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Thread: Patch 1.08 Release Notes | Forums

  1. #1
    UK Forum Manager Emeritus
    Join Date
    Jun 2008
    Posts
    6,551
    Hi all

    We have a new patch available for The Settlers 7 – Paths to a Kingdom 1.08

    Download links:
    http://static3.cdn.ubi.com/set...tlers_7_1.08full.exe (625 MB)
    http://static3.cdn.ubi.com/set...or_later_To_1.08.exe (272 MB)
    http://static3.cdn.ubi.com/set...003744-1.07.1264.tgz (40 MB)
    http://static3.cdn.ubi.com/set...003745-1.07.1264.tgz (40 MB)


    Version 1.08

    Improvements
    <UL TYPE=SQUARE>
    • The game´s balancing has been improved (details below)
    • The chat functionality has been improved
    • The installer has been improved
    • The Quick Play function is now customizable
    • Added a list of recently played opponents in the contacts menu
    • Added fertility information for soil when clicking on it
    • When playing human opponents, players now can spectate the game after a defeat
    • A quitting player in multiplayer sessions will now be replaced with an AI
    • The map Crushed Mirror is now available in Empire mode[/list]

    Bug Fixes
    <UL TYPE=SQUARE>
    • Fixed a chrash when loading certain older savegames
    • Fixed a sporadic desync when players quit a session
    • Fixed an issue with locked non DLC maps when using map filter
    • Fixed a display issue when unlocking content from the Limited Edition
    • Fixed a bug that would prevent achievements from being posted on the Facebook wall
    • Fixed various localization issues[/list]

    Additional
    <UL TYPE=SQUARE>
    • The monthly and weekly leaderboard is now shown in an extra tab in the leaderboard menu[/list]

    Balancing Changes
    (Special thanks to all our balancing beta testers!)
    <UL TYPE=SQUARE>
    • Starting Resources:

    20 Meat -> 15 Meat
    5 Iron -> 3 Iron
    5 Garment -> 4 Garment
    3 Jewellery -> 2 Jewellery

    • Standard Trading Options:

    Before: 3 Garment -> 6 Coins
    2 Jewellery -> 6 Coins
    Now: 3 Garment -> 4 Coins
    2 Jewellery -> 4 Coins

    • Conquest Reward:

    o 7 Planks, 7 Stone -> 5 Planks, 5 Stone, 2 Bread
    or
    o 4 Tools, 4 Meat -> 4 Tools, 4 Coal, 2 Bread
    or
    o 6 Gold, 6 Coal -> 4 Gold, 4 Iron Ore, 2 Bread

    • Victory Point „Generalissimo“:

    o The amount of defeated soldiers needed to gain this Victory Point has been lowered to 20.
    o From now on, only enemy (not neutral) soldiers, that haven’t been killed by fortifications, count towards the Victory Point.

    • Costs of Military Units:

    o Tavern:
    Pikeman: 4 Coins, 1 Plain Food -> 3 Coins, 1 Plain Food

    o Stronghold:
    Musketeer: 1 Coin, 1 Weapon, 1 Coal -> 2 Coins, 1 Weapon, 2 Coal
    Cavalry: 2 Coins, 1 Fancy Food, 1 Weapon, 1 Horse -> 2 Coins, 1 Plain Food, 1 Weapon, 1 Horse
    Cannon: 2 Coins, 1 Fancy Food, 2 Weapons, 2 Wheels, 1 Coal -> 2 Coins, 1 Fancy Food, 1 Weapons, 2 Wheels, 2 Coal

    o Cannon Foundry:
    Cavalry: 7 Coins, 5 Garment, 3 Jewellery -> 4 Coins, 3 Garment, 2 Jewellery

    • Generals‘ Bonuses:

    o Bertram, the Bonecrusher
    Before: +50% close combat damage
    Now: +30% close combat damage

    o Philipp, the Prudent
    Before: +25% close combat and +25% long-range damage
    Now: +15% close combat and +15% long-range damage

    o Theobald, the Tactician
    Before: +50% long-range damage
    Now: +30% long-range damage

    o Hugo, the Hotspur
    Before: +25% close combat and +25% siege damage
    Now: +15% close combat and +15% siege damage

    o Cuno, the Cool-Headed
    Before: +25% long-range and +25% siege damage
    Now: +15% long-range and +15% siege damage

    o Siegfred, the Specialist
    Before: +50% siege damage
    Now: +30% siege damage

    o Albert, the Allrounder (Only available at the Dark Fortress)
    Before: +20% close combat, +20% long-range and +20% siege damage
    Troops regenerate twice as fast
    Now: +10% close combat, +10% long-range and +10% siege damage
    Troops regenerate twice as fast

    • Clerics‘ Defensive Bonuses:
    The defensive bonuses of clerics deployed in camps now also affect fortifications.

    • Expansion with Church and Trade:

    The conquest of sectors by proselytism or bribery has been adjusted.
    o The costs of proselytism and bribery have been reduced altogether.
    o Conquering sectors peacefully won’t destroy their fortifications anymore.
    o Because they aren’t destroyed anymore, fortifications have to be “payed for” when a sector is conquered by proselytism or bribery, increasing the relative costs of fortified sectors.
    o Destroyed fortifications aren’t taken into account anymore when calculating the costs of bribery and proselytism.
    o The proselytism of Cavalry, Cannons and Fortifications now also calls for Brothers and Fathers.
    o The bribery of Cavalry, Cannons and Fortifications now also calls for Garment and Jewellery.
    o Bribery Costs:
    Coins: (10 x 0,5) + (10 x Pikemen x 0,2) + (10 x Musketeers x 0,2) + (Wooden Towers x 10 x 0,5) + (Stone Towers x 10 x 0,6)
    Garment: (10 x Cavalry x 0,2) + (10 x Cannons x 0,2) + (10 x Wooden Towers x 0,4) + (10 x Stone Towers x0,5)
    Jewellery: (10 x Stone Towers x 0,4)
    o Proselytism Costs:
    Novices: (1 x 4) + (1 x Pikemen x 0,5) + (1 x Musketeers x 0,5) + (1 x Wooden Towers x 1,8) + (1 x Stone Towers x 2,7)
    Brothers: (1 x Cavalry x 0,5) + (1 x Cannons x 0,5) + (1 x Wooden Towers x 0,9) + (1 x Stone Towers x 1,8)
    Fathers: (1 x Stone Towers x 0,9)

    • Event Locations:

    o The costs of trade quests at Event Locations have been reduced.
    o The costs of quests granting a treasure have been raised and adjusted to the costs of quests granting a technology.
    o The Earthquake now also destroys 50% of the supply of Stone, Coal, Iron Ore and Gold in the storehouses of the targeted player.

    • Fortification of Victory Point Sectors:
    From now on sectors granting a Victory Point are generally fortified or are defended by strong neutral units.

    • Defense of neutral Sectors:
    The amount of troops in neutral sectors has been adjusted on the following maps:
    o Badland Ridge
    o Glacier Vale
    o Amber Coast
    o Crushed Mirror
    o Blazing Heat
    o River Town
    o Swampland Rivermouth
    o Sandbeken
    o Fiery Chasm
    o Tempest Taiga

    • Map specific Changes:

    o River Town
    - The Victory Point “Trading Company” has been added.
    - The amount of Victory Points needed to achieve victory has been raised to 5.
    o Tempest Taiga
    - The amount of prebuilt buildings has been reduced.
    - The amount of animals has been reduced.
    o Nienroth
    - The preset AI opponent has been changed from Raspun to Zoé.
    - The amount of animals has been reduced.
    o Mordsweiler
    - The fertility of the starting sectors and adjacent sectors has been adjusted for all players.
    - The amount of neutral units defending the Victory Point sector has been raised and the fortifications in that sector have been upgraded to stone fortifications.
    - The amount of neutral units defending the sector between players has been increased and the fortifications in those sectors have been upgraded.
    - The amount of animals has been reduced.
    o Amber Coast
    - The Victory Point “Trading Company” has been added.
    o Crushed Mirror
    - The Victory Point “Trading Company” has been added.
    o Swampland Rivermouth
    - The Victory Point “Trading Company” has been added.
    - The amount of Victory Points needed to achieve victory has been raised to 6.
    o Badland Ridge
    - The Victory Point “Trading Company” has been added.
    - The amount of Victory Points needed to achieve victory has been raised to 7.
    o Glacier Vale
    - The Victory Point “Trading Company” has been added.
    o Blazing Heat
    - The amount of Victory Points needed to achieve victory has been raised to 7.[/list]
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  2. #2
    Everything is need to download?i mean only http://static3.cdn.ubi.com/set...tlers_7_1.08full.exe or full of it
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  3. #3
    Suddenly after this patch installed I am getting Blue screen memory dump whenever I save a game and go to desktop. Never happened before this update.
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