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Thread: High tides is unbeatable | Forums

  1. #21
    Originally posted by psychic717:
    I really don't understand what's difficult about this level...

    You go to all totems except the one is on water when tide comes, then when tide is off you use the destroyer ability to clear the water so that they can populate the totem, when the tide comes you use it again to destroy the incoming water, then when that power ends you use jelly and the totem is fully populated.
    After that you can use the infinite earth to make a wall so that water doesn't go inside.

    Did you do this? This level is not that hard...
    Read their posts. They are experiencing a bug.
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  2. #22
    Finally managed to beat this despite the bug (which caused the tides to go more or less twice per cycle). I constructed a slight dirt path along the "normal" way for them to walk on. I did a constant "bucket brigade" trying to get water out of the central basin. I did this many many times, sometimes getting one person by each wave, sometimes not. But in the end, I FINALLY beat it.

    Again, for those who say "it's easy," it wasn't. The thing was bugged.
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  3. #23
    Originally posted by RblDiver:
    Finally managed to beat this despite the bug (which caused the tides to go more or less twice per cycle). I constructed a slight dirt path along the "normal" way for them to walk on. I did a constant "bucket brigade" trying to get water out of the central basin. I did this many many times, sometimes getting one person by each wave, sometimes not. But in the end, I FINALLY beat it.

    Again, for those who say "it's easy," it wasn't. The thing was bugged.
    I managed to beat the bugged version as well, partly like you by spamming sand on the bridge (it was the only location in the map that still had sand), but it was still very hard to get them across, and I ended up 'washing' the last 2 through the middle by creating water waves to get them to the right island
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  4. #24
    Confirmed, PC version, tide never goes out. Cannot get to Jelly water.

    I am now restarting the game over and over to see if it will clear as one poster said it did for him. Will report back if it does.

    Saved game sysnc keeps failing too, and disconnected from game once, news failed to load on "Play" screen too. Oh well.
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  5. #25
    I think something is off with the PC version. The water seems to be rising a lot higher than I saw in any of the guides for the XBOX on youtube.

    When I start on the PC version, I have to have moved my 1st totem to the rise a short ways away on the starting island or it gets flooded by the 2nd time the tide returns.

    Also, I see XBOX users simply queuing their villagers go to the Jellify Water totem and the knowledge stone as soon as the map starts, because the between the two islands is COMPLETE clear of water for them to cross to the second island. On the PC version, I and other people seem to never have a moment where the water isn't finishing flowing outward, and the tide just comes roaring back in.

    The closest I've come is getting 4/5 to the jelly island by dropping a ton of sand from the sunken shores while empowering the breath just as the water reaches its lowest level. However, this didn't even get them half way over; I got lucky while picking up and pouring water to flow from the opposite direction, forcing them to swim to the new island.

    This was after almost 2 hours of trying, and when only 4/5 got there, I ragequit. The water seems much higher than what I see in any video guide.
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  6. #26
    has anyone found out how to fix the bug yet? no matter how many times i restart the game i experience the same thing, the level is broken
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  7. #27
    I've found an (easier) way to do this. I had some trouble with constant tides (lol, sounds like some kind of illness) but I moved my village immediately to the tallest mountain on that island. Myy village kept getting destroyed with the first wave :|

    To get my people to the water protection island I built a small bridge across the water, then when they started to walk across, I'd let them get swept away by the water.

    I'd then suck water up in between them and the island I want to go to (so that the people float towards that island) and pour the water behind them (to give them a push).

    After I got the water protection, I clear as much water as possible and move my villages to block all the holes. Water still gets over the rocks but it stops a lot of it and it's much easier to clear out the middle.

    There's probably an easier way to do it but that's the only way I could find.
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  8. #28
    First off, I'm tired of everyone saying "just use jelly water, then it's easier." The problem is, I can't even get to the Jellify Water Totem, because the tides are too high.

    The PC version is bugged. We need a fix.
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  9. #29
    I'm playing PC too, the water came up just below my starting village which flashed with the flood icon. That doesn't seem right.

    Anyway, I completed the level after a dozen tries with the water going that high on every attempt. All it means is a strict timetable and working against the clock to get your villagers across.

    1. I completely ignored the totem on my side (the one that gives 'consume all') and focused on the island across the bay.

    2. I grabbed as much sand as I could from the lowest places on each island as soon as the level started. The tides permanently flooded those places later for me, so that extra sand really helped.

    3. I built my bridge up as the tide going out was still washing over it. My villagers then only had about 10-12 seconds to run across before the tide coming in flooded the bridge again.

    4. A lot of this was luck too, sometimes 3/5 of my villagers made it in one crossing, other times only 1 would make it and the rest would stop in the middle with me shouting "You idiots!" ...why would you stop there of all places?

    Oh well, they got there in the end!
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  10. #30
    Originally posted by avorntur:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fxu:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mastermage42:
    You're describing the wrong level bro. High tides has... tides. Not lava.
    I derp'd hard. I'm sorry.

    Anyway, if you think that level is hard.. wait for the second-to-last, "Movements." That level should've been the last based on difficulty. </div></BLOCKQUOTE>
    You and several others aint getting the point, it's not the difficulty of the map, but the fact the tides are bugged that we're complaining about, and it doesn't seem to be clear what makes the difference either (some people itworks fine, others not so much)

    anyway, after having slept for a few hours, I tried it again (and restarted the game several times, and after 3 restarts it's suddenly not bugged, so to others having problems: restart the game till it works.

    edit: tested a bit more, it seems that about 90% of the times it's bugged for me, and bugged means that instead of waiting for the cooldown to end it just starts one wave as soon as the previous one is finished.

    edit2: game crashed when I finally got it unbugged again, so I spend some hours playing the bugged version before finally beating it (as you can read below in my next post) </div></BLOCKQUOTE>

    By restarting the game you mean.... loading the game completely? or just restart the map?
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