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Thread: List of HV Mods | Forums

  1. #1
    With so many mods coming out recently a lot have been lost among other pages and are no longer on the first page here, so a lot of people will miss them and may not know about them.

    http://elrath.com/forums/index.php?showforum=8

    All the mods that have been posted can be found there, among others not found on any other forum (No intro fix etc)

    You don't have to register to download them, so this isnt some shameless plug!

    If you make a mod be sure to post it to the list there for others to download
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  2. #2
    Nice clean site Elrath.

    Glad to see the Cleric mod is there as a .pak file as well.
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  3. #3
    This deserves a bump to first page
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  4. #4
    Very Nice. Helps a bunch.
    "Always remember to pillage before you burn."
    "One trouble with trouble is that it usually starts out as fun."
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  5. #5
    [QUOTE]Originally posted by Elrath.com:

    All the mods that have been posted can be found there, among others not found on any other forum (No intro fix etc)


    I hate to be a pain Elrath but you don't have the Devil/Archdevil movement speed mod on your site. It changes the speed to 9/10 for the Devil/Archdevil respectively and returns the Archdevil to being able to teleport ANYWHERE on the battlefield as they could in Heroes 2/3/4 and as it should be--isn't the Devil supposed to be everywhere at once??!! lol
    "Imagination is more important than Knowledge -- but Knowledge pays the bills"
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  6. #6
    mod "Genie of Casting"
    inspired by Djinns with spellbook of Heroes IV
    http://www.zzima.com/forum/showthread.php?t=37128 - general disscussion
    http://www.zzima.com/forum/att...d=42220&d=1241788959 - version 2 download

    Djinn Sultans - light & darkness
    - BLESS
    - HASTE
    - BLOODLUST
    - SLOW
    - WEAKNESS
    - Random Blessing

    Djinn Vizier - destruction
    - MAGIC ARROW
    - STONE SPIKES
    - LIGHTNING BOLT
    - ICE BOLT
    - MAGIC FIST
    - Wheel of Fortune
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  7. #7
    Genie of Casting (Version 3)
    discussion - http://www.zzima.com/forum/sho...1030033&postcount=14
    file - http://www.zzima.com/forum/att...d=43660&d=1249493664

    the balance improved
    so Djinn Vizier instead overkills got Magic Fist and some blesses & curses
    Djinn Sultans got Magic Fist too

    Djinn Sultans
    * MAGIC FIST
    * Divine Strength (BLESS)
    * Endurance (STONE SKIN)
    * Weakness (CURSE)
    * Vulnerability (DISRUPTING RAY)
    * Random Blessing

    Djinn Vizier
    * MAGIC FIST
    * HASTE
    * Righteous Might (BLOODLUST)
    * SLOW
    * Suffering (WEAKNESS)
    * Wheel of Fortune
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  8. #8
    Genie of Casting updated and renamed to Genii of Casting

    version 4 has further improvement of balance:
    now Djinn Viziers and Sultans have different damage spells
    better magic proof of Djinn Viziers is balanced
    by a bit stronger blesses & curses of Sultans
    and his ability to decrease once ATB value by WASP SWARM


    Djinn Sultans
    * WASP SWARM
    1st level basic spell
    target's ATB value is reduced by 0.2
    damage the same as from MAGIC FIST
    and less than from Decay (Plague)
    * Endurance (STONE SKIN)
    2nd level adavanced spell
    +9 defence
    * Righteous Might (BLOODLUST)
    3rd level adavanced spell
    + 9 attack
    * Vulnerability (DISRUPTING RAY)
    2nd level expert spell
    -6 defence
    * Suffering (WEAKNESS)
    3rd level advanced spell
    -9 attack
    * Random Blessing
    1-3 levels advanced light/dark spells
    including probability to cast Decay (Plague)
    which could inflict more damage than WASP SWARM
    Hitpoints = 45
    Magic Proof 50%

    Djinn Vizier
    * MAGIC FIST
    1st level no mastery spell
    ignores magic resistance and protection from magic
    damage the same as from WASP SWARM
    and less than from Decay (Plague)
    * HASTE
    1st level advanced spell
    +30% initiative
    * Divine Strength (BLESS)
    1st level spell
    increases minimal damage by 80% of it's difference from maximal damage
    * SLOW
    1st level advanced spell
    -35% initiative
    * Weakness (CURSE)
    1st level advanced spell
    decreases maximal damage by 80% of it's difference from minimal damage
    * Wheel of Fortune
    casts Fortune/Misfortune
    Hitpoints = 50
    Magic Proof 75%
    Immune to Air

    http://www.zzima.com/forum/sho...1039749&postcount=15 - original discussion
    http://www.zzima.com/forum/att...d=44175&d=1251250688 - link for downloading
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