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Thread: Unit Strengths and Weaknesses, take #453 | Forums

  1. #1
    Okay, so this is clearly not the first time this topic has been discussed, but it is a matter I am still confused about. I am in the Xbox 360 leaderboards top 100, yet I still do not quite understand some of these:


    Riflemen:
    according to the combined # of Attack and Defense upgrades, JSF Riflemen should be the best. My rank 3-6 JSF Riflemen are completely upgraded, yet still seem unable to take down other Riflemen. It is possible that the enemy Riflemen are Legendary, but the sheer number of times my outfitted Riflemen have lost excludes this argument.


    Transports:
    according to the number of upgrades, SGB Transports should greatly outmatch any other Transports. Yet my JSF Gunships survive a heck of a lot longer against Russian Transports than they do against EFEC Transports. In fact, I have yet to find a unit other than a decked-out Tank that CAN survive EFEC Transports.

    Gunships:
    JSF Gunships suck. Fewest Attack and Defense upgrades. So much for American airpower...



    Do EFEC infantry move faster than JSF/SGB infantry? I know they have a Mobility upgrade that helps with the speed of uplink capture/upgrade, but it sure seems like move their little European legs much quicker as well.


    Tanks:
    Russian tanks seem quite weak. At least weaker than their reputation claims them to be. They are perhaps the SGB unit I fear the least. EFEC Tanks: like kids dressing in Dad's clothing.

    Artillery:
    SGB Artillery does live up to its reputation.



    All of the above are battlefield observations. Opinions--especially from SGB and EFEC players-- are most welcome.
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  2. #2
    Okay, so this is clearly not the first time this topic has been discussed, but it is a matter I am still confused about. I am in the Xbox 360 leaderboards top 100, yet I still do not quite understand some of these:


    Riflemen:
    according to the combined # of Attack and Defense upgrades, JSF Riflemen should be the best. My rank 3-6 JSF Riflemen are completely upgraded, yet still seem unable to take down other Riflemen. It is possible that the enemy Riflemen are Legendary, but the sheer number of times my outfitted Riflemen have lost excludes this argument.


    Transports:
    according to the number of upgrades, SGB Transports should greatly outmatch any other Transports. Yet my JSF Gunships survive a heck of a lot longer against Russian Transports than they do against EFEC Transports. In fact, I have yet to find a unit other than a decked-out Tank that CAN survive EFEC Transports.

    Gunships:
    JSF Gunships suck. Fewest Attack and Defense upgrades. So much for American airpower...



    Do EFEC infantry move faster than JSF/SGB infantry? I know they have a Mobility upgrade that helps with the speed of uplink capture/upgrade, but it sure seems like move their little European legs much quicker as well.


    Tanks:
    Russian tanks seem quite weak. At least weaker than their reputation claims them to be. They are perhaps the SGB unit I fear the least. EFEC Tanks: like kids dressing in Dad's clothing.

    Artillery:
    SGB Artillery does live up to its reputation.



    All of the above are battlefield observations. Opinions--especially from SGB and EFEC players-- are most welcome.
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  3. #3
    it depends on whatever your strategy is moving out to be, regular riflemen in cover and devistate most enemy riflemen out of it(especially with marksman(+1) and granade launcher/scorp munitions at close range) also storm building will kill most enemy riflemen units entirely

    transports i normaly use to defend engineers or artillery because of enemy gunships doing hit and run tatics, but yes it is useful

    gunships should never see transports ever

    tanks are slow but can pack a hell of a punch guarded with drones or transports
    PSN ID: Blademage

    Commander of the 8th Assault Battalion "Into the Fight"
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  4. #4
    Senior Member Pal87's Avatar
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    in a 1 vs 1 fight of riflemen in cover trying to kill one another, i've realized 2 things.

    1 jsf riflemen don't seem to have any advantage.

    2 the side with marksmen win.

    tanks take forever to take out riflemen in cover. granted,they don't take to much damage, but they need like 1 1/2 -2 minutes to kill said riflemen.tanks vs engineers is a slaughter. tanks are slowly finding their way out of the combat chain. being replaced by artillery in my opinion.

    EFEC commanders observation
    never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
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  5. #5
    Senior Member Pal87's Avatar
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    btw blademage, i'll gloat later gotta work now. GG
    never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
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  6. #6
    I have not actually played online I don't know how useful this will be.

    Riflemen are all about cover and upgrades but they can't kill much except other riflemen or engineers (and maybe gunships but I am not sure on that)

    I have not had any problems taking out transports with my own tanks and even less of a problem is I used an ability on them.

    Gunships are about the only counter to artillery are the other units are to slow to get all the way across the battlefield or don't do enough damage once there. They are also good at hit and run attacks against infantry out of cover and tanks.

    No idea about infantry speed I normally use transports or order and forget until I get a report saying they have secured the objective.
    All factions' tanks do the job (killing transports) they are expected of when I use them.

    Only used SGB artillery once and they have less firing range then others or there was a bug in the firing order.
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    BUG
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  7. #7
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FMAylward:
    I have not actually played online I don't know how useful this will be.

    Riflemen are all about cover and upgrades but they can't kill much except other riflemen or engineers (and maybe gunships but I am not sure on that)

    I have not had any problems taking out transports with my own tanks and even less of a problem is I used an ability on them.

    Gunships are about the only counter to artillery are the other units are to slow to get all the way across the battlefield or don't do enough damage once there. They are also good at hit and run attacks against infantry out of cover and tanks.

    No idea about infantry speed I normally use transports or order and forget until I get a report saying they have secured the objective.
    All factions' tanks do the job (killing transports) they are expected of when I use them.

    Only used SGB artillery once and they have less firing range then others or there was a bug in the firing order. </div></BLOCKQUOTE>
    yah the AI is frendly compared to most ppl, riflemen can take out arty if they are stealthed the whole way through then assault, also other artillery with a UAV scout/hunter-killer vs unprotected arty
    upgraded riflemen in hard cover can kill most anything besides tanks and arty at long range

    JSF riflemen only have better acc making their atk upgrades worth what it is(just wish i had the dam add on from the PS store so i can give another defence upgrade to my riflemen -.-)
    PSN ID: Blademage

    Commander of the 8th Assault Battalion "Into the Fight"
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  8. #8
    Was that upgrade actually from the PS store or is it the one you get for linking your PS3 to your ubi account? And if they were both different what did you one from the store give you?
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  9. #9
    As a SGB player I agree with everything you said. The problem with the SGB Transports, Gunships and Tanks also is they're not really much till fully upgraded. The EFEC especially at early levels seem to be the best transport units in the game.

    The SGB RF's have 3 defense upgrades compared to 1 for the other 2 factions. I will say my RF units can take one hell of a beating.

    In my opinion the best SGB units in Descending order is...

    1-Artillery
    2-CV(it practically takes an act of GOD to kill this thing plus it has AA defense)
    3-RF
    4-Transports
    5-Gunships
    6-Tanks
    7-Engineers

    According to the strat guide the Gunships and Transports should be the best units, but until they're fully upgraded they're actually less at early to middle rank imo compared to other factions at early and middle ranks.
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  10. #10
    Thanks, AwYea. That is exactly the kind of insight I am looking for.
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