Originally posted by KungFu_CIA:
You've identified some very good and key areas like lobby-system, out-of-game-chat, etc.
However, the bigger issue why games are so impersonal these days is because, in my opinion, what UBI and most publishers/developers keep doing and that is constantly try and increase sales by making the games attractive to persons or groups of persons who wouldn't and
shouldn't be interested in certain games... Like R6... In the first place.
Lockdown is a clear example of this.
I know we are all trying to move on, but the main thing which pissed a lot of people off with LD was the blatant pandering and trying to lure players who probably would not be interested in R6, nor shouldn't be playing R6 to begin with if we are going to be perfectly honest.
The benefits of niche game communities isn't just they are small so you can get to know most people relatively easy... The benefit of a niche gaming commuinity like R6 is the fact you are supposedly playing with people who are ALSO interested in the kind of game you are and want to be there because they have a general passion/enthusiasm for it compared to most games which cater to more casual gamers and whose communities are more
transient because the game isn't that good (or groundbreaking) and as soon as something new or better comes out the majority of the community will also move on/fade away.
This is why I don't think the real "community" aspect of R6 is never going to return, unfortunately. Granted, this is just my opinion...
But the way the games industry currently works, they promote and foster this transient behavior because half the titles they put out don't demand long term investments by communities -- either because lack of technical support or because the game isn't that great to begin with -- Which is why I don't think there really is such a thing as a solid gaming community anymore.
Yes. There are huge, visible ones like Half-Life (CS), BF2, Halo, etc... But if you were to break down those communities, a lot of the membership fluctuates and is made up of a lot of gamers who come and go -- Myself included as far as CS and a few other games -- But again, I believe, this is more because of the games which are being released lately that don't demand long-term communities or investments by gamers because the games are so watered down or trying to cater to everyone they don't really do anything particularly well (they aren't bad necessarily) and it becomes "just another _____", whatever the niche/genre of the game is.