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Thread: Suggestion Thread | Forums

  1. #111
    Quote Originally Posted by JDCAce View Post
    Here are some more suggestions that may or may not have been mentioned before. I'll try to refrain from including the most popular suggestions I've heard.

    • Useful helmets. It appears they are simply aesthetic at the moment; give them armor values, like body armor has!
    • The ability to unequip accessories without destroying them. Even if I can't put them on another gun, I'd like to be able to take them off and put them back on at will.
    • A way to test a gun before you buy it. Perhaps a shooting range, as someone has suggested before me.
    • The ability to destroy (or even sell) your starting gear. They are 100% useless to me at this point, and they're taking up valuable inventory space.
    • A way to quickly organize your inventory. Perhaps a ****on (why is that word censored?) that puts all weapons at the top, followed by armor, then grenades, etc.
    • A starter pistol, and a few starter grenades, given for free when you create your character.
    Nah, I think helmets should stay as cosmetic items.

    Testing a gun should definitely be an option in some form. As I mentioned, maybe there could at least be a 24-hour 100% money-back guarantee.

    Starting gear is annoying and takes up the first half of my inventory... default armor, guns and unequipped abilities.

    A starter pistol should definitely be considered.

  2. #112
    GRO Community Leader JDCAce's Avatar
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    Also, after a time-out or disconnect, drop us out of 'looking for a match.' Many times, I have been disconnected from a match and kicked from a party, only to be put into another game immediately. Since there's no way to leave a match, even before it has started, I have to quit the game and open it back up.
    Also, give us a way to leave a match before it starts.

  3. #113
    Ghost Recon Online Dev Roby-Wan's Avatar
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    We have more features such as new game modes, shooting range, clans, etc planned for post launch. Right now the focus is improving the core gameplay loop, balancing, bug fixing and such. Nice part about being an online only game is that we have the continued opportunity to keep adding and improving the game. I agree with the comment that more people posting is better as it helps us gauge by volume what people want to see the most. That said, I would also encourage you guys/gals to take it one step further and think through the design ideas and proposals you want the most.

    For instance, consider CTF and the GRO game mechanics with cover and a front line. Now imagine someone who's just picked up the flag and is running back through the enemy lines. So where do the defenders defend from? If they are on one side of the cover they want to prevent new enemy from infiltrating but then their backs are to the enemy with the flag. If they are on the other side of cover then their backs are to the incoming enemy. Either way people in cover aren't protected from some direction and end up not using cover. As a side effect the gameplay becomes almost entirely about run and gun. I've always loved CTF in the classic sense but finding the right GRO rule set and level design that makes it work is a tricky and a delicate balance. I would love to see what you guys/gals can come up with.

  4. #114
    GRO Community Leader JoshHardenburg's Avatar
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    ■Being able to make a party of 8 would be nice.

    ■Use nades in warm up. For that matter use anything in warm up and not have it deplete.

    ■Shorter warm up time, or better yet giving a reward of some sort for capturing all the objectives in the warmup period.

    ■Heat should do a little more damage not much but its a little low IMO.

    ■I like the idea of Mines! The kind of mines from back in the day's of Goldeneye, where you just plant a little disk shaped mine on the wall and if someone walked up on it boom! There could be all different types. Such as mines that don't exploded but if an enemy walks within there proximity it alerts you, Proximity explosive mines, remote mines, ect...

    ■The red bubble sheild (forget name) I feel could have its movement constraints taken away if the bubble took damage from enemy bullets. In its current stat I feel helpless against a bubble if I have no grenade.

    ■Smoke grenades. Static grenade???

    ■BULLET PENETRATION! Maybe special Penetrating Ammo?

    ■Killing 3 people with heat is crazy annoyingly hard!

    ■Blitz Fails verse more then 1 person. I always seem to run out of time when i go to hit the second person. What if when you hit someone with blitz, it adds a little time to your blitz timer giving you the ability to blitz multiple people. Say maybe you can hit a total of 2 people to get recharges from?
    Last edited by JoshHardenburg; 03-13-2012 at 07:52 AM.
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  5. #115
    I disagree, in my play sessions i found that the recon class was overpowered while the assault and special are doing what they are specified to do

  6. #116
    GRO Community Leader cra2yazn's Avatar
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    Quote Originally Posted by JoshHardenburg View Post
    ■Being able to make a party of 8 would be nice.
    This needs to happen, but then ppl might QQ that teamwork & communication is OP XD
    ■Use nades in warm up. For that matter use anything in warm up and not have it deplete.
    This one isnt a priority, but should be fixed anyway
    ■Shorter warm up time, or better yet giving a reward of some sort for capturing all the objectives in the warmup period.
    There should be a vote to skip the warm up all together but warmup does have its upsides that it does allow more players to join. No reward for winning a warm up cuz then might as well make 3 round matches.
    ■Heat should do a little more damage not much but its a little low IMO.
    HEAT needs a slight buff but its more of a suppressive item then an aggressive killing machine
    ■I like the idea of Mines! The kind of mines from back in the day's of Goldeneye, where you just plant a little disk shaped mine on the wall and if someone walked up on it boom! There could be all different types. Such as mines that don't exploded but if an enemy walks within there proximity it alerts you, Proximity explosive mines, remote mines, ect...
    Oh please no, this game is all about flanking, we dont need mines to turn it into a bogged down stalemate
    ■The red bubble sheild (forget name) I feel could have its movement constraints taken away if the bubble took damage from enemy bullets. In its current stat I feel helpless against a bubble if I have no grenade.
    AEGIS is pretty easy to defeat, only class i see that doesnt stand a chance against one is a recon wit oracle.
    ■Smoke grenades. Static grenade???
    Smoke grenades yes, but their smoke cloud shouldnt blanket an entire area, maybe the width of the bridge on metro city would be fine.
    ■BULLET PENETRATION! Maybe special Penetrating Ammo?
    Im iffy about this one since it could lead to more snipers. There is already some cover that can be shot through and its hard when pushing up on a point and u cant use 50% of the cover since it can be shot through.
    ■Killing 3 people with heat is crazy annoyingly hard!
    I havnt even attempted this since everything will be wiped anyway.
    ■Blitz Fails verse more then 1 person. I always seem to run out of time when i go to hit the second person. What if when you hit someone with blitz, it adds a little time to your blitz timer giving you the ability to blitz multiple people. Say maybe you can hit a total of 2 people to get recharges from?
    I like that the blitz ability doesnt turn the assault into a pinball wit a gun. Also if this mechanic gets put in assaults would easily be able to hold down entire spawns by just repeatedly knock ppl over and having essentially infinite blitz.
    Raisinets are gross.
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  7. #117
    Some suggestions i like to make is:
    .more customizability, i loce the customazation that is already there but the ablity to change just about everything on your gun and make your own would keep me coming back
    .tone down the recons damage, i found that when i played the recon classes were dominating the battefield when thet are not in context an offencive class
    .when aiming down your sights, id love to have a way to switch in between the 1st person view and the traditional 3rd person zoomed in aiming
    .the amount of "money" you get for conpleting a round seems like its just enough for the amount of time your in a round
    .itd be nice to have your characters start with a side arm or secondary, because i mean seriously, no matter how advance of soilders we are, they would have a sidearm without haveing to purchase one once they get enough money
    .lastly, just more items/weapons overall so everybody can have theyre own unique soilder

  8. #118
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    Add more clothing in different colors, styles, variants, and make them cheaper.

    Genders should be added as well.

    Clan features integrated ingame, such as leaderboards, ability to versus a clan, clan roster handling, etc. Clan stats.

  9. #119
    GRO Community Leader cra2yazn's Avatar
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    I love customization and thats y i have like almost 1000 hours on APB but I think there is a place for that and GRO isnt really it. More vests and helmets sure but i dont want to be like 6 months down the road and join a match against a guy dressed up as dinosaur charging at me wit a aegis shield. I doubt gender would be added since there has to be some false semblance of realism in at least the atmosphere and currently women arent even allowed to apply for special forces which the ghosts are. Rainbow Six is a different story so dont bring that up XD. Im sure clan features will be implemented by the time this goes live and there are plenty of features that are missing from this that will be in the final official release.
    IGN: PinkyPie / Xfire:cra2yaznguy / Steam:http://steamcommunity.com/id/spicypinktaco
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  10. #120
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    I understand, I suppose the lack of women is fine.. Maybe have end of round cheerleaders that serve the winners waffles?
    Alternate movements for actions such as vaulting over things, instead of the same boring vaults that the enemy would be expecting.

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