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Thread: Crew micromanagement on/off, other stuff | Forums

  1. #1
    I loved SH3. Truly awesome sub sim. As a former sailor (surface), I've seen my share of rough seas. In game, I liked the realistic choppy rough seas. I just saw the video for the SH5 teaser, and enjoyed the graphics in comparison to SH3's.

    Anyway, I was wondering if there will be an option to less micromanage the crew (while at sea). I'm sure anyone else may have gotten tired of the tedious task of swapping tired crew around with fresher men. Will one of the officers (XO, maybe?) handle that function automatically?

    I'd like to see something like: before setting out to sea, the XO will present the duty roster. You, as the CO, can review how many watches there are per say (probably three shifts lasting eight hours apiece), how many men per shift (section), etc. That way, you can mix inexperienced crew with the saltier sailors (perhaps the greenhorns get a faster experience boost compared to an all-green crew on one particular shift). Then while out at sea, the crew rotates normally, without any input from you (unless GQ or other situation warrants). Also, while at sea, you could interact with individual sailors and order them go to different areas in conflict with the duty roster, but this latter idea certainly does sound complex. At least (while at sea), you can change the duty roster by interacting with the XO.

    As a nod to the movie "Enemy Below", will an option be for U-Boats to signal a heavily damage ship and offer to them terms in abandoning ship? I was also thinking of some sort of "reputation" system where a U-Boat achieves some level of chivalry/"bloodthirsty" or something similar, based on the CO's actions. For instance, if it comes time for the U-Boat crew to abandon ship during combat, it may receive a less chance of being shot at on the surface (if the U-Boat has "chivalrous" aspect), thereby the crew may be taken prisoner (or, perhaps the crew escapes and you, as the player, may earn a chance at another U-Boat).

    Sounds kinda complex. Just ideas. I haven't read all the other posts yet, so please be merciful.

    Cya guys at sea!
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  2. #2
    For SH3 you should use the Commander mod as you don't have to micromanage the crew. But in SH4 they removed that and the crew does what it does without you for the most part. Much better than stock SH3 in my opinion. But I am sure that a mod would be released if SH5 was similar to SH3 in that regard. Semper Paratus.
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  3. #3
    Anyway, I was wondering if there will be an option to less micromanage the crew (while at sea). I'm sure anyone else may have gotten tired of the tedious task of swapping tired crew around with fresher men. Will one of the officers (XO, maybe?) handle that function automatically?
    They already worked that out in SH4. My guess is SH5 wont be much different in this regard. A sub has 3 watch sections, and they automatically rotate. One comes off watch, the other comes on watch. No need to move crew around by hand anymore, excepting perhaps deck weaponry.

    For me, burnout is always one step away.
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  4. #4
    Originally posted by wikingsh2006:
    For SH3 you should use the Commander mod as you don't have to micromanage the crew. But in SH4 they removed that and the crew does what it does without you for the most part. Much better than stock SH3 in my opinion. But I am sure that a mod would be released if SH5 was similar to SH3 in that regard. Semper Paratus.
    Yeah, but I didn't know about the mods until waaay too late, after (like) a change to 2 different computers and a chunk of my greater games being put into deeeeeeeeeeeeep storage. Ah, well.

    They already worked that out in SH4. My guess is SH5 wont be much different in this regard. A sub has 3 watch sections, and they automatically rotate. One comes off watch, the other comes on watch. No need to move crew around by hand anymore, excepting perhaps deck weaponry.
    I had SH4, but couldn't get "into" it and really didn't play it much, so I didn't know about the automatic crew shift. SH3 VS. SH4, I just prefer the Dark Side when it comes to the Silent Hunter series, so blowing up Allied Ships is sooo much more therapeutic.

    Anywhoo, thanks for the updates, guys.
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  5. #5

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    Therapeutic? Really, I can schedule you for an evaluation, maybe medication can help. Let me know.
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  6. #6
    Originally posted by Torpedo_Joe:
    I was also thinking of some sort of "reputation" system where a U-Boat achieves some level of chivalry/"bloodthirsty" or something similar, based on the CO's actions. For instance, if it comes time for the U-Boat crew to abandon ship during combat, it may receive a less chance of being shot at on the surface (if the U-Boat has "chivalrous" aspect), thereby the crew may be taken prisoner (or, perhaps the crew escapes and you, as the player, may earn a chance at another U-Boat).
    Some sort of agro, eh? Sorry but a U-Boat is a U-Boat to an escort. I mean they sank well over 800 of them and after awhile one dead U-Boat looks pretty much like another. I doubt that the crews of escorts thought very much about which U-Boat they were attacking. It was just another day in a routine slaughter.

    Remember that a majority of U-Boats that were sunk had no kills and many had never even fired a torpedo. It wasn't like the movies, you know...

    O'Kane Technique & Fast-90 Tutorial, [URL=http://www.subsim.
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  7. #7
    Originally posted by RockinRobbins:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Torpedo_Joe:
    I was also thinking of some sort of "reputation" system where a U-Boat achieves some level of chivalry/"bloodthirsty" or something similar, based on the CO's actions. For instance, if it comes time for the U-Boat crew to abandon ship during combat, it may receive a less chance of being shot at on the surface (if the U-Boat has "chivalrous" aspect), thereby the crew may be taken prisoner (or, perhaps the crew escapes and you, as the player, may earn a chance at another U-Boat).
    Some sort of agro, eh? Sorry but a U-Boat is a U-Boat to an escort. I mean they sank well over 800 of them and after awhile one dead U-Boat looks pretty much like another. I doubt that the crews of escorts thought very much about which U-Boat they were attacking. It was just another day in a routine slaughter.

    Remember that a majority of U-Boats that were sunk had no kills and many had never even fired a torpedo in combat. It wasn't like the movies, you know... </div></BLOCKQUOTE>

    O'Kane Technique & Fast-90 Tutorial, [URL=http://www.subsim.
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