Lets compile a list of things that we want to see in RB6P. This list could serve as basis for developers to see what we want so they can get the whole "open communication" thing started early like they said they want to. I'll try to update this list to keep a running list as well as designate which requests seem the most popular. Have at it!![]()
UPDATE: PUT DAVID SEARS AND THE OTHER GUYS BACK IN THEIR POSITIONS OR AT LEAST EXPLAIN WHY THE OBVIOUSLY MOST TALENTED, MOTIVATED PEOPLE WERE REASSIGNED!
Community Requests
GENERAL REQUESTS
-more than one weapon attachment if applicable
-no forced around cover camera like RB6V(2)
-complex squad commands
-make this a TACTICAL game (this isn't COD or MOH it's RB6, don't forget that)
-the planning stage (pre-mission)
-intelligent AI (did good on SCC so keep at it)
-cinematic camera effects while moving (look at games like Operation Flashpoint Dragon Rising and Red River)
-gunsmith?
-voice commands (like Endwar)
-control of multiple squads
-Map editor/creator
-Mod support/SDK
-lean and prone abilities
-Hardcore mode without health regeneration, third person cover view, health regeneration, respawns, grenade indicators, aim assist, “Instinct Icons”, Room Scanners (without some type of countermeasure), or any other unrealistic crutches being forced on us.
-Footprints in snow/sand/mud or when walking over wet areas that eventually disappear
-Post launch support
-Increased variety in map architecture
-No dual primaries
-A bit of stealth (not like sneaking around but having that tactical feeling ie: using suppressors to take guys out, trying to not go loud and proud, remember in the novel the Support guy only used his MG once in the whole book! Remember that, suppressed weapons should be your babies!)
-Terrorist Hunt (but preferably without the "trigger" spawn of V/V2, spawn all enemies from the start)
SINGLE PLAYER REQUESTS
-deep and rewarding morality system that encourages multiple playthroughs with multiple outcomes
-design that doesn't seem to make it that people will pick a certain path (in the target footage, let go of dead man switch immediately outside van and blow em all to hell, that should be a possibility, the more of these HOLY CRAP I CAN DO WHAT?!?! areas in the game the better it will be, this leads to what's stated above)
MULTIPLAYER REQUESTS
-split screen support
-co-op campaign (split screen and online, allow for co-op to take place across multiple squads that we would normally command, don't have to be in same squad breaching the same room, side by side with your buddy/help from a distance)
-Stand alone dedicated serves w/customizable settings
-server side ability to restrict multiple options
-Matching team uniforms (w/out team indicator present as well)
-Team objectives (hostage, pilot/VIP, bomb modes w/side switching after round)
-No weapon unlocks as new and old players should be evenly balanced, only skill matters not your weapon)
-Remove grenade indicator



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