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Thread: Sylvan strategies (?) | Forums

  1. #1
    Hey peeps, what's up

    I've got a question. You might have found out already by my name, but I love to play with Sylvan. Why? you ask. I really don't know, I've always been atracted by the elves, wheter in Homm 3 as well as Homm5. Maybe because the wardancer is almost exactly tattoed as I am Anyway, I used to think that I knew everything about this faction, but that seemed to be a big misunderstanding. yeah, ofcourse I know how to handle the AI,that's no problem. BUT: since I've been playing multiplayer ( about 4 months now) my *** is getting whooped time and time again. And not a little bit, but with a massacre you can only see in the campaigns. 9 out of 10 opponents I batlle with all have their lvl 7 creatures where I get at most my treants (lvl 6) but most of the times I'm getting only 'till unicorns. Sometimes my creatures are upgraded, sometimes not, but it doesn't seem to help what I've got; I always stand against such an impressieve army. Same goes for the heroes. When I'm a level 10 (thank god finally ) my opponent is at least lvl 16 if not more.

    Now, the question is really: what the hell am I doing wrong???

    In short my actions:
    - Ossir as hero ( love the archers)
    - in day 1 and 2 getting the wood mill and ore pit.
    - Only building structures that require wood and ore; Í only start building strucures with rare resources once I got the mine of that type.( except perhaps when I take a mage guild or 2)
    - In the end of week 2 I usually have capitol.
    - all my chests picked for exp points.
    - I try to pick skills that stand against my opponents. ( luck-magic res and defense-proection for instance against academy and dungeon. Light magic for all the evil factions and so on..)

    Now, their might be 3 options why I get nailed time and time again.

    1. I REALLY suck in homm. (Although I'm playing it since it came out, one would say that I know how the game works.)

    2. I do something structural wrong. Perhaps the wrong way of building my castle. (should I perhaps focus on other buildings first or something like that?

    3.Or, and this one is in my opinion the most reasonble: is the faction perhaps to moderate?

    I mean, haven, fortress, inferno and dungeon all have a good base to be a good might faction, while academy, necropolis and dungeon ( again) have a good base to get their strength out of magic. But where does Sylvan stand? I mean, I've tried every strategy I could find; AoH, Celes, everywhere. But I just don't seem to get a steady base for a might or magic faction. They both got it, that's for sure. But in my opinion they just have that in a 50-50 way. Their not extremely potent in might or magic. Like I said, They have both, but not enough to make a good strong base to stand my ground against my opponents. It doens't matter by the way which faction that is..

    So what I wanted to ask you guys; could you share your experiences with me about Sylvan? How did you guys build the castle, which creatures did you pick first? What kind of magic did you use? ( I know that light and destr are recomenned) What overall game-style did you use? that kind of things.

    Please let me know. Because even though I'm a good sport, It's no fun to lose time and time again in a brutal way. It is sad enough that for some strange reason my name always get's N/A, because that ubi server f..ks up every time.

    P.s: do you get more exp points when you fight a big stack of neutrals with a small army rather than a large army? If so, that would explain the exp points story, because I prefer to use a big army vs netrals..

    Let me know...Thanks
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  2. #2
    Hey peeps, what's up

    I've got a question. You might have found out already by my name, but I love to play with Sylvan. Why? you ask. I really don't know, I've always been atracted by the elves, wheter in Homm 3 as well as Homm5. Maybe because the wardancer is almost exactly tattoed as I am Anyway, I used to think that I knew everything about this faction, but that seemed to be a big misunderstanding. yeah, ofcourse I know how to handle the AI,that's no problem. BUT: since I've been playing multiplayer ( about 4 months now) my *** is getting whooped time and time again. And not a little bit, but with a massacre you can only see in the campaigns. 9 out of 10 opponents I batlle with all have their lvl 7 creatures where I get at most my treants (lvl 6) but most of the times I'm getting only 'till unicorns. Sometimes my creatures are upgraded, sometimes not, but it doesn't seem to help what I've got; I always stand against such an impressieve army. Same goes for the heroes. When I'm a level 10 (thank god finally ) my opponent is at least lvl 16 if not more.

    Now, the question is really: what the hell am I doing wrong???

    In short my actions:
    - Ossir as hero ( love the archers)
    - in day 1 and 2 getting the wood mill and ore pit.
    - Only building structures that require wood and ore; Í only start building strucures with rare resources once I got the mine of that type.( except perhaps when I take a mage guild or 2)
    - In the end of week 2 I usually have capitol.
    - all my chests picked for exp points.
    - I try to pick skills that stand against my opponents. ( luck-magic res and defense-proection for instance against academy and dungeon. Light magic for all the evil factions and so on..)

    Now, their might be 3 options why I get nailed time and time again.

    1. I REALLY suck in homm. (Although I'm playing it since it came out, one would say that I know how the game works.)

    2. I do something structural wrong. Perhaps the wrong way of building my castle. (should I perhaps focus on other buildings first or something like that?

    3.Or, and this one is in my opinion the most reasonble: is the faction perhaps to moderate?

    I mean, haven, fortress, inferno and dungeon all have a good base to be a good might faction, while academy, necropolis and dungeon ( again) have a good base to get their strength out of magic. But where does Sylvan stand? I mean, I've tried every strategy I could find; AoH, Celes, everywhere. But I just don't seem to get a steady base for a might or magic faction. They both got it, that's for sure. But in my opinion they just have that in a 50-50 way. Their not extremely potent in might or magic. Like I said, They have both, but not enough to make a good strong base to stand my ground against my opponents. It doens't matter by the way which faction that is..

    So what I wanted to ask you guys; could you share your experiences with me about Sylvan? How did you guys build the castle, which creatures did you pick first? What kind of magic did you use? ( I know that light and destr are recomenned) What overall game-style did you use? that kind of things.

    Please let me know. Because even though I'm a good sport, It's no fun to lose time and time again in a brutal way. It is sad enough that for some strange reason my name always get's N/A, because that ubi server f..ks up every time.

    P.s: do you get more exp points when you fight a big stack of neutrals with a small army rather than a large army? If so, that would explain the exp points story, because I prefer to use a big army vs netrals..

    Let me know...Thanks
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  3. #3
    Reaching capitol in 2nd week doesnt tell much actually you must also state the current dwelling situation.
    And how large is your army.If you dont do any "mining" other than wood and ore in the first two weeks you are in deep trouble.
    Ossir is a nice hero.
    What your forces consists of in the 1st 2nd and 3rd week also could help.
    Taking all the skills to stand aganist opponents is veeeey rough idea.You must also take some skills for creeping by the way.
    People dont suck at heroes heroes is too good .
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  4. #4
    Hardly my favourite faction, but...
    Sylvan is one of the factions, which needs nerfing in my opinion, especially when we talk about long games on big maps. They have easy access to Enlightment and that adds additional Defense and Knowledge (mainly) and sometimes even Attack, so the creatures get very tough and the hero cast quite a lot of nasty spells at the same time. Sylvan's creatures are the most resiliant when it comes to resisting "normal" physical damage becouse of the high Defense from the side of the hero. The access to Luck completely compensates the low Attack of the Ranger and, along with their sweet racial ability, the tree-lovers become excellent damage-dealers (especially given that the Emerald Dragons in particular are both motivated and highly mobile). They have two excellent tanks - the Treants and the Unicorns and even a hero who specializes in the latter. The archers are both very useful too. Em... can't find a weakness really...
    So, the theory apart, when in battle with all of its army, Sylvan can both attack with great efficiency and stand a lot of punishment. The Dragons (in the middle of the line) have access to almost everything (and usually not only one target) - if they hit with Luck and the sorry ******* is "favourite enemy", the picture is ugly indeed. And this they do VERY often (if you know your enemy that is...). With this attack you can destroy up to 30% of the enemy's fighting capability (or even more). Let the archers fire at will (or cast at will) against whatever you find most dangerous, depending on the situation, while the Treants guard them - the effect is cute. The Unicorns - well, they can do pretty much everything and tend to blind with almost each attack (Soldier's Luck included), which I find mightily lame, but that's only my insignificant two cents...
    About the spells - Fireball with Master of Fire does wonders. Most of the Light spells work nicely - Righteous Might and Teleport (for the Treants) are the most valuable for me. Ain't very tough decision...
    Against Sylvan even Haven and Necro aren't very spectacular in a long game, so...
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  5. #5
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by phoenixzs:
    Reaching capitol in 2nd week doesnt tell much actually you must also state the current dwelling situation.
    And how large is your army.If you dont do any "mining" other than wood and ore in the first two weeks you are in deep trouble.
    Ossir is a nice hero.
    What your forces consists of in the 1st 2nd and 3rd week also could help.
    Taking all the skills to stand aganist opponents is veeeey rough idea.You must also take some skills for creeping by the way.
    People dont suck at heroes heroes is too good . </div></BLOCKQUOTE>

    Hai Phoenix,

    concerning the dwellings: most of the time, sprites, blade dancers, hunters and sometimes also druids. castle is normally a fort ( due to wood supply)I do capture mines in the first two weeks, it does depend what kind of neutrals guard it at that time, strong casters ( water elementals for example) are a pain in the buttom. Therefore I normally wait with those mines..

    And what is "creeping" precisely?
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  6. #6
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dendroid_Arch:

    Hai Phoenix,

    concerning the dwellings: most of the time, sprites, blade dancers, hunters and sometimes also druids. castle is normally a fort ( due to wood supply)I do capture mines in the first two weeks, it does depend what kind of neutrals guard it at that time, strong casters ( water elementals for example) are a pain in the buttom. Therefore I normally wait with those mines..

    And what is "creeping" precisely? </div></BLOCKQUOTE>

    I usually go more heavily armed in week two(although I dont play much sylvan).I would definiately max out hunters as you are probably.But minimum 4th dwelling must be built.I also tend to favor a citadel+cityhall build instead of capitol(no creature to buy no need for money )

    Creep is the term used for fighting neutral creatures and gaining short period income such a heaps of sulphur gold and etc.
    I also take exp from the chest at the begining but week 2 is a good time to take some gold from the chests.Since early exp might help you quickly level up since the exp need is low later at 2nd week you will need gold for buildings such as city hall and citadel.In case of cityhall the earlier the better.Anyway you get the idea.
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  7. #7
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xenofex_086:
    Hardly my favourite faction, but...
    Sylvan is one of the factions, which needs nerfing in my opinion, especially when we talk about long games on big maps. They have easy access to Enlightment and that adds additional Defense and Knowledge (mainly) and sometimes even Attack, so the creatures get very tough and the hero cast quite a lot of nasty spells at the same time. Sylvan's creatures are the most resiliant when it comes to resisting "normal" physical damage becouse of the high Defense from the side of the hero. The access to Luck completely compensates the low Attack of the Ranger and, along with their sweet racial ability, the tree-lovers become excellent damage-dealers (especially given that the Emerald Dragons in particular are both motivated and highly mobile). They have two excellent tanks - the Treants and the Unicorns and even a hero who specializes in the latter. The archers are both very useful too. Em... can't find a weakness really...
    So, the theory apart, when in battle with all of its army, Sylvan can both attack with great efficiency and stand a lot of punishment. The Dragons (in the middle of the line) have access to almost everything (and usually not only one target) - if they hit with Luck and the sorry ******* is "favourite enemy", the picture is ugly indeed. And this they do VERY often (if you know your enemy that is...). With this attack you can destroy up to 30% of the enemy's fighting capability (or even more). Let the archers fire at will (or cast at will) against whatever you find most dangerous, depending on the situation, while the Treants guard them - the effect is cute. The Unicorns - well, they can do pretty much everything and tend to blind with almost each attack (Soldier's Luck included), which I find mightily lame, but that's only my insignificant two cents...
    About the spells - Fireball with Master of Fire does wonders. Most of the Light spells work nicely - Righteous Might and Teleport (for the Treants) are the most valuable for me. Ain't very tough decision...
    Against Sylvan even Haven and Necro aren't very spectacular in a long game, so... </div></BLOCKQUOTE>

    Hai Xenofex, thanks for responding.

    You story is completely true,nothing to sau about that. But..I find the dragons pretty hard to get due to the massive resources you need to build them. Especially the emerald ones..and most of the time I'm not able to get them, because the enemy is than already knocking at my gate. I also found out that the costs om the creatures are huge. When fully build, you need to find an extra gold mine in order to buy all your creatures. That is mainly the problem in my case anyway; lack of money later in the game...

    About the spells, indeed, destructive magic is great, but I always run into the fact that my spellpower isn't always that high. So those spells don't pack that much of a punch. Therefore I try to specialize myself in light, 'cause mass divine strength is awesome for my army, and ressurection is very useful..
    But that's it really, I always got a problem with my low spellpower..What about you?
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by phoenixzs:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dendroid_Arch:

    Hai Phoenix,

    concerning the dwellings: most of the time, sprites, blade dancers, hunters and sometimes also druids. castle is normally a fort ( due to wood supply)I do capture mines in the first two weeks, it does depend what kind of neutrals guard it at that time, strong casters ( water elementals for example) are a pain in the buttom. Therefore I normally wait with those mines..

    And what is "creeping" precisely? </div></BLOCKQUOTE>

    I usually go more heavily armed in week two(although I dont play much sylvan).I would definiately max out hunters as you are probably.But minimum 4th dwelling must be built.I also tend to favor a citadel+cityhall build instead of capitol(no creature to buy no need for money )

    Creep is the term used for fighting neutral creatures and gaining short period income such a heaps of sulphur gold and etc.
    I also take exp from the chest at the begining but week 2 is a good time to take some gold from the chests.Since early exp might help you quickly level up since the exp need is low later at 2nd week you will need gold for buildings such as city hall and citadel.In case of cityhall the earlier the better.Anyway you get the idea. </div></BLOCKQUOTE>

    Hey

    Maxing the hunters out is indeed something necassery, but to be honest with you, I don't have 15 extra wood to spend. If I decide to max them out early on, I don't have any wood left for euhm..well practicly everything.

    The capitol I build to make a money buffer for later. I found out that buying creatures become very expensive later on with a complete castle wall ( again in my experience).

    And thanks for explaining creeping
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  9. #9
    One thing that will purge a few doubts is that Sylvan is no worse than any other faction. The real essence is the way you use the units (unless you are hopelessly outnumbered). Based on the size of the map, you may want to try various strategies. If the map is small, build (don't upgrade) your unit structures and send weak heroes that you have no use for to scout out the enemy territory and take any unguarded mine. Even if you hold an enemy mine for one day, you put yourself at an advantage. If, as is the more common case, the map is large, you shouldn't focus on building up defenses so much as getting high level units. Do not get the upgraded structures as soon as you can. Its better to have Green Dragons than upgraded Hunters. The strategy I tend to use for every faction is to simply build as many unit buildings as I can, and then build whatever else is left. Do not underestimate the importance of loose resources. As for EXP, NEVER let neutrals run away from you, always fight them and you get more EXP than if you don't fight them (if you don't want to fight them but want the EXP, turn Quick Combat on). The Capitol is important but only when you need money for units, not so much for buildings (except maybe tier 7 structure), so putting off the Capitol for a little while is not a bad idea. If you like Sylvan, make use of the favored enemies and keep in mind that Sylvan faction likes luck. Magic isn't worth it unless your hero has high spellpower (at least 8), so don't bother so much with the mages guild, unless you have plenty of spare resources. Also, consider having a permanent secondary hero to scout and reclaim lost mines. Have the secondary hero pick up weekly resources from mills etc. Also, it helps if you are already familiar with the map, rather than jumping into it without knowing anything about it.
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  10. #10
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Inferno015:
    One thing that will purge a few doubts is that Sylvan is no worse than any other faction. The real essence is the way you use the units (unless you are hopelessly outnumbered). Based on the size of the map, you may want to try various strategies. If the map is small, build (don't upgrade) your unit structures and send weak heroes that you have no use for to scout out the enemy territory and take any unguarded mine. Even if you hold an enemy mine for one day, you put yourself at an advantage. If, as is the more common case, the map is large, you shouldn't focus on building up defenses so much as getting high level units. Do not get the upgraded structures as soon as you can. Its better to have Green Dragons than upgraded Hunters. The strategy I tend to use for every faction is to simply build as many unit buildings as I can, and then build whatever else is left. Do not underestimate the importance of loose resources. As for EXP, NEVER let neutrals run away from you, always fight them and you get more EXP than if you don't fight them (if you don't want to fight them but want the EXP, turn Quick Combat on). The Capitol is important but only when you need money for units, not so much for buildings (except maybe tier 7 structure), so putting off the Capitol for a little while is not a bad idea. If you like Sylvan, make use of the favored enemies and keep in mind that Sylvan faction likes luck. Magic isn't worth it unless your hero has high spellpower (at least 8), so don't bother so much with the mages guild, unless you have plenty of spare resources. Also, consider having a permanent secondary hero to scout and reclaim lost mines. Have the secondary hero pick up weekly resources from mills etc. Also, it helps if you are already familiar with the map, rather than jumping into it without knowing anything about it. </div></BLOCKQUOTE>

    Hai Inferno, thanks for posting.

    Judging by my experience, waiting with the mage guilds sounds indeed like something I could try. Thanks for the tip. Also the quick combat thing, never really thought about it.

    About getting the dragon rather than upgrade hunters. I don't know about that man. I mean, by the time you get the dragons, you already got a ****load of hunters. Now, I don't have the stats at hand now, so I don't know how long it takes for the dragons to make more damage than the hunters, But my guts are tellin' me that upgraded hunters are more worth than unupgraded dragons because of both their numbers..

    *EDIT* now that I thought about it, on longer terms it might indeed be better to do your strategy. Once you collected more dragons and all..And with their range their are almost ranged units right Yeah, thanks man..I will take that in consideration as well..
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