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Hi everybody!
Im experiencing the following problem: The water in the game goes on and off the whole time. When its not there and its daytime or night i see a black or red backgroung. This happens the whole time. When the arent any other textures on the screen in external view (ships,land or the u-boat itself) everething is ok and the water is perfect. But when there is the smallest ship or land to see then it goes like in the disco! I have the GF 4400 ti. I tried with all the drivers (66.xx- 81.33) but no change. It could be something in the drivers options or in Riva tuner. I have tried with 60-100 Hertz Monitor frequency,nothing. Perhaps there is someone with the same card who kann help me. Any good ideas?
System Information
------------------
Time of this report: 10/3/2005, 11:47:15
Machine name: ABC1
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: German (Regional Setting: German)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Modular BIOS v6.0
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1024MB RAM
Page File: 169MB used, 1258MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
---------------
Display Devices
---------------
Card name: NVIDIA GeForce4 Ti 4400
Manufacturer: NVIDIA
Chip type: GeForce4 Ti 4400
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0251&SUBSYS_80231043&REV_A2
Display Memory: 128.0 MB
Current Mode: 1152 x 864 (32 bit) (100Hz)
Monitor: Sony CPD-420GS
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8133 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 9/18/2005 08:32:00, 3905408 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: Nicht zutreffend
Mini VDD: nv4_mini.sys
Mini VDD Date: 9/18/2005 08:32:00, 3493984 bytes
Device Identifier: {D7B71E3E-4111-11CF-366C-29A003C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0251
SubSys ID: 0x80231043
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: C-Media Wave Device
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1039&DEV_7012&SUBSYS_80961043&REV_A0
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: cmuda.sys
Driver Version: 5.12.0001.0049 (English)
Driver Attributes: Final Debug
WHQL Logo'd: Yes
Date and Size: 5/12/2005 14:21:08, 1332544 bytes
Other Files:
Driver Provider: C-Media Inc.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 100000
Static/Strm HW Mix Bufs: 33, 32
Static/Strm HW 3D Bufs: 33, 32
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): Yes
Registry: OK
Sound Test Result: Not run
-
Hi everybody!
Im experiencing the following problem: The water in the game goes on and off the whole time. When its not there and its daytime or night i see a black or red backgroung. This happens the whole time. When the arent any other textures on the screen in external view (ships,land or the u-boat itself) everething is ok and the water is perfect. But when there is the smallest ship or land to see then it goes like in the disco! I have the GF 4400 ti. I tried with all the drivers (66.xx- 81.33) but no change. It could be something in the drivers options or in Riva tuner. I have tried with 60-100 Hertz Monitor frequency,nothing. Perhaps there is someone with the same card who kann help me. Any good ideas?
System Information
------------------
Time of this report: 10/3/2005, 11:47:15
Machine name: ABC1
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: German (Regional Setting: German)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Modular BIOS v6.0
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1024MB RAM
Page File: 169MB used, 1258MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
---------------
Display Devices
---------------
Card name: NVIDIA GeForce4 Ti 4400
Manufacturer: NVIDIA
Chip type: GeForce4 Ti 4400
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0251&SUBSYS_80231043&REV_A2
Display Memory: 128.0 MB
Current Mode: 1152 x 864 (32 bit) (100Hz)
Monitor: Sony CPD-420GS
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8133 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 9/18/2005 08:32:00, 3905408 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: Nicht zutreffend
Mini VDD: nv4_mini.sys
Mini VDD Date: 9/18/2005 08:32:00, 3493984 bytes
Device Identifier: {D7B71E3E-4111-11CF-366C-29A003C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0251
SubSys ID: 0x80231043
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: C-Media Wave Device
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1039&DEV_7012&SUBSYS_80961043&REV_A0
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: cmuda.sys
Driver Version: 5.12.0001.0049 (English)
Driver Attributes: Final Debug
WHQL Logo'd: Yes
Date and Size: 5/12/2005 14:21:08, 1332544 bytes
Other Files:
Driver Provider: C-Media Inc.
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 100000
Static/Strm HW Mix Bufs: 33, 32
Static/Strm HW 3D Bufs: 33, 32
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: Yes, Yes
Sensaura(tm) ZoomFX(tm): Yes
Registry: OK
Sound Test Result: Not run
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*
Hi Drwho_,
Have you tried the “Synchronized Video†option in SH III’s “Options†/ “Video†menu?
Nothing in your DxDiag stats as shown jumps out at me, at-least.
The Synchronized Video option is all I can think of at present.
Best, & BOL!
~ C.
*
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Senior Member
The only thing that jumps out at me is the display mode of 1152x864. SHIII should be run at 1024x768.
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Hey thanks a lot for your help! It was very strange indeed and it was a hardware thing. I changed the graphics card and...it works! Have fun with the game!
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Senior Member
Glad you got it figured out.
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