Since PtP has been gaining popularity and got an honorable mention from FCMaps.net for September '09 MOTM with a very well worded critique. I have made a number of minor edits and will be republishing 'Permission to Pass' sometime this week.
These changes were made to serve in fixing or alleviating some of the problem-some areas for navigation as well as adding a bit more cosmetic flare and attitude to the already immersive environment.
These additions include:
+ Blocking off a lower balcony that players could ‘Leap Frog’ to in order to get out of the level and cheat.
+ Removing hang-ups and motion stoppers along the high traffic paths with emphasis for Diamond and Uprising modes.
+ Adding small rocks and boards to keep players from falling while running up the wooden plank walkway under the Main Gate.
+ Addressing Mikk_Q’s alignment concerns by smoothing and tightening connections between tiled pieces to reduce gaps to hide Back-Face Culling that existed on some/most of the corners.
+ Adjusting the terrain height to create a more organic feeling floor plane and add rhythm to diamond running.
+ Adjusting the terrain textures by blending them in a way that is more realistic.
+ Closing the Fauch_ hole in two of the access tunnels
+ Adding addition miscellaneous objects to close gaps or holes that could be viewed from low traffic areas.
+ Making slight cosmetic changes to help differentiate the two sides so that players can become familiarized more quickly.
+ Adding and moving spawn point locations to improve flow and function during different game modes.
+ Other random improvements
Again, thank you everyone for contributing to this post in a way that allowed me to make my map better.