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Thread: Set up map image (I got my the image i want!) | Forums

  1. #1
    Hi.

    I have imported the image that i want to use as a map image! Now...

    How do i do this?
    Level Properties > LevelInfo > Screenshot
    didn't help much...

    Map: ZHW.sds
    Saved my image in a texture package called

    ZHW-i.utx
    Map Settings > SMapSettings > MaxLoadingATT=1
    Map Settings > SMapSettings > MaxLoadingDEF=1
    Didn't help eather!! What should i do?

    Needs an answer quick, plz!
    - Morten_T_P

    I own:
    Splinter Cell 1
    Splinter Cell 2: Pandora Tomorrow
    Splinter Cell 3: Chaos Theory
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  2. #2
    u gotta use other unreal ED;s , i use raven shield, u make a new texture package import ure picture, these are the names wich u can use

    Menu picture: MENU (DXT5)
    Spy loading screen: LoadingATT0 (DXT1)
    Merc Loading Screen: LoadingDEF0(DXT1)

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  3. #3
    Well...That part i did understand!

    And now i have made a new texture package (RavenShield Editor)
    with the textures

    Menu (DXT5 compressed)
    LoadingATT0 (DXT1 compressed)
    LoadingDEF0 (DXT1 compressed)

    What now?
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  4. #4
    hey i was wondering does anybody have the liks to where i can find other unreal editors ... like the raven shield one for example... thanx
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  5. #5
    OK OK!!!

    I made a testmap and called it LoadingTest.sds
    Then i renamed the new texture package to
    LoadingTest-i.utx containing the files

    Menu (DXT5 compressed)
    LoadingATT0 (DXT1 compressed)
    LoadingDEF0 (DXT1 compressed)

    OK! The map selector image is now where i want it...But when loading the map the LoadingATT0 and LoadingDEF0 is not being showed! What's a matter? Is it here that i need to change MaxLoadingATT to 1 and MaxLoadingDEF to 1?
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  6. #6
    OK, never mind! Got it to work!

    My map is now called ZHW.sds
    So i made a new texture package containing the textures...
    Menu (DXT5)
    LoadingATT0 (DXT1)
    LoadingDEF0 (DXT1)

    i called the package ZHW-i.utx
    and copied it into online\packages\texturesXBOX

    So now i got these files
    online\packages\maps\ZHW.sds (The map)
    online\packages\mapsXBOX\ZHW.sds (Auto-created)
    onlnie\packages\texturesXBOX\ZHW-i.utx (Texture package)

    And last i set the settigns in Map Settings...

    Map Settings > SMapSettings > MaxLoadingATT = 1
    Map Settings > SMapSettings > MaxLoadingDEF = 1

    Then i started the game and...Voilá!!!

    Happy Mapping!
    - Morten_T_P

    I own:
    Splinter Cell 1
    Splinter Cell 2: Pandora Tomorrow
    Splinter Cell 3: Chaos Theory
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  7. #7
    Hey, I'm having trouble getting my map image in place. The loading screens work fine and as far as I can see everything is set up just like it should be. Size, compression and name is all correct. However, the stupid map screen still wont show. Is there something that has to be done specially to get the map screen to work? I dont have any clue on how to fix this, and I cant really give any informat on whats wrong, becuase as far as I see, its all good. Any Help at all would be greatly appreciated.




    [url=http://ckclan.scxtreme.net][img]http://ckclan.scxtreme.net/Sigs/c
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  8. #8
    You mean the image when selecting the map?

    You said that you did all the compression right?
    I assume that you gave the LoadingATT0 image the compression DXT1 and also LoadingDEF0 DXT1..

    The reason why you might not see the map image is that you also compressed Menu as DXT1! Am i right?

    Menu must be compressed as DXT5!

    A little refreshing...

    Make three images...(and maybe a fourth)

    Menu (size: 256x256, compression: DXT5)
    LoadingATT1 (size: 512x512, compression: DXT1)
    LoadingDEF1 (size: 512x512, compression: DXT1)

    and compress them into a MAPNAME-i.utx texture package...

    If you need a briefing picture as well you can make the fourth picture...

    Briefing (size: 256x256, compression: DXT5)

    This is where the files should be

    Your map should be in MapsXBOX when compiled
    and Your -i.utx texture package should be in TexturesXBOX...Now it should work if you start the game!
    - Morten_T_P

    I own:
    Splinter Cell 1
    Splinter Cell 2: Pandora Tomorrow
    Splinter Cell 3: Chaos Theory
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  9. #9
    Yo Morten, thanks for all the help, without this thread I wouldn't have even gotten the loading screens to work. But unfornately, I have everything set up correctly, the Menu image is at 256x256 in DXT5 compression with no mipmaps. (That doesnt seem to matter though, even though many tutorials say not to have it selected, but once I put it into the PT editor, it gives it a mipmap of 8 no matter what)

    Anyway, I just left the screen as is and didn't feel like dealing with it, i went ahead and released the map, map screen still missing. But oh well, thanks for the try Morten.




    [url=http://ckclan.scxtreme.net][img]http://ckclan.scxtreme.net/Sigs/c
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  10. #10
    Well...A try isn't good enough...

    Try to reimport the images... (with the generate mipmaps checked)...

    Be sure that the images is called Briefing, Menu, LoadingATT0 and LoadingDEF0
    And make sure of the sizes and compressions as well...

    Briefing and Menu must be DXT5 and 256x256 in size
    LoadingATT0 and LoadingDEF0 must be 512x512 in size...

    When the texture package is saved (Lets assume that your map is saved as PIP.sds the package should be named PIP-i.utx and saved in the TexturesXBOX)

    Open the map in the editor and click the menu Build > Build all...Now it should rebuild your map, and at the ending it should say something about a readonly file (thats the PIP-i.utx file that you just made). Say NO to this... Run the game and try selecting your map again...After this, that readonly message shouldn't come again until you repack the package...

    If you want (might not! ) you can send me the map and the -i.utx files...
    - Morten_T_P

    I own:
    Splinter Cell 1
    Splinter Cell 2: Pandora Tomorrow
    Splinter Cell 3: Chaos Theory
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