Originally posted by Jazz_117:
Alright, this has gotten on my nerves for the last time.
The hopelessness of the laser aiming for weapons in Splinter Cell Conviction and R6 Vegas 1/2 is unbelievable. Even GRAW was pretty pitiful.
The point of a laser aiming module is that your bullets will hit where the red dot is.
Take a look at Resident Evil 4/5, Dead Space 1/2, Crysis, Mass Effect 2 Phalanx pistol, heck, even Alan Wake's touch has a more positive outcome then the stupid laser aiming in Ubi's games.
In all recent Ubi titles, laser aiming has just been an accuracy percentage increase.
So, if you haven't guessed it already, I would like to see Splinter Cell Six have decent/effective laser aiming modules for apt weapons.