blackout gameshoes is suggesting would be a far better utilization, offering a Specialist the ability to choose where the Blackout is affecting, and they could then coordinate with their teammates to utilize it. Rather than having it central around themselves and being pointless unless they get up close and personal.

    In fact, even better, have Blackout be equipped with either a sphere-of-effect or a cone-of-effect, and the player can choose whichever they please.

    EDIT: The cone-of-effect would have very long range, but only is a short burst that would disrupt the enemy's ability for a short time. In this way, a Specialist couldn't use the cone and neither have to hold it onto an enemy to keep affecting them for a time, nor spin around in a circle to affect multiple enemies. In fact, the cone would only affect multiple enemies at the same time if they were within a few yards of each other in the cone or one behind the other.
    The sphere-of-effect on the other hand could have a lasting affect on the player, making them undetectable by the Oracle (so they can quickly change positions or move up without forecasting it to all Recons), and also enabling them a short time shield to the Assault's Heat ability (so they can charge in on them and stop it).
    The length of effect time whether on the enemy when hit by the cone, or the length of time until the sphere dissipates, would be balanced out to about the same amount of time an Assault can Heat on someone.
    Last edited by Rd.Octobr; 03-07-2012 at 06:35 PM.

  7. #37
    One minor suggestion, couldn't be as hard to implement as others: having the right-mouse-****on act as a back ****on in menus. I realize that the actual, click-able back-****on isn't extremely out of reach or anything, and ya'll might just call me lazy. However, given as many sub-menus inside sub-menus there are, navigation would be a lot easier to not have to keep directing the mouse back to the top of a list. I found myself clicking the right-mouse-****on just out of a natural tendency, hoping to go back a page - maybe this could be utilized for quicker and easier menu navigation? Just a thought.

    Also, does it seem funny to anyone else that the word "Bravo-Uniform-Tango-Tango" is bleeped out in this thread, even when apart of another word (such as an ever-so-reoccurring "b-u-t-t-o-n")?

  8. #38
    Junior Member ducktaleslol's Avatar
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    The word b u t t offends me.

  9. #39
    Quote Originally Posted by pknove11 View Post
    ...point rewards for players attempting to capture objectives (perhaps +5/10 points per second spent on the objective seeing as how dying seems to very common). ...
    ... LMG firing rate set to Auto by default on spawn....
    ... servers host matches instead for better ping across the board?
    Quote Originally Posted by gameshoes View Post
    ...Reduce the "wam-up" time...Restore used grenades that were used in warm-up
    Quote Originally Posted by Hman04 View Post
    ...switched to show [teammates] HP once my crosshairs were on them.
    Don't know how devs consider suggestions, but I'd like to +1 these suggestions to perhaps have them receive more consideration via popularity. I personally think having the critical percentage is just great, but having friendly HP instead or in addition when you're looking at them is even more practical than their callsigns popping up.

    Also, forgot to multi-quote it, but I definitely agree this game needs a better way to show ping - specifically for the reason that poster mentioned, in that it would allow players to see if their own connection was lagging. The three bars seems a little scant, would love to see something a little more useful.

    Thanks for the hard work, devs! I'm hoping this game will continue improving with the help of the community.

  10. #40
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    After more time as Specialist, I think I'd like the firing rate for the LMGs to be increased, as well. As it is, it's just a very-fast shooting semiautomatic gun, and I feel that it should make up it's seemingly small range (compared to Assault) with a better firing rate. Either that, or increase the accuracy so these guns actually have a use at longer ranges.

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