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Thread: THE most UNDERrated SC Game (By Far) | Forums

  1. #1
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    Original XBOX version of double agent. It has everything! Core SC stealth gameplay, lots of different types of levels, and of course, the whole "balance your trust" double agent concept.

    I think it's better than Chaos Theory, simply because of the fact that you're playing both sides.

    I first bought the 360 version of DA, and didn't find out about the XBOX version until 2010. Couldn't believe my luck that there was an awesome SC game I hadn't played!

    I've enjoyed all of the SC games (except Conviction, which as we know, was simply Ubi using the popular SC brand name to sell another "blast your way through" game), and quite honestly, I enjoyed original xbox DA much more than any other SC game.

    Any similar experiences to this? And if not original xbox DA, which do you think is the most underrated SC game?
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  2. #2
    Senior Member KenTWOu's Avatar
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    Originally posted by sam260689:
    I think it's better than Chaos Theory, simply because of the fact that you're playing both sides.
    PC version of the game is buggy as hell! I played it again few weeks ago via Steam, I know what I'm saying. It has tons of bugs in level design, AI behaviour, lights and shadows mechanic, story and level scripting, control scheme. It's the buggiest Splinter Cell ever. While Chaos Theory is one of the most polished games I've ever seen.

    Its level design is linear, in fact, it's more linear than in SC:Conviction except very good HQ missions. The game has problems with ghosting and achieving 100% ratings. Some missions doesn't have dark areas. Simple visibility indicator, lack of sound meter. Also it doesn't have co-op mode and SvM mode was worse than in Chaos Theory! So even if X-Box 360 version of the game doesn't have tons of bugs like PC version it can't be better than Chaos Theory.

    I think that even 'true' old-gen Double Agent isn't better than Chaos Theory. Because it has one common reputation meter, and such system was less believable than in next-gen Double Agent. Cause some times you made something that only one of the sides should know, but reputation changes for both sides simultaneously. This is serious problem!

    HQ missions was better in next-gen DA because it has more huge areas and more freedom. And level design of other missions wasn't better than in Chaos Theory for the same reasons. Also, I think, that old-gen DA has few serious plot holes. That's why I think that Chaos Theory is still better.

    I mean old-gen DA is the most underrated SC game, because we have next-gen DA, which casts its long shadow on it. And because X-Box and PS2 have serious hardware limitations and this affects level design deeply.

    [Sorry if my English is not perfect!]
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  3. #3
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    The graphics were VERY disappointing. Chaos Theory looked way better. It was also very cheesy the way Sam "talked to himself" before making a decision that would effect the trust meeter. "Hmmmm. If I do this, this will happen. But if I do this, that will happen. What should I do?"
    Ubisoft, please prove me wrong.
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  4. #4
    Senior Member Jazz117Volkov's Avatar
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    It is very underrated I agree, but I also agree with Ken, that it doesn't surpass Chaos Theory. That said, it does have some of the best level designs in any of the pre Conviction games (IMO a select couple of the DLC levels for Conviction are the best) but it's graphics were horrendous.
    7th Gen Double Agent was pretty much the pits on every front, but it was for next gen hardware (at the time) so the press worshiped it and the 'real' version of the game, the one the OP talks about, was brushed aside and mostly unheard of.
    So yes, I'd agree that it is the most underrated, and it's evil twin would be the most 'overrated' SC game.
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    Yeah I thought Double Agent for the X-Box just felt better than the 360 version. The last level was awesome, would have made 360 version so much better if they had included it. IMO one version's weaknesses were the other's strengths. If they had melted both versions into one it would have surpassed Chaos Theory but so far I gotta say the award goes to Chaos Theory.
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  6. #6
    Senior Member Versus-Mroj's Avatar
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    Originally posted by sam260689:
    Original XBOX version of double agent. It has everything! Core SC stealth gameplay, lots of different types of levels, and of course, the whole "balance your trust" double agent concept.

    I think it's better than Chaos Theory, simply because of the fact that you're playing both sides.

    I first bought the 360 version of DA, and didn't find out about the XBOX version until 2010. Couldn't believe my luck that there was an awesome SC game I hadn't played!

    I've enjoyed all of the SC games (except Conviction, which as we know, was simply Ubi using the popular SC brand name to sell another "blast your way through" game), and quite honestly, I enjoyed original xbox DA much more than any other SC game.

    Any similar experiences to this? And if not original xbox DA, which do you think is the most underrated SC game?
    Exactly...

    I enjoyed it in 2008...
    http://www.SamFisher.cz- Splinter Cell forever! (Over 25GB Splinter Cell stuffs online! 9,09GB of WMV and 8,03GB of flash 720p HD videos and 699MB HD screenshots from Conviction up to 9126x6453!)

    http://www.splintercellconviction.cz - Comix Trailer 720p!
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  7. #7
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    I bought the Xbox version first and was disappointed when I found out that the 360 version was an entirely different game.
    Ubisoft, please prove me wrong.
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  8. #8
    Senior Member sam2000_290's Avatar
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    I don't think the original xbox version is underrated. The PS2 version was underrated IMO.

    I believe SC1 to 2 was underrated since most people like CT.

    The graphics were VERY disappointing.
    I don't think the graphics is disappointing for the old gen or new gen. Certainly it looks the same as CT for the PS2 version.


    It was also very cheesy the way Sam "talked to himself" before making a decision that would effect the trust meeter. "Hmmmm. If I do this, this will happen. But if I do this, that will happen. What should I do?"
    I actually like this. I love it. It felt very good. I like talking to myself when I make a tough decision, who doesn't.

    I think some people isn't giving the game enough credit or looking into the emotional/feeling side of things, deeper into the characters and gameplay. Everyone's kinda on the surface.


    that it doesn't surpass Chaos Theory.
    I disagree. I like DA much more than CT. And DA really surpasses CT in terms of gameplay and story.

    IMHO, I really enjoyed DA on both xbox 360, PC and PS2.

    Now, I guess the thread should be the most OVERrated game, which is CT. Tsk, tsk, tsk.

    You know who you are.
    The more I play SCC, the more I think SCC and SCB are more optimized for panther and assault. Playing ghost is not really a fun factor unlike the old SC games. For that matter, I think SCB should at least be played panther or assault (not over use). We all hope SCB is more classic since it is still in production but you can't change the fact that the series is taking this way. Therefore, you play it the way it's meant to be played. Though, I am not ruling out ghosting in SCB, it's possible and can be fun but the game is more optimized for panther/assault.
    Therefore:
    SC1-4: Ghost player SCC and SCB: Panther/(Occasional)Assault
    Overall: GHOST PLAYER
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  9. #9
    I agree with the OP on this. This is a REALLY under-rated SC game. I played it for the first time about a month ago. It truly is an excellent game. It's right on par with Chaos Theory. The one thing I personally didn't like about it was the "playing both sides" theme. I didn't like the trust meter. It made me feel like I was failing if I was too far to one side, or the other. I also thought there were too many "timed" missions. Aside from this though... it was an excellent game that I'll play though several times in the future. Ahhh... nothing better than some good old fashioned splinter cell.
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  10. #10
    If I were to guess, I'd say that the real problem with Double Agent was that Ubisoft was schizophrenic about which console to offer it on. So they made the long-term bad choice, assigned two teams to develop separate games for different consoles. They should have pooled their resources into one game, and given the market a second good reason to buy a 360.

    The iceland level on Old-Gen was as good as anything else Splinter Cell, up until the end. The Iceland level on 360 started off as the best level of any SC game to date, and then five minutes later it just...ends??

    The JBA headquarters levels on 360 were a waste of time, and on the Old-Gen they were just annoying.

    I could go on, but this should have been MBA school 101 for Ubisoft. Don't divide your resources and dilute the product?? I don't get it. Then again, I don't get the business strategy of conviction either. Take a profitable product and completely re-invent it to draw a higher audience, while simultaneously disenfranchising your long time core. They would have been better served creating a real splinter cell, plus a new IP. Conviction may have had better success among the splinter cell core, had the game been called "24". It would have made more sense anyway.
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