Well I have a building and it has lights. I have a generator. When it gets shot it blows up. When it blows up the lights in the building are supposed to go out.
They do not in game yet in editor if I press crtl-g and play and I shoot the generator it blows up. My smoke starts. and in 8 seconds stops. My fake light (the beam in the fog - a destroyable object) dissapears and my dynamic lights go out.
The problem in game all the above works but the dynamic lights stay on.
It makes no sence. I exported to engine. I generated lights. I did a AI generation. ALL to no avail.
Any one know whats going on.
the lights are set to disable on the destroyable object ON EXPLODE - the smoke and the delayed trigger which shut it off are also set to the same event and they work. In game!!!