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Senior Member
got this from the latest OXM magazine:
Now even breathing could kill you on Splinter Cell Live, as Ubisoft announces that Sam Fisher will have a new mode of offing the enemy. The 'Wave Vision' feature, which will sit alongside the already famliar night-vision and thermal imagin, will pick up sound waves given off by enemies in nearby spaces. Looks like the guy at Ubisoft couldnt quite let go of the fancy gadgertry for Double Agent after all!
Integrated into the main Story mode, and also forming part of the multiplayer function, the Wave Vision will send ripples of sound to a sensor from the direction of the enemy who made it. So, if you think you can quietly slide from one part of the map to the next over the head of an enemy, think again. All that sliding along the rope will send out circles of sound. If you reload this time, you'll have to make sure you do it away from any rivals because the click of the reload mechanism is enough to give you away. The Wave Visionmode will even be sensitive enough to pick up the sounds of a glass cutter. You might think making a hole through a window would be a silent affair, but it's likely to leave you with your trousers down if someone nearby is in what we like to think of as "moth mode". Depending on your style of play, the default for multiplayer tallies together scores from previous multiplayer games and automatically mathces you with the best equipment and most suitable weaponry for the job. One question begs to be answered - with no one able to move without fear of being seen, heard, and shot, how the hell are we supposed to actually play Splinter Cell: Double Agent online?
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So now the mercs have to be stealthy. AWSOME
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Senior Member
this is for the XBox version
there are no mercs
EDITED: stupid me forgot that it's gonna be in 360 version as well so forget that
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I would think Mercs have this mode as well. Since in the SvM trailer, the drop of sweat gets the Mercs attention (guess he didn't hear it, he was in Wave Mode)
As for Spies using the mode, it might replace the HB Sensor and/or the Spy Bullet.
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Senior Member
yeah, that would explain how he knew where the merc was
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But, in SvM (i call them mercs, and always will), if the merc has it, wouldnt it just replace the one that is already there? (ya nkow the arrows on your crosshair).
If a spy has it wouldnt it just replace the heartbeat detector?
I mean, its gonna have some big disadvantage to it, it looks too good.
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I would think it's a vision mode for both since by what that review says, they say you have to hold your breathe or risk being detected.
Audibly, breathing can be more silent than creeping. So this mode should be able to detect any spy who is moving at anyspeed, even while holding his breath.
Chances are it's a vision mode that can be toggled, and hopefully the admin can enable/disable it's use for MP play.
It does sound like it MIGHT replace the Merc's HUD reticule sound sensor (and you're right, they are Mercs) But since there's virtually no screens/vids out there from a Mercs POV, then we're gonna have to wait this one out I guess.
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I think mercs should get this feature, not spies. And it should be a passive ability (always on). IMO, the reticle targeting system in the previous games was not very helpful. Wave Vision would provide a useful replacement. If you think about it, mercs SHOULD be able to hear breathing, reloading; ANY type of movement they should be able to hear, and also pinpoint its origin on the spot. That's just realistic. But obviously you cannot obtain that level of "accurate" sound waves with speakers and a headset, so that's why if it was implemented subtely but also noticably, it would be a really clever gadget.
If the spy gets it, then that would just be illogical; a spy can spot a merc with thermal vision from just about ANYWHERE, so long as they are in the same room/vicinity.
I think it's a good idea, overall. I do hope that it's given to the merc, though, in the form I mentioned above.
EDIT: Yeah, I agree with pretty much everything that's been said.
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I don't mind Mercs having WAV (don't mind Spies having it either) but it shouldn't be too overpowering.
I agree that sound is both low caliber and doesn't support true positioning, and if that was fixed it would help players out a great deal. But for WAV to tell a non-mobile player's location because they were breathing?
This kind of technology, even circa 2008, just doesn't exist. Even if ally mercs had transponders that emited to other Mercs letting them know that sounds from their area were to be disregarded (IFF, Identity Friend or Foe) then it's not like it can discern the difference if a Spy was creeping up behind the Merc.
I got a bad feeling Ubi won't put the MP games through the ringer, and the community is going to find a lot of uber weapons or tactics that Ubi never thought they could be used.
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Senior Member
which issue of OXM was this in? is it a US version, or uk?
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