Page 1 of 3 123 LastLast
Results 1 to 10 of 23

Thread: A few tips for new players | Forums

  1. #1
    Hello, If you don't know me, I'm layton322. I bought the game a few weeks after release, so I've had my fair share of RUSE. I've had a break from RUSE recently for about a month or two, but I'm now back for some more RUSE action! I'm more of a casual player and am no master, but I hope this thread can help you.

    This guide is not for people who have literally JUST bought the game. I'm assuming that you've played at least half the campaign and have good knowledge of the HUD.

    Right, so lets get started. First of all, I would like to point out some general tips which can help you:

    1) Play the campaign first. The whole campaign is one big tutorial, and it will help a lot if you finish the campaign first and gain a better understanding of the game.

    2) Know your nation. Make sure you know your nation's strengths and weaknesses, and what you can do to attack your enemy.

    3) Try and anticipate what your enemy will do. You probably do this to some degree automatically, but when building units, try and think what your enemy will do to counter.

    4) MICRO! Micro, or micro-management is very important, and can get you out of many hairy situations. This basically means controlling a small selection of units and controlling them intelligently.
    For example, the Panzer IV has a significantly bigger range than the Carro M13. Now if you keep pulling the Panzer IV back, and keeping the Carro M15s out of range, you could easily destroy many.

    5) Recon . Your army is largely nothing without recon. You need recon to see the enemy, and use your units to your full potential. It is extremely important. By mid game, you should have no less than 4 recons on the field.

    6) Supply Depots are better than Administrative Buildings! Supply depots generate you more money than admins and are more efficient, so never build an admin at the start of a match, and only build admins if supply depots aren't readily available.

    7) Be aggressive. The majority of players will tell you that turtling is not a recommended strategy for RUSE. Raid as many depots as possible, and try and agitate the enemy at every turn.

    OK, So now lets get on to the Ruses. I haven't highlighted all the ruses here, just these two which I think are often neglected by new players.

    1) DECRYPTION . One of my favourite ruses, Decryption can help you and your army alot, especially early game. I don't really understand why so few use it.
    Uses:
    - You will be able to see your enemies' orders, in the form of red arrows. Very useful,especially as an early warning system for planes.

    -Building trucks are also shown, allowing you to see where the enemy is deploying buildings, and most importantly, what building they are deploying by looking at how long the arrow is.

    2) DECOY BUILDING/UNIT . Often overlooked, these ruses are actually very useful to fool your opponent. Decoy troops can lead your opponents to believe you are attacking somewhere where you aren't, which is often very useful. For example, using decoy units, you could send the decoys straight for the enemy, while radio silencing your real men, and attacking from behind.

    Lastly, I'll detail some units that new players don't often use which are actually quite good. Bear in mind a lot of this is opinion, so feel free to post any you think are good too.

    Britain:
    Vickers - $10 - A good unit that can easily stop infantry rushers, and give cover to TDs. Sadly, I don't often see them on the field though!

    Archer - $10 - One of the best TDs in my opinion, as it has decent firepower and is very cheap. Its very effective early - mid game, and for such a low cost can easily keep the enemies tanks at bay. Don't overestimate them though, as your best with fireflies when the heavy tanks start rolling out.

    Outpost - $15 - An infantry defence doubling up as a recon, this is actually very useful for base defence, especially against sneaky units and infantry rushers.

    France:
    Canon 75mm - $10 - Decent firepower and range for light artillery, and only $10! Very useful if you happen to have an artillery base out.

    Fortified Position - $20 - Many immediately go to build a Maginot bunker, but for half the price this underrated bunker actually does the job quite well. Its anti-tank gun can easily stop light tanks in their tracks, while the anti air gun can stop planes approaching. It has no infantry defence though, but this can easily be solved if you double it up with a tank.

    Italy:
    Bersaglieri - $5 - Second best light infantry in the game, they have some nice firepower and grenades. However, their satchel charges are rather ineffective and often miss. Still, quite a nice unit to harass enemy light tanks.

    Carro veloce - $10 - Same as the Vickers, and is also not used often. Very useful at repelling infantry and stopping rushers.

    The Assault Guns - M75 $20 - M105 $30 - quite useful when light artillery won't cut it. Relatively low price for some decent units.

    Semovente - $20 - Very effective. The Semovente is kind of an early and advanced TD rolled together. Good armour and good firepower at a very nice cost!

    90mm Anti Tank Position - $40 - Although you may be misled by the name, this also doubles up as an anti air bunker. Consider it a stationary AA 90 with better defence. Very useful, but not often deployed it seems.

    Germany:
    Marder - $15 - Basically an Archer with slightly better range, Its quite useful for dispatching enemy tanks in early and mid game.

    Pak 36 - $5 - While this is a very limited AT, its actually rather useful early game, requiring no research and only costing $5. It can easily keep enemy light and maybe even mediums at bay. Especially useful facing a Carro M11 rush.

    USA:
    Bofors - $10 - Many people just go to build M16s, but I actually find the Bofors rather useful, often more than the M16. Can hide in forests, unlike the M16 and is more cost effective.

    Wolverine - $15 - Can fire while moving, which is very useful, and at only $15, can be quite instrumental early game.

    USSR:
    Ishak - $15 - This is a rubbish plane if used as a fighter. However, if used as more of a decoy, you can easily lure unsuspecting fighters into a wall of AA.

    Japan:
    Type 35 75mm - $10 - I haven't seen this on the field that often. Pretty much identical to the French light artillery in stats and cost. Therefore, its awesome!

    Ku-Se - $20 - Basically an armoured variant of the 75mm. Useful when you need a bit of extra armour. Again, mostly people will skip straight to the advanced artillery in the prototype base, even when this does the job on most occasions.

    Thanks for reading. Hope it helps
    Reply With Quote Reply With Quote

  2. #2
    Senior Member Redbanana27's Avatar
    Join Date
    Mar 2011
    Posts
    1,224
    How is the typhoon underused,

    How is the SAU 40 underused

    How is the bofors underused

    Hkw js the t-34 underused

    Also decryption tells you if the enemy is using reverted intel.

    It is also just a shame that carro tanks are quicker than panzer IV's but i get what you mean since i would do this.

    How is the french light artillery underused,

    Hos is the fortified position i derused.

    In games i play all the ones listed above are used extensivly, i see what you mean about the outpost and arcber especially but the other ones you do see, i make ishaks all the time but may e thats just me.


    Highest Point Kill: 3400
    Highest Gun Kill: 1500
    Fastest Ext. Variety: 2:16
    Reply With Quote Reply With Quote

  3. #3
    i see what red says if you don't use tyhoon's your not playing well, always use it

    some other unit i accually see under uses are

    Marter, $25 reseach and $15 each, one of the only base TD with 500m range

    Archer, same as marter but $10 each and 400m range, still good

    Vickers and Carro veloce, both ar eccilent for contering those early inf rushs and to cover the TDs for britain and Italy

    Semovente, really really good TD, of italy, you lose the AA function but gain inmuity from arty fire also has a 500m range, and a good stop gap unitl the Barreta Truck.


    Everything has a Counter(ecept Japan)
    Reply With Quote Reply With Quote

  4. #4
    Originally posted by Redbanana27:
    How is the typhoon underused,

    How is the SAU 40 underused

    How is the bofors underused

    Hkw js the t-34 underused

    Also decryption tells you if the enemy is using reverted intel.

    It is also just a shame that carro tanks are quicker than panzer IV's but i get what you mean since i would do this.

    How is the french light artillery underused,

    Hos is the fortified position i derused.

    In games i play all the ones listed above are used extensivly, i see what you mean about the outpost and arcber especially but the other ones you do see, i make ishaks all the time but may e thats just me.
    Sorry, I think I must have worded it wrong. I thought these could be units that were under-used by new players. Older players like us will often use the above.

    I was kind of trying to show the new players units that were good but I hadn't often seen new players use, while trying to leave out obvious ones, like the spitfire.

    I'll change the wording now

    EDIT: OK, I've now changed the wording and removed the Typhoon and T-34. I've kept the SAU 40 though, because I don't think it gets the appreciation it deserves from a lot of people, new and old alike.

    The rest I still don't think are used often by new players. (Is it just me? )
    Reply With Quote Reply With Quote

  5. #5
    Originally posted by P47ace:
    i see what red says if you don't use tyhoon's your not playing well, always use it

    some other unit i accually see under uses are

    Marter, $25 reseach and $15 each, one of the only base TD with 500m range

    Archer, same as marter but $10 each and 400m range, still good

    Vickers and Carro veloce, both ar eccilent for contering those early inf rushs and to cover the TDs for britain and Italy

    Semovente, really really good TD, of italy, you lose the AA function but gain inmuity from arty fire also has a 500m range, and a good stop gap unitl the Barreta Truck.
    I've added all the units you suggested there. Thanks
    Reply With Quote Reply With Quote

  6. #6
    Senior Member
    Join Date
    Jul 2010
    Posts
    959
    Originally posted by layton322:
    I've kept the SAU 40 though, because I don't think it gets the appreciation it deserves from a lot of people, new and old alike.
    .......................You do realize it's like one of the most used units France has right? As soon as people figure out it's an assault gun they often spam the crap out of it and it works.

    Originally posted by layton322:
    The rest I still don't think are used often by new players. (Is it just me? )
    The 90mm tank position is pointless once you can an AT base, it costs the same as the 90mm gun.
    This is everyone in the PC forum

    http://www.youtube.com/watch?v=qpMvS1Q1sos
    Reply With Quote Reply With Quote

  7. #7
    Senior Member Redbanana27's Avatar
    Join Date
    Mar 2011
    Posts
    1,224
    I got a few tips since im seeing more and more new players.

    (im half expecting danny to say oooo this is bad advice)

    1: never make an admin at the start

    2: never blitz at the start, the idea that you get supplies quicker is a MYTH

    3: play the campaign fjrst to know basic game mechanics and basic ruses and strategies.
    3b) After knowing the basic mechanics go and do a couple of battles with different nations and choose one that suits you... Whether you stay with this nation throughout your ruse play is up to you... Its what i did and it helped me a lot.

    3c) go into an knline game and play as your nation... Get help from the players there about wbat you did wrong... However if you keep on losing it may be best to change nation or rethink strategy.

    4: never be afraid to attack... The amount of new players i see that think can pass of ruse as halo wars and sit back and do nothing is insane... Its not a game of sitting... If you attack you can expose here weaknesses and build a stronger army the next time... If yiu just sit there, there goi g to be doing the exact same thing.

    5: attack dupply depots, do not ignore supply depots at all, also make aware that if you put automatic fire on buildings infantry can also blow up building whe. Placed right next to them.

    6: planes need to be babysitted constantly, when doing an attack with planes always remember to move them after they attack ground targets to a safe location and then press Y or Triangle to return them to base.

    7: recon has already been spoken about... However some nations have amazing recon (usa) so it is easier to get eyes all round than lets say (USSR)

    8: tanks...vs tanks, normally if an enemy is building tanks do not try and outtank him by outresearching or outnumbering because if he has this in mi d then he will beat you... Build an AT base instead because tanks vs AT means a win for AT.

    9: dont underestimate infantry, a lot of new players will only use tanks or air... However infantry is an essential key to an easier game IMO... Infantry along with tanks will mean that the infantry will EITHER
    a) only get the machine gun firing on them ****ibly allosing the infantry to take a few tanks out
    b) get the tank shells hit on them allowing your tanks/ at to fire for longer on the tanks.

    Also infantry can lock positions through towns, a perfect map example is Tank Graveyard, if you secure both towns he can only get through by one way not three.

    10: To really get your skill up i would advise playing 1 vs 1 ranked games, 1 vs 1's are were your skills are really put to the test as with 2 vs 2's you have backup... With one vs ones its either you win, or you **** up with no possible way to defend against yourself, end of, from here you can build on your weaknesses... Such as one vs ones made me learn not tobe too agressive as i would always lay my life in the hands of one offensive push when i got the game early... I then learned to attack smaller and often, helpi g me increase my skill and make me a somewhat well known ruse player

    So danny any flaming of any advice... Im exlecting you to say something about the blitz at the start to get supplies quicker as like 90% of people still think this!


    Highest Point Kill: 3400
    Highest Gun Kill: 1500
    Fastest Ext. Variety: 2:16
    Reply With Quote Reply With Quote

  8. #8
    Banana - you DO get supplies quicker using Blitz, this works in 2 ways:

    1. Your engineer truck travels faster therefore reaching your intended supply depot quicker, your depot therefore gets built and starts issuing supplies sooner.

    2. The supply trucks leave the depot every 30 seconds (this is the same regardless of whether Blitz is applied or not). They then travel to your HQ and only when they reach it do you recieve the income. Therefore as they travel faster under Blitz they get to your HQ sooner.

    Note, however, that you cannot ever get supplies from a depot faster than $9 (per depot) every 30 seconds - so you do not get more supplies but those you do get become available slightly quicker under Blitz.
    Reply With Quote Reply With Quote

  9. #9
    Senior Member Redbanana27's Avatar
    Join Date
    Mar 2011
    Posts
    1,224
    You only get the initial $9 supplies quicker... However when blitz runs out your trucks will decelerate and you will get the last $9 supplies slower therefore it cancels itself out... You wont get the supplies any quicker (if so only slightly as the trucks get to the supply depots quicker) but it is a waste of a ruse.

    Also blitz doesnt make the trucks come out quicker than 30 seconds, therefore you still get $9 supplies every 30 seconds and then as i said the last $9 in blitz you will get slower... The assumption that you get supplies quicker is a MYTH as i said.


    Highest Point Kill: 3400
    Highest Gun Kill: 1500
    Fastest Ext. Variety: 2:16
    Reply With Quote Reply With Quote

  10. #10
    Senior Member Redbanana27's Avatar
    Join Date
    Mar 2011
    Posts
    1,224
    Well elder forest you never used blitz on that game... If you didnt notice it was me on blitz... Although im fairly sure you should of noticed


    Highest Point Kill: 3400
    Highest Gun Kill: 1500
    Fastest Ext. Variety: 2:16
    Reply With Quote Reply With Quote

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •