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Thread: New Game Mode Idea: Speed & Acuracy Timed Game | Forums

  1. #1
    This would awsome online and off especially on Xbox 360 live, where you could choose to either go solo or play with friends:

    Start of by clearing a single room to eventually a whole floor, and get individual and team, times and acuracy scores which would be recorded with a stats page to see who is the world's fastest and most acurate.

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    Some usefull Info about SAS counter terrorist training (taken from here:

    "ROOM-CLEARANCE DRILLS

    As the men become more proficient, the number of targets in each room will increase. This sharpens reaction times - something that is vital to the success of a real operation. At first there will be just one room, but then the instructors will put three or more in one room. In another the terrorists and hostages will be mixed together. The SAS team will, in a split second, have to identify the terrorists and take them out, though making sure they don't hit any hostages. One favourite trick is to have three or more figures in a room with their backs to the assault team as it enters. Suddenly, all the figures move but only one will be armed. The SAS troopers have no time at all to shoot the armed target. As the course continues complications are added.

    Weapons And Ammunition

    The Regiment also uses the 'Killing House' to experiment with new types of ammunition. Hostage-rescues invariably take place within confined spaces, such as inside rooms and aircraft cabins. In such areas there is a real danger of hostages being killed by a ricochet. A member of the Regiment describes the kinds of ammunition tried: 'New weapons and ammunition are continually being tested in the "House", and among the latest introductions is a new fragmentation round. It explodes on impact, so if a team has to storm a boat it will hit the bulk-heads and burst without ricocheting, unlike ball rounds.`Also, there's the noise. With all the rounds being fired and the special sound effects it's deafening inside the building.

    Be that as it may, the 'Killing House' is essential to getting squadrons up to the required level. But what is that level? An experienced instructor gives his view: 'We are never satisfied with times - one second to draw and fire is too long in SAS reckoning. But it's not just about being able to fire quickly.Guys must be able to identify the bad guys and also prioritise threats. So, when you go into a room you have to clear the doorway - you don't want to get silhouetted - and take the point of dominance so you can sweep the room. You shoot whoever shows intent first. Speed with accuracy that's what it's all about."
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  2. #2
    Bump... Anyone have Constructive thoughts on my idea?
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  3. #3
    A thoroughly excellent idea. I think it's a brilliant idea for you to be able to go through the training as a team - to sharpen and hone your skills as a unit, to see where deficiencies lie, to see where it is that you need to improve. Fans have been crying out for communal training areas in tac shooters for years and most go to the trouble of constructing their own for their respective games. A place for a team of any nature to hone their skills is a worthy asset for any multiplayer game.
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  4. #4
    that would be cool.
    what if we had it for clans also where they can train and then go into actuall clan matches. It would really make the clan people feel
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  5. #5
    I think that's a fantastic idea.

    If we're going to get the kind of deeply tactical game we want while still making it attractive to a broader audience, a robust training section is a must.

    Now if you can make training highly entertaining, open it up for multiplayer, and make it competitive among clans, it could really prove to be a very popular feature.

    It's not unrealistic either -- international SWAT and CT competitions & joint training exercises are common in the real world.

    Taking your idea a step further -- besides just stat tracking for comparison purposes, it might be neat to have organized competitions. For example, two clans could 'meet up' in the killing house. The teams would take turns running the drills and try to achieve the highest scores based on timing & accuracy.

    Watching the other teams in action would allow you to learn new techniques from each other while preventing cheating at the same time.

    And if you had this in place, it would be very easy to organize training tournaments as well.
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  6. #6
    If we're going to get the kind of deeply tactical game we want while still making it attractive to a broader audience, a robust training section is a must.

    Taking your idea a step further -- besides just stat tracking for comparison purposes, it might be neat to have organized competitions. For example, two clans could 'meet up' in the killing house. The teams would take turns running the drills and try to achieve the highest scores based on timing & accuracy.
    Exactly..

    It should also be made fully customisable, with options such as:

    Dummy or live(A.I.) targets
    Fixed or random room layouts
    Lighting
    Level of difficulty
    Weapons & Attachments Layouts
    Explosive Types
    Thermo & NVG's Googles
    Pre Recorded Sound Options (ie Silent/Hostage Cry's/Shouting/Crying etc)
    Smoke Filled
    Point Of Entry

    It would be awsome to be able to create your own floor plans too.. but thats another story
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  7. #7
    Originally posted by GamesMasterTA:
    It would be awsome to be able to create your own floor plans too.. but thats another story
    If you're just talking about custom floor plans for the 'Killing house' -- mock-ups with bare wood walls, etc. it might not be that impossible to put in the game -- at least to some degree -- with a relatively simple editor.
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  8. #8
    We been saying this literally for years around these boards. Ubi dont listen though, usually they are intent to give you what they want, or whats easiest for them. We can always dream though.
    If you play PC games you might check out the traing in the Regiment, its pretty good.
    Where Life had no meaning, death sometimes, had it's price. That is why the Bounty Hunters appeared.

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  9. #9
    Originally posted by bdr41:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GamesMasterTA:
    It would be awsome to be able to create your own floor plans too.. but thats another story
    If you're just talking about custom floor plans for the 'Killing house' -- mock-ups with bare wood walls, etc. it might not be that impossible to put in the game -- at least to some degree -- with a relatively simple editor. </div></BLOCKQUOTE>

    Yes just basic room sizes and layout options would be very nice to
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  10. #10
    A great idea? No disrespect but it sound the same as Black Arrow but with the option of having a team. On Black Arrow, you had sinlgle player leaderboards where health, team health, accuracy and time were recorded. you also had Lone Wolf.
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