Q&A answered by Thomas Simon - Lead Game Designer
Why did you decide to rework the battle-system?
Combat in Forgotten Sands is developed around the Prince’s two greatest strengths: his legendary agility and his superior swordplay. Mainly, combat is built around the Prince’s maneuverability; we tried to convey through gameplay the contrasts between the Prince’s speed and acrobatic talent and a powerful mob of enemies.
Why confront the prince with so many opponents?
The “crowd control” system takes full advantage of this concept of maneuverability and was a natural evolution that, basically, imposed itself early in development. Because of the sheer number of enemies on screen, there is no way the Prince can block and counter dozens of weapons. This means the Prince must always be on the move and use the environment to limit the number of opponents he faces. On the other hand, if you fail to control the crowd, you will progressively witness the Prince’s mobility being reduced as he’s encircled and finally overwhelmed by the mob’s brute force.
Okay, so he’s surrounded by bloodthirsty enemies, now what?
The five hit combo system is based on the Prince’s devastating swordplay. Each of the five strikes can be quick, or can be charged to perform a stronger slash with each new strike being more powerful than the previous one. Combined with good timing, players have a deadly technique to dispatch multiple enemies. However, players must be wary since the time it takes to charge a power strike leaves them open to attacks.
How do the Prince’s elemental abilities factor into all this?
The Prince’s elemental abilities add another layer of complexity to our combat system – basically adding more tools to the Prince’s repertoire. As stated previously, we put the Prince at a distinct disadvantage in terms of the number of enemies he must face, so he will need all the help he can get. Consequently, players will have to use every advantage available to them, and the elemental powers will be crucial for the Prince’s survival. Each one has a specific function that applies to the various battle scenarios the Prince will find himself in, so players will have to manage them carefully in order to exploit them to maximum effect.



