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Thread: Multiplayer, can see other player(s) as unknown only. | Forums

  1. #1
    I hosted the server on my client, I have a local LAN, behind a router. I am port forwarding all requests on TCP 10308 to my client. I have started the server using both "All interfaces" or my specific client IP. My mission has only two planes (A-10). One is "Player" the other "Client". We use TeamSpeak.

    Multiplayer gaming over the internet worked on Saturday, had in fact no problems whatsoever.

    Sunday it did not work anymore. I could see my friend join the game as "unknown" but when he pressed "Join" nothing happened on my side. He could see that he now was on the blue team. Even when he changed his name from unknown it did not show up at my side.
    We then clicked the "Ok" switching to the dialog where one chooses airplanes. I could not see him choosing, he could see me. Either plane he chose, the "Fly" button was disabled.

    We then switched so he hosted the game.
    I could connect and here things were different. We could see each other on the page where you join team, names and side, the lot. Next page, choosing planes was ok. He then clicked "Fly". My game loaded so I eventually saw my cockpit. Then it locked with a small dialog stating "Waiting for server". He said that he could see me "flying" but nothing happened on my side. Well I did have engine sound but that was just about all I had besides the dialog.

    So are anyone of you familiar with these problems? I have not found any solutions or explanations for this behaviour.

    My FW log showed that he could connect properly, no rejects could be found in it.

    Btw, ping, network connection between us over the internet is very good. We geographically not more than a 3-4km apart using same lines.
    -= the guy that never recovers from a spin =-
    -= the guy that never recovers from a spin =-

    P4 2,66Mhz
    512Mb DDR
    3D FX5900 Ultra 256Mb
    TrackIR 3 Pro
    Saitek X45
    CH Pro Pedals (USB)
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  2. #2
    I hosted the server on my client, I have a local LAN, behind a router. I am port forwarding all requests on TCP 10308 to my client. I have started the server using both "All interfaces" or my specific client IP. My mission has only two planes (A-10). One is "Player" the other "Client". We use TeamSpeak.

    Multiplayer gaming over the internet worked on Saturday, had in fact no problems whatsoever.

    Sunday it did not work anymore. I could see my friend join the game as "unknown" but when he pressed "Join" nothing happened on my side. He could see that he now was on the blue team. Even when he changed his name from unknown it did not show up at my side.
    We then clicked the "Ok" switching to the dialog where one chooses airplanes. I could not see him choosing, he could see me. Either plane he chose, the "Fly" button was disabled.

    We then switched so he hosted the game.
    I could connect and here things were different. We could see each other on the page where you join team, names and side, the lot. Next page, choosing planes was ok. He then clicked "Fly". My game loaded so I eventually saw my cockpit. Then it locked with a small dialog stating "Waiting for server". He said that he could see me "flying" but nothing happened on my side. Well I did have engine sound but that was just about all I had besides the dialog.

    So are anyone of you familiar with these problems? I have not found any solutions or explanations for this behaviour.

    My FW log showed that he could connect properly, no rejects could be found in it.

    Btw, ping, network connection between us over the internet is very good. We geographically not more than a 3-4km apart using same lines.
    -= the guy that never recovers from a spin =-
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  3. #3
    UDP my friend. Same port different protocol - just make sure TCP and UDP ports 10308 are being pointed to the hosting machine.
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  4. #4
    Sorry I wrote the wrong one, yes of course UDP. Thanks for reminding me. Well I have ruled out my firewall. The log does not show any rejects for the client player.

    -= the guy that never recovers from a spin =-
    -= the guy that never recovers from a spin =-

    P4 2,66Mhz
    512Mb DDR
    3D FX5900 Ultra 256Mb
    TrackIR 3 Pro
    Saitek X45
    CH Pro Pedals (USB)
    Reply With Quote Reply With Quote

  5. #5
    You need both - TCP and UDP.

    I have a firewall and first only let TCP through and people could connect to me to chat but not to play when I launched until I also allowed UDP through.
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  6. #6
    Ok, I'll have them both open. I'll update this thread once I have tested mp again.

    Thank you for your help.

    (;

    -= the guy that never recovers from a spin =-
    -= the guy that never recovers from a spin =-

    P4 2,66Mhz
    512Mb DDR
    3D FX5900 Ultra 256Mb
    TrackIR 3 Pro
    Saitek X45
    CH Pro Pedals (USB)
    Reply With Quote Reply With Quote

  7. #7
    did this work? I am having the same problem
    tried using modem plugged into the pc direct and we still see eachother as unknown when we take turns trying to host
    VIA KT400
    AMD XP3000+
    Radeon 9800pro (3.10)
    OCZ High Perf pc2700
    West.Dig SE 80gig 8mb
    VIA KT400
    AMD XP3000+
    Radeon 9800pro (3.10)
    OCZ High Perf pc2700
    West.Dig SE 80gig 8mb
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  8. #8
    I have not been able to test this yet. I'll get back asap.
    Have not had time to play yet... (unfortunately)

    -= the guy that never recovers from a spin =-
    -= the guy that never recovers from a spin =-

    P4 2,66Mhz
    512Mb DDR
    3D FX5900 Ultra 256Mb
    TrackIR 3 Pro
    Saitek X45
    CH Pro Pedals (USB)
    Reply With Quote Reply With Quote

  9. #9
    Nope did not help. My friend and I opened both our firewalls (all ports all ips) and it did not help. ? I am starting to suspect that there is something very basic that is causing this.

    -= the guy that never recovers from a spin =-
    -= the guy that never recovers from a spin =-

    P4 2,66Mhz
    512Mb DDR
    3D FX5900 Ultra 256Mb
    TrackIR 3 Pro
    Saitek X45
    CH Pro Pedals (USB)
    Reply With Quote Reply With Quote

  10. #10
    bump to the top....

    Anyone made any progress on this one??
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