It really works, thank you so much! (AC2, Vista x64)
It really works, thank you so much! (AC2, Vista x64)
Thanx great, but...
First time I tried it worked like a charm, but exiting and playing the game again from last checkpoint, half of the gamepad buttons dont respond...
Any clue?
Im on a win 7 64bit with a usb controller.
I didnt do any changes to the .ini or anything.
Stupid mehad forgoten to turn my pad to analog
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I just picked up a 360 wireless controller for this game. When I first used it with this game everything was going fine. But when i started playing again today, there's now a very big problem. Everytime I click either of the joysticks to zoom in and what not, the game minimizes (not crashes) and brings me to my desktop and then opens up my start menu. Ive tried resetting my controller settings in game and still nothing changes. wondering if anyone else has had this problem
I bought this on Steam, get ingame with my Wired 360 controller, and.. wow. talk about messed up controls. Is there any fix for a wired controller?
yep it works nicely,jus got to the stage where i met grim with my pc keyboard,but now that my xbox 360 wireless controller works perfectly imma start all over again.....hmmm niiiceee
I also have a wired controller but I can not seam to get this to work.. most of the options you talk of are not in the current version of the application... and nothing seams to change...
While the app is loaded and I press the buttons all the correct bits of the controller hi9ghlighgt, when i load the game nothing happens..
any ideas?
I was using a ps2--> usb controller. (Speed-Link dual shock adapter)
Buttons were always messed up with the XBOX 360 Controller emulator v3.0.
Just gonna post my xbox360cemu.cfg here.It might help out some people.
PS : Turn on your controller in SC conviction.
[Options]
UseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1 #use 0 to 1; default 1; beep on init
#Logitech Cordless Rumblepad 2 / Generic Rumble Controller
[PAD1]
Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=4 #button id; 0 to disable
B=3 #button id; 0 to disable
X=2 #button id; 0 to disable
Y=1 #button id; 0 to disable
Left Shoulder=7 #button id; 0 to disable
Right Shoulder=8 #button id; 0 to disable
Back=5 #button id; 0 to disable
Start=6 #button id; 0 to disable
Left Thumb=9 #button id; 0 to disable
Right Thumb=10 #button id; 0 to disable
Left Trigger=12 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=11 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=1 #use 0 to 1; default 0
ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=0 #use 0 to 1; default 1
ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100 default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=0 #use 0 to 1; default 1
ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0 #use 0 to 1; enable for all wheel effects
#Logitech G25 Racing Wheel / Generic Wheel
[PAD2]
Index=-1 #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=30 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=18 #button id; 0 to disable
B=19 #button id; 0 to disable
X=17 #button id; 0 to disable
Y=16 #button id; 0 to disable
Left Shoulder=6 #button id; 0 to disable
Right Shoulder=5 #button id; 0 to disable
Back=8 #button id; 0 to disable
Start=7 #button id; 0 to disable
Left Thumb=3 #button id; 0 to disable
Right Thumb=4 #button id; 0 to disable
Left Trigger=a-6 #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1
Right Trigger=a-2 #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1
UseForceFeedback=1 #use 0 to 1; default 0
ForceLargeGain=8000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=0 #use 0 to 1; default 1
ForceLargeFadeOut=1 #use 0 to 1; default 1
ForceLargeStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
ForceSmallGain=8000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100; default 10
ForceSmallFadeIn=0 #use 0 to 1; default 1
ForceSmallFadeOut=1 #use 0 to 1; default 1
ForceSmallStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=1 #use 0 to 1; enable for all wheel effects
You can download my xbox360cemu+Cfg here.This is only for people who are using a ps2 to usb controller.http://www.sendspace.com/file/uq50dp
Last edited by El-Hostage666; 07-28-2012 at 11:50 AM.
The emulator got my wireless xbox controller working but there is no vibrate. UseForceFeedback is set to "1" in the .cfg file and is also enabled in the game options. Is there any solution to this?