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Thread: What kind of visual style? | Forums

  1. #1
    What kind of visual style does Red Steel 2 have?
    Is it the same as Borderlands?
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  2. #2
    Originally posted by GoldFish-Boy96:
    What kind of visual style does Red Steel 2 have?
    Is it the same as Borderlands?
    I guess you could liken the two.

    Red steel 2 has a graphic Novel or comic book cell shading style.

    The Lyn engine is proving itself to be quite a capable and diverse engine on wii.

    It impressed me with raving rabbids, subtley contrasting the minimilistic style with powerful lighting, geometry, animation and effects... But marred with frequent screen tearing.

    But for red steel 2 they managed to raise every bar, remove screen tearing and up the framerate to a steady 60 fps. Quite the accomplishment.
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  3. #3
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  4. #4
    Originally posted by Indy_83:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GoldFish-Boy96:
    What kind of visual style does Red Steel 2 have?
    Is it the same as Borderlands?
    I guess you could liken the two.

    Red steel 2 has a graphic Novel or comic book cell shading style.

    The Lyn engine is proving itself to be quite a capable and diverse engine on wii.

    It impressed me with raving rabbids, subtley contrasting the minimilistic style with powerful lighting, geometry, animation and effects... But marred with frequent screen tearing.

    But for red steel 2 they managed to raise every bar, remove screen tearing and up the framerate to a steady 60 fps. Quite the accomplishment. </div></BLOCKQUOTE>

    I've heard reviewers mention screen tearing alot lately, but never understood what it meant :z. What exactly is screen tearing anyway?
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  5. #5
    Originally posted by Stiny1992:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Indy_83:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GoldFish-Boy96:
    What kind of visual style does Red Steel 2 have?
    Is it the same as Borderlands?
    I guess you could liken the two.

    Red steel 2 has a graphic Novel or comic book cell shading style.

    The Lyn engine is proving itself to be quite a capable and diverse engine on wii.

    It impressed me with raving rabbids, subtley contrasting the minimilistic style with powerful lighting, geometry, animation and effects... But marred with frequent screen tearing.

    But for red steel 2 they managed to raise every bar, remove screen tearing and up the framerate to a steady 60 fps. Quite the accomplishment. </div></BLOCKQUOTE>

    I've heard reviewers mention screen tearing alot lately, but never understood what it meant :z. What exactly is screen tearing anyway? </div></BLOCKQUOTE>

    It's when the visual on-screen causes the back lighting behind the screen to malfunction causing tear like dark areas to appear permanently...*

    *please note that this is 100% <STRIKE>True</STRIKE> False...
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  6. #6
    RS2 is cel-shaded.
    Questions like these should go in the Q&A section, but this one could've been answered with more searching. Please don't create extra threads for questions.
    --------
    Fudge tacos and Jell-O luff! You can read English!
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  7. #7
    Originally posted by Stiny1992:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Indy_83:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GoldFish-Boy96:
    What kind of visual style does Red Steel 2 have?
    Is it the same as Borderlands?
    I guess you could liken the two.

    Red steel 2 has a graphic Novel or comic book cell shading style.

    The Lyn engine is proving itself to be quite a capable and diverse engine on wii.

    It impressed me with raving rabbids, subtley contrasting the minimilistic style with powerful lighting, geometry, animation and effects... But marred with frequent screen tearing.

    But for red steel 2 they managed to raise every bar, remove screen tearing and up the framerate to a steady 60 fps. Quite the accomplishment. </div></BLOCKQUOTE>

    I've heard reviewers mention screen tearing alot lately, but never understood what it meant :z. What exactly is screen tearing anyway? </div></BLOCKQUOTE>

    Its when what the video feed isnt in sync with the screen refresh.

    Usually happens when a lot of stuff is going on and the renderer cant finish everything in the given cycles before rasterization (Taking the raw computed scene, polygons and texture maps, and turning them into just pixels on a screen, er kinda like a bitmap)

    It results in the new frame being unfinished in time for the screen refresh, and where the new frame ends, the old frame still exists, as the frame buffer always has two images, the old and the new, and if the new doesnt completely fill the screen, the old's still there.

    http://upload.wikimedia.org/wi..._%28simulated%29.jpg

    So it looks like the image is torn.

    Its hard to tell because it happens so fast, and rabbids is a rather surprisingly intense game requiring old school concentration....

    But I could swear the screen tears vertically, which is most odd. Must be in my mind.
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  8. #8
    Originally posted by Indy_83:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stiny1992:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Indy_83:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GoldFish-Boy96:
    What kind of visual style does Red Steel 2 have?
    Is it the same as Borderlands?
    I guess you could liken the two.

    Red steel 2 has a graphic Novel or comic book cell shading style.

    The Lyn engine is proving itself to be quite a capable and diverse engine on wii.

    It impressed me with raving rabbids, subtley contrasting the minimilistic style with powerful lighting, geometry, animation and effects... But marred with frequent screen tearing.

    But for red steel 2 they managed to raise every bar, remove screen tearing and up the framerate to a steady 60 fps. Quite the accomplishment. </div></BLOCKQUOTE>

    I've heard reviewers mention screen tearing alot lately, but never understood what it meant :z. What exactly is screen tearing anyway? </div></BLOCKQUOTE>

    Its when what the video feed isnt in sync with the screen refresh.

    Usually happens when a lot of stuff is going on and the renderer cant finish everything in the given cycles before rasterization (Taking the raw computed scene, polygons and texture maps, and turning them into just pixels on a screen, er kinda like a bitmap)

    It results in the new frame being unfinished in time for the screen refresh, and where the new frame ends, the old frame still exists, as the frame buffer always has two images, the old and the new, and if the new doesnt completely fill the screen, the old's still there.

    http://upload.wikimedia.org/wi..._%28simulated%29.jpg

    So it looks like the image is torn.

    Its hard to tell because it happens so fast, and rabbids is a rather surprisingly intense game requiring old school concentration....

    But I could swear the screen tears vertically, which is most odd. Must be in my mind. </div></BLOCKQUOTE>

    I see now. Thanks for the info
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