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Thread: Rainbow Six 4 | Forums

  1. #1
    Dear Ubisoft & Rainbow Six development team.

    I here to ask you one simple thing. Forget that "vegas" thing. First and second vegas games was good, but that's it. I hope you get this game series back to the simple line.

    Rainbow Six 3 and Black arrow was good games, but not perfect. Get back to your desks and try to developent new game based on RS:3.

    I know a lot of players, who can remember those RS:3 days just like yesterday. Just get back to home from job, turning xbox on and feeling the joy.

    If you, Ubisoft & deveoopers, really want to blow a bank with new awesome game, keep few things on mind:

    (this is all based on my opinions)

    Dont put too much money on single player, i didn't even play them through to end on previous games. You must put maximum attention to multiplayer. I only played singleplayers, when i got problems with my internet connections or there was maintenance on multiplayer.

    If you want players to not lose their motivation to the game, unlockable stuff, weapons and armors are not solution. When you i got it all, i'll get bored more faster than if there's nothing to unlock. If there's nothing to unlock, i play it just beacause i like to play that game. Ofcourse it demands that the game is good (lol).

    Balance the gears, guns etc. and so on. The "catch" what were in old rainbows, was that you can play with almost any gun, you just had to learn play with that gun what you chose. Every players got their own "favourite" gun.

    Statistics. Very spesific stats. Not only how many kills and how many deaths you have faced.

    Clan games. This is something i've seen only in Killzone 2... Very good Clanmatch system inside the game. Own page for the clan, calendar, and place where you can challenge other clans and sign upcoming matches to your clan's calendar where every member of the clan can see upcoming events and be online at right time.

    At these days, we allways have to organize our matches on some 3rd party websites. I want to see first "perfect" clan gaming system in a console game. Please think about it.

    Keep the game in year 2000-2011, I dont want any hybertechnology from future. When I want to play scifi games, there's a lot of them in stores at these days.

    And please, dont try to impress too hard. Start from the basics: non-laggy multiplayer. Nice amount of different guns with different specs but all of them balanced right. Nice next gen graphics.

    Few very nice gamemodes from previous games: death match, last man standing, hostages-rescue, bomb disarming, and in team based version and solo version.

    3rd person cover system, and regenerating healt thing is not my favourite thing in vegas games, but I can forgive them if other part of the game is okay. But one thing I really want to tell you. The original idea of Rainbow Six to me was simple: one shot - one kill.

    Ofcourse you dont have to get somebody killed by shooting him in to toe, but i dont want to see any more "shooting one full mag and he's still alive" -moments please.

    And that "custom your player with awesome t-shirts and sunglasses" **** is almost pointless.

    Those players who buy a game to custom their character to look like an pink idiot, are stupid. Ofcourse peoples do that stuff, because you made it possible, but nobody will miss that kind of features if you take them away.

    It was good when there was just a blue and green teams, you allways knew who was enemy and who allie. Now you see only pink-shirted-****-heads.

    Okey, so, if and when, you are starting to develop new Rainbow Six to next-gen consoles, keep the line on the basics: Good, non-laggy FPS-shooter with cool maps with inside and outside places. Make it working.

    And if you got money left after that, then use them to do some "funny stuff" like a pink sunglasses and other useless "extra". But first of all: keep the main game working perfect with simple idea: kill your enemy and keep yourself and your team alive.

    You can make a lot of budget savings if you focus to that where Rainbow Six was originally meant to. Your fans dont need nice extra blingblings, they want nice, working, realistic, online based FPS shooter!

    Oh and one more thing: patch your games more often please, and make it free. I will pay 100€ for the game, if i got it working and free updates, like bug fixes and one or two new maps in every month or something.

    ps. sorry for my english, it's not my motherlanguage.

    pss. I tried one hour to find a email address to ubisoft or something, didn't find any. Do you use emails?

    Thanks and sorry. Still waiting for bank-blowing new rainbow six.... don't forget you got a lot od fans, betraying them once, it's hard to gain their trust back...

  2. #2
    Member Rufeezo's Avatar
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    Could you imagine the day when a little something catches your eye that reads "RAINBOW SIX 4 ANNOUNCED". God, it even has an otherworldly ring to it.

    Btw, nice points you made there, especially with the guns. I too am heavily focused on multiplayer, but Rainbow Six 3 single player was actually pretty good. A lot of FPS out today have mediocre campaign stories, but Rainbow Six 4 could make a case for an engaging campaign. Tom Clancy, do an exclusive, buddy.

  3. #3
    Please, Please Listen to this Guy he Speaks the Truth. I would pay $150 for a Rainbow Six 4 that plays like black arrow & the org Rainbow Six....So Bored with COD, and Vegas was not Close to being as good as the org. using the pad to Lean, was awesome! Clan Matches Lasted days it seemed like! We need to Keep this post alive!

  4. #4
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    Originally posted by odi0n2009:
    I agree with everything the OP said, except a few things he did not like, so I will summarize why they are important to the franchise:

    CAMPAIGN:
    Keep this in- this is important!
    It helps produce a true coop strategists experience.
    However, move it further in regards to Human assembly, why not make it 6player coop? Why limit to 4player?

    Expand the environments just a nudge to accommodate the 6 player coop team.
    Add more vertical, rappel, underground approaches to add layer on top of the standard street level approaches you've been doing for years. This standard way would be very stale and non vibrant nowadays.

    These different approaches add spice, discovery of tactic, mystery and replayabiliy.

    Allow drop in/drop out coop play (without us having to stop our game, come out to the lobby & start over) Just allow them to join the game while in play.

    Grant me the ability to allow my friends to drop in/out or strangers to drop in/out or both to drop in/out. Still give me the option to turn this feature on or off and to "tweak" the settings to my flavor (Example) If I want 2 of my friends to join with drop in/out and the rest to be strangers with drop in/out-- let me do this. Give me "settings flexibility".

    This game is about teamwork & tactics, which means this is a "social" game... Well...

    Let them enter my campaign with they're created characters & everything they've earned/customized (even if I am still at level 1)

    Do in game cutscenes (not pre scripted CCG) so our created characters are part of the plot to the story therefore making us "the coop player group" feel involved with the story, also, your writers will appreciate our immersion into what must had been they're heart & soul of an effort to draw us in.

    If not UBI, then either you do not value the social aspect of gaming and the impact a great story arouses into players or you devalue your writers.

    This also helps with coop not feeling like it was "tacked" on. Which leads me too...

    CUSTOMIZATION:
    Do you guys consider yourself kiddy?
    Or true authentic strategic/tactical shooter?

    If you consider the latter, then give us authentic styles of customization that represent these facets and at the same time presents the Rainbow franchise as so. Basically don't give us pink, skittle colored follow the rainbow gear. Be authentic and allow us to uniquely "form our own" character identities via authentic gear.


    COVER & LEAN:
    They both can work together in harmony.
    As far as the cover system, implement killzones version. They did "learn it" from you guys as a homage, accept they're homage and use it there is no shame in that. It fits Rainbow perfect and it is a 1st person cover system (screams authentic) forces you to peek out of your cover if you want to see what's going on.

    As far as the lean, put it in there I can see many ways for us to use this, especially if there's a certain angle you can't that requires some kind of "body contort".

    Also,
    In Vegas those directional pads were freed up and just sitting there as free property not being used up. That's free real estate UBI!
    Take advantage of that.

    SPRINTING
    If you want to keep sprint... Fine, at least give it a stamina cost, to help avoid Call of Dutying all over the place. Also the heavier weaponry you carry, the more the stamina cost you have to pay.


    KNIFE
    If I am good enough to sneak up on my adversary, why should I reveal my position? With bullets, even if silenced? Let slice me him! Make it "rewarding" add a cutscene to it (nothing to fancy)


    FLUID, REALISTIC BODY MOVEMENT
    It does help with immersion.


    VAULTING OVER WAIST HIGH THINGS AND WALKING OVER A PIECE OF ROCK
    This is a no brained, why am I a elite soldier, killing machine with the finest of training am being stumped by a rock? I should be able to walk over it (not around it) also why would a waist high fence force to stop dead in my tracks and make me have to take and long go around route because I cannot simply vault over it for some reason.


    I really hope to god you the new developer/old developer of this game are reading. Thank you.

  5. #5
    You people really need to open your eyes.

    Reasons why(based on Rainbow six vegas 2):

    custimisation great.

    Guns good.

    Graphics to be honest great.

    Story un-belivably great.

    And that guy who said he unloads a whole clip into some online players is because of either he had heavy armour on, and/or you wernt aiming for the head what is it you said needs to be more realistic where on the body do you think the SAS is more likly to shoot, THE HEAD!

    What I would like to see in a new rainbow six game:

    CHARECTER:
    More custimisation for the charecter e.g: custom camoflage did not have the colur black basically more of a chioce in colours, Flight helmet visors, custom insignia or emblem aswell as rank symboles, more letters or numbers than the standerd 3 for the clan tag.

    GUNS IN GENERAL:
    Bring in all era weapons since world warII just set in modern times that dose not mean future weapons I know for a fact that the german border patrole still use the MG42 to this very day.

    GUN STATISTICS:
    Need to be revised a little and gun custimisation or accessorise I liked the fact that you could put a rifle scope on a shotgun I mean you could easily do that in real life so why when I think of a light machine gun having a bipod espiacally when sellecting the 21E in game the actuall image has a bipod on it allready. Bring in bipods, green as well as red lasors there are two types one for night and one for daylight that would mean people would have to change there equipment more to suit the battlefield and would allow for more night battles and also i noticed on the 21E (machine gun)in game play is that you can set the fire rate to single fire, triple fire and automatic fire but not on the game what happened there ubi?, BASICALLY IF YOU CAN DO IT IN REAL LIFE YOU SHOULD BE ABLE TO DO IT ON A GAME.

    MAPS:
    Keep all the old maps but have an extra button or slot to change the time of day it is.

    HOST OPTIONS:
    being able to sellect a certain group say shotguns for example to put in the ban list and keep everything else default

    AND KEEP EVERYTHING ELSE DEFAULT THAT MADE THE GAME SO GREAT I DONT WANT TO SEE FOR EXAMPLE LIKE THIS FORZA 2 WAS BETTER THAN FORZA 3 BECAUSE THEY REDUCED CUSTIMISATION OF CARS AND SLANDERED SOME GOOD CARS AND PEOPLE ARE NOW TRYING TO SEW THEM CAUSE OF IT, I THINK YOU GET THE PICTURE.

    THE THINGS I EXTREMLY DONT RECOMEND PUTTING IN WHICH ALSO IS STUPID COD STUFF:

    KNIFING IT WOULD MEAN UN-NECASSERY LAG.

    JUMPING I DONT THINK YOU WOULD BE ABLE TO JUMP VERY WELL IN FULL COMBAT GEAR.

    ONE SHOT ONE KILL IS A STUPID IDEA IF EVERYONE IS WEARING ARMOUR TO PROTECT THEM IN THE FIRST PLACE.

    PERKS E.G. FASTER RELOAD, JUGGERNAUGHT ETC.
    ------------------------------------------------

    ANYONE WHO ACTUALLY READS THIS THANK YOU FOR READING

  6. #6
    Senior Member Dirtymurph's Avatar
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    No

  7. #7
    Would you care to elaborate on that?

  8. #8
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    Originally posted by Dirtymurph:
    No
    --------------------------------------------------
    "I'm not a tuxedo kind of guy." -Sam Fisher
    "But, but you are... some kind of spy!" -Displace executive
    "Yeah, I'm the REAL kind, not the tuxedo kind." -Sam Fisher

  9. #9
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    @ Black_Jaguar_1

    I will gladly elaborate.
    1st off-- where do get off with:
    "You people really need to open your eyes."

    I was expecting to read something amazing with that opening segment.
    Instead...

    All I got from you was a long, garbled, atrocity of a post you put
    "stitched" together which started hurting my brain as I tried to make sense of it all
    while being ambushed by your mis-spellings & poor grammar--
    *All of it just... attacking my eyes like if I was staring at a Frakenstein of words.

    The only "positive things" I was able to get from your*crap
    was your host option ideas for day/night cycles switch & gun restrictions.*
    Thats it.

    Everything else you mentioned is stuff already in the game*
    that... with/without your input is going to get updated
    refined & made better regardless.*

    My "knife" idea was not a "COD" stupid idea.*
    If it were implemented correctly, it would work.
    This is a*realistic tactical shooter-*
    not a running around & hack & slash affair.
    The knife mechanic would have to be integrated properly,
    and if it is, I can see it being a satisfying kill- that you have
    to "earn".*

    Also,
    Adding knifing does not cause lag- that's your cheap
    internet service. A bunch of pixels, culminated into a graphic,
    which then gets added animation "does not cause lag"
    Think before you speak or read a book on it before just
    typing your slop on here.
    Your about as smart as a box of cereal-*
    "Knifing would cause lag".

    Instead of thanking us for reading that nonsense-
    you should be apologizing to us for hurting our brain
    and straining our eyes with crap.

    At least have the decency to form correct grammar, punctuation.


    I agree 100% with DirtyMurph & Real720

    No- to your post.
    Somebody drop a NO grenade gif on this guy please.*

  10. #10
    Are u all mentally disturbed that has no point at all and has no relavence

    odi0n2009
    I thought it was a forum for adult debate and not fools u need to learn some respect have u really seen knifes commonly used in modern combat the days of close quarters has died
    get over it and THIS IS A FORUM to let PEOPLE EXPRESS themselves not to be beguilled by ure crap

    and as were on gramma u need to look at ure own
    teach

    IF U WANT TO TEST MY SKILLS THEN I INVITE U ALL TO TRY AND BEAT ME ON R6V2 IF U DARE.

    MY GAMERTAG (CPT LEWI5) IF U THINK URE HUNTING ME IM HUNTING U!

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