4.) That would be great - it tried the coop door sequence by using bhv_coopCM but it only worked half for me. Would be great if you can create such a "doorbreak" selection. Maybe if I understand that once I can create some selections for coop so that you haven't got all the work.
Originally posted by BurningGeneral:
But it still doesn't work
I placed it on the map and created a new action in the sensor called "act_appear" to appear the coopAI.
If I move in the sensor now, the coopAI moves up to the second way point but freezes when the CM mode starts. and he stays there and doesn't move to his location next to the door.
Also, my character doesn't do any animation like holding weapons up, turning to front of the door, hit with the feet against the it.
He just starts concentration. the door stays closed and the coop ai stays freezed
I've got the same. I didn't have enough time to check it, but now I downloaded that selection and the effect is the same as a BurningGeneral's description. Seir, are you sure that you've uploaded the appropriate file? But don't check it at work. Just download that file you've uploaded and check it on your computer in home. Maybe ChromED at work is bit different than the version for players.