Sounds like Ancel is working hard as hell, Beyond Good & Evil 2 in the morning, and Wild in the evening. This quote was interesting: "Of course there is the narration. but belong more to the player's actions"
Seems like player choice, could be hinting at multiple endings.
I got broken translation from google, if anyone could summarise this from French to English, would be appreciated .
I'll take the time to read the article soon, but just replying based on your post, I hope we don't get multiple endings.
That is something that works nicely with Mass Effect for example, a game that was designed that way, but I very much want the BGE2 series to be Michel's vision, and tell the story he has in his head, and be very narrative focused.
Speaking hypothetically, I think it just makes me care for the characters a lot more, when I know there isn't some sort of alternate timeline where Pey'J was never kidnapped and tortured by the DomZ or whatever the situation may be.