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Member
I think the new SC game should focus more on the importance of not leaving a trail, like in past games. The game should still be aggro stealth, but you have to be smarter (if you dont want to be detected)
Non lethal KOs should be optimal, as they leave no blood and the body can be hidden. There should be many ways to hide bodies. Under things, in cans/bins/lockres, water, etc.
You will of course have the full range of lethal kills, and any of them that leave blood (knife, guns) will be more risky, as the AI will react to seeing blood splatters.
Noise should also matter a lot more.
In general the game should maintain a quick methodical pace of killing or sneaking by enemies and covering up the trail you leave. In order to 100% the level you must leave no trace (blood, bullet casings etc)

Michael Ironside is Sam Fisher!
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Senior Member
Sounds REALLY interesting. It's a nice mix of Panther and Pre-SCC gameplay.
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Senior Member
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Senior Member
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I agree, I like the new fast pace and fluid movements, but I would like more options. Bring back jump anywhere, knife, non-lethal take-downs, and body carrying.
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Member
So much awesomeness in such a short description randomspoo
if they've been reading our feedback that's exactly what they're already aiming for... one can only hope
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Member
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Senior Member
@randomspoo
Amen
Judging by the SC6 images I have seen..I think thats exactly what we will see..blend of the two styles.
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Senior Member
@Randomaspoo
No trace to 100% a level? Best solution for the stealth v aggro stealth disparity yet...well done. 
Big agree on all of your advisement's for game play improvement to the SCC approach. I'm with you.
for the night is dark and full of terrors
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I'm not feeling too good about this. lol
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