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  1. #11
    It really works, thank you so much! (AC2, Vista x64)
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  2. #12
    Junior Member
    Join Date
    Jan 2011
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    1
    Thanx great, but...
    First time I tried it worked like a charm, but exiting and playing the game again from last checkpoint, half of the gamepad buttons dont respond...
    Any clue?
    Im on a win 7 64bit with a usb controller.
    I didnt do any changes to the .ini or anything.

    Stupid me had forgoten to turn my pad to analog
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  3. #13
    I just picked up a 360 wireless controller for this game. When I first used it with this game everything was going fine. But when i started playing again today, there's now a very big problem. Everytime I click either of the joysticks to zoom in and what not, the game minimizes (not crashes) and brings me to my desktop and then opens up my start menu. Ive tried resetting my controller settings in game and still nothing changes. wondering if anyone else has had this problem
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  4. #14
    I bought this on Steam, get ingame with my Wired 360 controller, and.. wow. talk about messed up controls. Is there any fix for a wired controller?
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  5. #15
    Junior Member
    Join Date
    Dec 2011
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    1
    yep it works nicely,jus got to the stage where i met grim with my pc keyboard,but now that my xbox 360 wireless controller works perfectly imma start all over again.....hmmm niiiceee
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  6. #16
    I also have a wired controller but I can not seam to get this to work.. most of the options you talk of are not in the current version of the application... and nothing seams to change...

    While the app is loaded and I press the buttons all the correct bits of the controller hi9ghlighgt, when i load the game nothing happens..

    any ideas?
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  7. #17
    Quote Originally Posted by jyujinkai View Post
    I also have a wired controller but I can not seam to get this to work.. most of the options you talk of are not in the current version of the application... and nothing seams to change...

    While the app is loaded and I press the buttons all the correct bits of the controller hi9ghlighgt, when i load the game nothing happens..

    any ideas?
    i had similar problem, but mine is not wireless joypad. and even if i made x360ce to work, game just crashed...(and i had newer version, than the in the topic)
    solution i found not long ago... i just downloaded v3.
    if you steel need it, PM me

    sorry for bad english
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  8. #18
    I was using a ps2--> usb controller. (Speed-Link dual shock adapter)
    Buttons were always messed up with the XBOX 360 Controller emulator v3.0.

    Just gonna post my xbox360cemu.cfg here.It might help out some people.
    PS : Turn on your controller in SC conviction.

    [Options]
    UseAutoPad=0 #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
    UseInitBeep=1 #use 0 to 1; default 1; beep on init

    #Logitech Cordless Rumblepad 2 / Generic Rumble Controller
    [PAD1]
    Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad
    Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog X=6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog Y=-3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
    Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
    Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
    Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
    Left Analog X+ Button=0 #button id; 0 to disable
    Left Analog X- Button=0 #button id; 0 to disable
    Left Analog Y+ Button=0 #button id; 0 to disable
    Left Analog Y- Button=0 #button id; 0 to disable
    Right Analog X+ Button=0 #button id; 0 to disable
    Right Analog X- Button=0 #button id; 0 to disable
    Right Analog Y+ Button=0 #button id; 0 to disable
    Right Analog Y- Button=0 #button id; 0 to disable
    D-pad POV=1 #POV index; 0 to disable
    D-pad Up=0 #button id; 0 to disable
    D-pad Down=0 #button id; 0 to disable
    D-pad Left=0 #button id; 0 to disable
    D-pad Right=0 #button id; 0 to disable
    A=4 #button id; 0 to disable
    B=3 #button id; 0 to disable
    X=2 #button id; 0 to disable
    Y=1 #button id; 0 to disable
    Left Shoulder=7 #button id; 0 to disable
    Right Shoulder=8 #button id; 0 to disable
    Back=5 #button id; 0 to disable
    Start=6 #button id; 0 to disable
    Left Thumb=9 #button id; 0 to disable
    Right Thumb=10 #button id; 0 to disable
    Left Trigger=12 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
    Right Trigger=11 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
    UseForceFeedback=1 #use 0 to 1; default 0
    ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity
    ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
    ForceLargeFadeTime=10 #use 0 to 100; default 10
    ForceLargeFadeIn=0 #use 0 to 1; default 1
    ForceLargeFadeOut=0 #use 0 to 1; default 1
    ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
    ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity
    ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
    ForceSmallFadeTime=10 #use 0 to 100 default 10
    ForceSmallFadeIn=0 #use 0 to 1; default 1
    ForceSmallFadeOut=0 #use 0 to 1; default 1
    ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value
    WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
    WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
    SteeringWheel=0 #use 0 to 1; enable for all wheel effects

    #Logitech G25 Racing Wheel / Generic Wheel
    [PAD2]
    Index=-1 #controller index in game controllers list; 0 is first; -1 to ignore this pad
    Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog X=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Right Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
    Left Analog X Linear=30 #-100 to +100 raise this number to increase sensitivity near center
    Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
    Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
    Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
    Left Analog X+ Button=0 #button id; 0 to disable
    Left Analog X- Button=0 #button id; 0 to disable
    Left Analog Y+ Button=0 #button id; 0 to disable
    Left Analog Y- Button=0 #button id; 0 to disable
    Right Analog X+ Button=0 #button id; 0 to disable
    Right Analog X- Button=0 #button id; 0 to disable
    Right Analog Y+ Button=0 #button id; 0 to disable
    Right Analog Y- Button=0 #button id; 0 to disable
    D-pad POV=1 #POV index; 0 to disable
    D-pad Up=0 #button id; 0 to disable
    D-pad Down=0 #button id; 0 to disable
    D-pad Left=0 #button id; 0 to disable
    D-pad Right=0 #button id; 0 to disable
    A=18 #button id; 0 to disable
    B=19 #button id; 0 to disable
    X=17 #button id; 0 to disable
    Y=16 #button id; 0 to disable
    Left Shoulder=6 #button id; 0 to disable
    Right Shoulder=5 #button id; 0 to disable
    Back=8 #button id; 0 to disable
    Start=7 #button id; 0 to disable
    Left Thumb=3 #button id; 0 to disable
    Right Thumb=4 #button id; 0 to disable
    Left Trigger=a-6 #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1
    Right Trigger=a-2 #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider eg; s-1
    UseForceFeedback=1 #use 0 to 1; default 0
    ForceLargeGain=8000 #use 0 to 10000; default 10000; effect intensity
    ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
    ForceLargeFadeTime=10 #use 0 to 100; default 10
    ForceLargeFadeIn=0 #use 0 to 1; default 1
    ForceLargeFadeOut=1 #use 0 to 1; default 1
    ForceLargeStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
    ForceSmallGain=8000 #use 0 to 10000; default 10000; effect intensity
    ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
    ForceSmallFadeTime=10 #use 0 to 100; default 10
    ForceSmallFadeIn=0 #use 0 to 1; default 1
    ForceSmallFadeOut=1 #use 0 to 1; default 1
    ForceSmallStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
    WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only
    WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only
    SteeringWheel=1 #use 0 to 1; enable for all wheel effects

    You can download my xbox360cemu+Cfg here.This is only for people who are using a ps2 to usb controller.http://www.sendspace.com/file/uq50dp
    Last edited by El-Hostage666; 07-28-2012 at 12:50 PM.
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  9. #19
    The emulator got my wireless xbox controller working but there is no vibrate. UseForceFeedback is set to "1" in the .cfg file and is also enabled in the game options. Is there any solution to this?
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  10. #20
    Junior Member
    Join Date
    Sep 2013
    Posts
    2
    How to make this work with a WIRED controller?
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