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Thread: Driver San Francisco Console Title Update - Dec 2011 | Forums

  1. #1
    UK Forum Manager Ubi-Mush's Avatar
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    Nov 2011
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    Hi Drivers,

    A title update has just been released for the consoles version of Driver San Francisco. Here is a list of what has been fixed/improved:

    GAMEPLAY CHANGES

    Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
    Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions

    IMPROVEMENTS

    Added additional statistic synchronisation points so website statistics more closely match current progress.
    Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer
    Improved traffic variety in freedrive after game completion.

    Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety
    Online: Improved player icons and vehicle images loading.
    Online: Reduced lag/teleport issues observed when players join a session
    Online: Improved reward images display when increasing multiplayer LVL.
    Online: Improved session join score by re-assessing it if the leading player disconnects.

    FIXES

    Fixed single-frame camera cuts evident in some film-director replays.
    Fixed progression display of “connoisseur” achievement in the game “Achievements” menu under “Extras”
    Fixed progression display of all fine-grain (>25 steps) achievements in the game “Achievements” menu under “Extras”
    Fixed a specific case of NAN values being sent in game to web data.

    Online: Fixed waiting screens displaying the next mode name incorrectly.
    Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
    Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
    Online: Fixed crash on returning to the main menu from online under certain conditions
    Online: Fixed player being disconnected from in-game party under certain conditions
    Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour
    Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease
    Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
    Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
    Online: Fixed occasional crash during CTF gameplay.
    Online: Fixed issue where the incorrect player name could be displayed on the profile screen

    XBOX 360 ONLY: Online: added LVL banding filter to Free For All matchmaking to improve matchmaking (already implemented on PS3).
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  2. #2
    Thank you very much.
    A PC update would be great too. There are so many problem that need to be fixed in the PC version.
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  3. #3
    What about PC version ?

    But this is just great! Because it shows that you aren't dead under the development

    Keep it up
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  4. #4
    That's great! It really was time for this! But I still can't upload new replays to the Driver Club. My account is full of never appeared replays that I' can't delete :-(
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  5. #5
    Senior Member
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    Good to see continued support- I just have three questions:

    1: Will this patch come to PCs further down the road?

    2: Can you elaborate on what you mean by "Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions"? -Does this mean the Tag car no longer gets a boost ability? I sure hope so...

    3: Finally, are there any plans to fix the 'spark flying across the screen' glitch that occasionally happens in Film Director replays on the first frame of a camera change?
    What the next DRIVER needs: Tighter, narrower streets for slower, more responsive cars as seen in D1,2,3. More 70s feel, possibly the entire game's setting. Keep 88mph top speed as the norm, with only bonus supercars going beyond. Get rid of Burnout as the default acceleration. Unlicensed Vehicles- so that they can be destroyed with explosions. On foot returning, with a version of shift as an unlockable. Weapons, with FPS controls like D3, only more polished. Hubcaps. Car underside pouncing. Offroad areas without invisible walls. All previous driver game cheats return plus a few surprises. All camera angles in D1 Film Director returning. Completely overhauled multiplayer, with virtually no 'boosting'. Finally, ability to play multiplayer offline,and with bots.

    Failing that, D1 and 2 as fully emulated games unlockable within Driver 6.
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  6. #6
    Downloaded the update but I keep seeing same cars on splitscreen, anyone?
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  7. #7
    Can u tell me when ubi will add corvete cop for online takedown and new getaway cars new routes
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  8. #8
    Still no ASYMS or Monaco copcar, and the traffic pattern fix sucks. You have to quit to main menu so it can load another predefined set of vehicles from another chapter. It should randomize itself every time you enter freedrive or exit a garage.
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  9. #9
    Many thanks for the info LCPDCV, hope there are more of this awsome fixes and improvements.
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  10. #10
    What, no PC version?

    Meh, I lost interest in this game a long time ago. It's clearly a console game, with extremely dumbed down features/graphics, and lack of care for the pc version... just not worth my time.
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